/* * Copyright 2014 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_ASYNCINVOKER_H_ #define WEBRTC_BASE_ASYNCINVOKER_H_ #include "webrtc/base/asyncinvoker-inl.h" #include "webrtc/base/bind.h" #include "webrtc/base/sigslot.h" #include "webrtc/base/scopedptrcollection.h" #include "webrtc/base/thread.h" namespace rtc { // Invokes function objects (aka functors) asynchronously on a Thread, and // owns the lifetime of calls (ie, when this object is destroyed, calls in // flight are cancelled). AsyncInvoker can optionally execute a user-specified // function when the asynchronous call is complete, or operates in // fire-and-forget mode otherwise. // // AsyncInvoker does not own the thread it calls functors on. // // A note about async calls and object lifetimes: users should // be mindful of object lifetimes when calling functions asynchronously and // ensure objects used by the function _cannot_ be deleted between the // invocation and execution of the functor. AsyncInvoker is designed to // help: any calls in flight will be cancelled when the AsyncInvoker used to // make the call is destructed, and any calls executing will be allowed to // complete before AsyncInvoker destructs. // // The easiest way to ensure lifetimes are handled correctly is to create a // class that owns the Thread and AsyncInvoker objects, and then call its // methods asynchronously as needed. // // Example: // class MyClass { // public: // void FireAsyncTaskWithResult(Thread* thread, int x) { // // Specify a callback to get the result upon completion. // invoker_.AsyncInvoke<int>( // thread, Bind(&MyClass::AsyncTaskWithResult, this, x), // &MyClass::OnTaskComplete, this); // } // void FireAnotherAsyncTask(Thread* thread) { // // No callback specified means fire-and-forget. // invoker_.AsyncInvoke<void>( // thread, Bind(&MyClass::AnotherAsyncTask, this)); // // private: // int AsyncTaskWithResult(int x) { // // Some long running process... // return x * x; // } // void AnotherAsyncTask() { // // Some other long running process... // } // void OnTaskComplete(int result) { result_ = result; } // // AsyncInvoker invoker_; // int result_; // }; class AsyncInvoker : public MessageHandler { public: AsyncInvoker(); virtual ~AsyncInvoker(); // Call |functor| asynchronously on |thread|, with no callback upon // completion. Returns immediately. template <class ReturnT, class FunctorT> void AsyncInvoke(Thread* thread, const FunctorT& functor, uint32 id = 0) { AsyncClosure* closure = new RefCountedObject<FireAndForgetAsyncClosure<FunctorT> >(functor); DoInvoke(thread, closure, id); } // Call |functor| asynchronously on |thread|, calling |callback| when done. template <class ReturnT, class FunctorT, class HostT> void AsyncInvoke(Thread* thread, const FunctorT& functor, void (HostT::*callback)(ReturnT), HostT* callback_host, uint32 id = 0) { AsyncClosure* closure = new RefCountedObject<NotifyingAsyncClosure<ReturnT, FunctorT, HostT> >( this, Thread::Current(), functor, callback, callback_host); DoInvoke(thread, closure, id); } // Call |functor| asynchronously on |thread|, calling |callback| when done. // Overloaded for void return. template <class ReturnT, class FunctorT, class HostT> void AsyncInvoke(Thread* thread, const FunctorT& functor, void (HostT::*callback)(), HostT* callback_host, uint32 id = 0) { AsyncClosure* closure = new RefCountedObject<NotifyingAsyncClosure<void, FunctorT, HostT> >( this, Thread::Current(), functor, callback, callback_host); DoInvoke(thread, closure, id); } // Synchronously execute on |thread| all outstanding calls we own // that are pending on |thread|, and wait for calls to complete // before returning. Optionally filter by message id. // The destructor will not wait for outstanding calls, so if that // behavior is desired, call Flush() before destroying this object. void Flush(Thread* thread, uint32 id = MQID_ANY); // Signaled when this object is destructed. sigslot::signal0<> SignalInvokerDestroyed; private: virtual void OnMessage(Message* msg); void DoInvoke(Thread* thread, AsyncClosure* closure, uint32 id); bool destroying_; DISALLOW_COPY_AND_ASSIGN(AsyncInvoker); }; } // namespace rtc #endif // WEBRTC_BASE_ASYNCINVOKER_H_