/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawTargetCaps_DEFINED #define GrDrawTargetCaps_DEFINED #include "GrTypes.h" #include "SkRefCnt.h" #include "SkString.h" /** * Represents the draw target capabilities. */ class GrDrawTargetCaps : public SkRefCnt { public: SK_DECLARE_INST_COUNT(Caps) GrDrawTargetCaps() { this->reset(); } GrDrawTargetCaps(const GrDrawTargetCaps& other) : INHERITED() { *this = other; } GrDrawTargetCaps& operator= (const GrDrawTargetCaps&); virtual void reset(); virtual SkString dump() const; bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. only for POT textures) */ bool mipMapSupport() const { return fMipMapSupport; } bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } bool hwAALineSupport() const { return fHWAALineSupport; } bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } bool geometryShaderSupport() const { return fGeometryShaderSupport; } bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } bool pathRenderingSupport() const { return fPathRenderingSupport; } bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } bool gpuTracingSupport() const { return fGpuTracingSupport; } /** * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and * textures allows partial mappings or full mappings. */ enum MapFlags { kNone_MapFlags = 0x0, //<! Cannot map the resource. kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of // the other flags to have meaning.k kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. }; uint32_t mapBufferFlags() const { return fMapBufferFlags; } // Scratch textures not being reused means that those scratch textures // that we upload to (i.e., don't have a render target) will not be // recycled in the texture cache. This is to prevent ghosting by drivers // (in particular for deferred architectures). bool reuseScratchTextures() const { return fReuseScratchTextures; } int maxRenderTargetSize() const { return fMaxRenderTargetSize; } int maxTextureSize() const { return fMaxTextureSize; } // Will be 0 if MSAA is not supported int maxSampleCount() const { return fMaxSampleCount; } bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { SkASSERT(kGrPixelConfigCnt > config); return fConfigRenderSupport[config][withMSAA]; } bool isConfigTexturable(GrPixelConfig config) const { SkASSERT(kGrPixelConfigCnt > config); return fConfigTextureSupport[config]; } protected: bool fNPOTTextureTileSupport : 1; bool fMipMapSupport : 1; bool fTwoSidedStencilSupport : 1; bool fStencilWrapOpsSupport : 1; bool fHWAALineSupport : 1; bool fShaderDerivativeSupport : 1; bool fGeometryShaderSupport : 1; bool fDualSourceBlendingSupport : 1; bool fPathRenderingSupport : 1; bool fDstReadInShaderSupport : 1; bool fDiscardRenderTargetSupport: 1; bool fReuseScratchTextures : 1; bool fGpuTracingSupport : 1; uint32_t fMapBufferFlags; int fMaxRenderTargetSize; int fMaxTextureSize; int fMaxSampleCount; // The first entry for each config is without msaa and the second is with. bool fConfigRenderSupport[kGrPixelConfigCnt][2]; bool fConfigTextureSupport[kGrPixelConfigCnt]; typedef SkRefCnt INHERITED; }; #endif