/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawTarget_DEFINED #define GrDrawTarget_DEFINED #include "GrClipData.h" #include "GrContext.h" #include "GrDrawState.h" #include "GrIndexBuffer.h" #include "GrTraceMarker.h" #include "SkClipStack.h" #include "SkMatrix.h" #include "SkPath.h" #include "SkStrokeRec.h" #include "SkTArray.h" #include "SkTLazy.h" #include "SkTypes.h" #include "SkXfermode.h" class GrClipData; class GrDrawTargetCaps; class GrPath; class GrVertexBuffer; class GrDrawTarget : public SkRefCnt { protected: class DrawInfo; public: SK_DECLARE_INST_COUNT(GrDrawTarget) /////////////////////////////////////////////////////////////////////////// // The context may not be fully constructed and should not be used during GrDrawTarget // construction. GrDrawTarget(GrContext* context); virtual ~GrDrawTarget(); /** * Gets the capabilities of the draw target. */ const GrDrawTargetCaps* caps() const { return fCaps.get(); } /** * Sets the current clip to the region specified by clip. All draws will be * clipped against this clip if kClip_StateBit is enabled. * * Setting the clip may (or may not) zero out the client's stencil bits. * * @param description of the clipping region */ void setClip(const GrClipData* clip); /** * Gets the current clip. * * @return the clip. */ const GrClipData* getClip() const; /** * Sets the draw state object for the draw target. Note that this does not * make a copy. The GrDrawTarget will take a reference to passed object. * Passing NULL will cause the GrDrawTarget to use its own internal draw * state object rather than an externally provided one. */ void setDrawState(GrDrawState* drawState); /** * Read-only access to the GrDrawTarget's current draw state. */ const GrDrawState& getDrawState() const { return *fDrawState; } /** * Read-write access to the GrDrawTarget's current draw state. Note that * this doesn't ref. */ GrDrawState* drawState() { return fDrawState; } /** * Color alpha and coverage are two inputs to the drawing pipeline. For some * blend modes it is safe to fold the coverage into constant or per-vertex * color alpha value. For other blend modes they must be handled separately. * Depending on features available in the underlying 3D API this may or may * not be possible. * * This function considers the current draw state and the draw target's * capabilities to determine whether coverage can be handled correctly. The * following assumptions are made: * 1. The caller intends to somehow specify coverage. This can be * specified either by enabling a coverage stage on the GrDrawState or * via the vertex layout. * 2. Other than enabling coverage stages or enabling coverage in the * layout, the current configuration of the target's GrDrawState is as * it will be at draw time. */ bool canApplyCoverage() const; /** When we're using coverage AA but the blend is incompatible (given gpu * limitations) we should disable AA. */ bool shouldDisableCoverageAAForBlend() { // Enable below if we should draw with AA even when it produces // incorrect blending. // return false; return !this->canApplyCoverage(); } /** * Given the current draw state and hw support, will HW AA lines be used (if * a line primitive type is drawn)? */ bool willUseHWAALines() const; /** * There are three types of "sources" of geometry (vertices and indices) for * draw calls made on the target. When performing an indexed draw, the * indices and vertices can use different source types. Once a source is * specified it can be used for multiple draws. However, the time at which * the geometry data is no longer editable depends on the source type. * * Sometimes it is necessary to perform a draw while upstack code has * already specified geometry that it isn't finished with. So there are push * and pop methods. This allows the client to push the sources, draw * something using alternate sources, and then pop to restore the original * sources. * * Aside from pushes and pops, a source remains valid until another source * is set or resetVertexSource / resetIndexSource is called. Drawing from * a reset source is an error. * * The three types of sources are: * * 1. A cpu array (set*SourceToArray). This is useful when the caller * already provided vertex data in a format compatible with a * GrVertexLayout. The data in the array is consumed at the time that * set*SourceToArray is called and subsequent edits to the array will not * be reflected in draws. * * 2. Reserve. This is most useful when the caller has data it must * transform before drawing and is not long-lived. The caller requests * that the draw target make room for some amount of vertex and/or index * data. The target provides ptrs to hold the vertex and/or index data. * * The data is writable up until the next drawIndexed, drawNonIndexed, * drawIndexedInstances, drawRect, copySurface, or pushGeometrySource. At * this point the data is frozen and the ptrs are no longer valid. * * Where the space is allocated and how it is uploaded to the GPU is * subclass-dependent. * * 3. Vertex and Index Buffers. This is most useful for geometry that will * is long-lived. When the data in the buffer is consumed depends on the * GrDrawTarget subclass. For deferred subclasses the caller has to * guarantee that the data is still available in the buffers at playback. * (TODO: Make this more automatic as we have done for read/write pixels) * * The size of each vertex is determined by querying the current GrDrawState. */ /** * Reserves space for vertices and/or indices. Zero can be specifed as * either the vertex or index count if the caller desires to only reserve * space for only indices or only vertices. If zero is specifed for * vertexCount then the vertex source will be unmodified and likewise for * indexCount. * * If the function returns true then the reserve suceeded and the vertices * and indices pointers will point to the space created. * * If the target cannot make space for the request then this function will * return false. If vertexCount was non-zero then upon failure the vertex * source is reset and likewise for indexCount. * * The pointers to the space allocated for vertices and indices remain valid * until a drawIndexed, drawNonIndexed, drawIndexedInstances, drawRect, * copySurface, or push/popGeomtrySource is called. At that point logically a * snapshot of the data is made and the pointers are invalid. * * @param vertexCount the number of vertices to reserve space for. Can be * 0. Vertex size is queried from the current GrDrawState. * @param indexCount the number of indices to reserve space for. Can be 0. * @param vertices will point to reserved vertex space if vertexCount is * non-zero. Illegal to pass NULL if vertexCount > 0. * @param indices will point to reserved index space if indexCount is * non-zero. Illegal to pass NULL if indexCount > 0. */ bool reserveVertexAndIndexSpace(int vertexCount, int indexCount, void** vertices, void** indices); /** * Provides hints to caller about the number of vertices and indices * that can be allocated cheaply. This can be useful if caller is reserving * space but doesn't know exactly how much geometry is needed. * * Also may hint whether the draw target should be flushed first. This is * useful for deferred targets. * * @param vertexCount in: hint about how many vertices the caller would * like to allocate. Vertex size is queried from the * current GrDrawState. * out: a hint about the number of vertices that can be * allocated cheaply. Negative means no hint. * Ignored if NULL. * @param indexCount in: hint about how many indices the caller would * like to allocate. * out: a hint about the number of indices that can be * allocated cheaply. Negative means no hint. * Ignored if NULL. * * @return true if target should be flushed based on the input values. */ virtual bool geometryHints(int* vertexCount, int* indexCount) const; /** * Sets source of vertex data for the next draw. Array must contain * the vertex data when this is called. * * @param vertexArray cpu array containing vertex data. * @param vertexCount the number of vertices in the array. Vertex size is * queried from the current GrDrawState. */ void setVertexSourceToArray(const void* vertexArray, int vertexCount); /** * Sets source of index data for the next indexed draw. Array must contain * the indices when this is called. * * @param indexArray cpu array containing index data. * @param indexCount the number of indices in the array. */ void setIndexSourceToArray(const void* indexArray, int indexCount); /** * Sets source of vertex data for the next draw. Data does not have to be * in the buffer until drawIndexed, drawNonIndexed, or drawIndexedInstances. * * @param buffer vertex buffer containing vertex data. Must be * unlocked before draw call. Vertex size is queried * from current GrDrawState. */ void setVertexSourceToBuffer(const GrVertexBuffer* buffer); /** * Sets source of index data for the next indexed draw. Data does not have * to be in the buffer until drawIndexed. * * @param buffer index buffer containing indices. Must be unlocked * before indexed draw call. */ void setIndexSourceToBuffer(const GrIndexBuffer* buffer); /** * Resets vertex source. Drawing from reset vertices is illegal. Set vertex * source to reserved, array, or buffer before next draw. May be able to free * up temporary storage allocated by setVertexSourceToArray or * reserveVertexSpace. */ void resetVertexSource(); /** * Resets index source. Indexed Drawing from reset indices is illegal. Set * index source to reserved, array, or buffer before next indexed draw. May * be able to free up temporary storage allocated by setIndexSourceToArray * or reserveIndexSpace. */ void resetIndexSource(); /** * Query to find out if the vertex or index source is reserved. */ bool hasReservedVerticesOrIndices() const { return kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc || kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc; } /** * Pushes and resets the vertex/index sources. Any reserved vertex / index * data is finalized (i.e. cannot be updated after the matching pop but can * be drawn from). Must be balanced by a pop. */ void pushGeometrySource(); /** * Pops the vertex / index sources from the matching push. */ void popGeometrySource(); /** * Draws indexed geometry using the current state and current vertex / index * sources. * * @param type The type of primitives to draw. * @param startVertex the vertex in the vertex array/buffer corresponding * to index 0 * @param startIndex first index to read from index src. * @param vertexCount one greater than the max index. * @param indexCount the number of index elements to read. The index count * is effectively trimmed to the last completely * specified primitive. * @param devBounds optional bounds hint. This is a promise from the caller, * not a request for clipping. */ void drawIndexed(GrPrimitiveType type, int startVertex, int startIndex, int vertexCount, int indexCount, const SkRect* devBounds = NULL); /** * Draws non-indexed geometry using the current state and current vertex * sources. * * @param type The type of primitives to draw. * @param startVertex the vertex in the vertex array/buffer corresponding * to index 0 * @param vertexCount one greater than the max index. * @param devBounds optional bounds hint. This is a promise from the caller, * not a request for clipping. */ void drawNonIndexed(GrPrimitiveType type, int startVertex, int vertexCount, const SkRect* devBounds = NULL); /** * Draws path into the stencil buffer. The fill must be either even/odd or * winding (not inverse or hairline). It will respect the HW antialias flag * on the draw state (if possible in the 3D API). */ void stencilPath(const GrPath*, SkPath::FillType fill); /** * Draws a path. Fill must not be a hairline. It will respect the HW * antialias flag on the draw state (if possible in the 3D API). */ void drawPath(const GrPath*, SkPath::FillType fill); /** * Draws many paths. It will respect the HW * antialias flag on the draw state (if possible in the 3D API). * * @param transforms array of 2d affine transformations, one for each path. * @param fill the fill type for drawing all the paths. Fill must not be a * hairline. * @param stroke the stroke for drawing all the paths. */ void drawPaths(int pathCount, const GrPath** paths, const SkMatrix* transforms, SkPath::FillType fill, SkStrokeRec::Style stroke); /** * Helper function for drawing rects. It performs a geometry src push and pop * and thus will finalize any reserved geometry. * * @param rect the rect to draw * @param matrix optional matrix applied to rect (before viewMatrix) * @param localRect optional rect that specifies local coords to map onto * rect. If NULL then rect serves as the local coords. * @param localMatrix optional matrix applied to localRect. If * srcRect is non-NULL and srcMatrix is non-NULL * then srcRect will be transformed by srcMatrix. * srcMatrix can be NULL when no srcMatrix is desired. */ void drawRect(const SkRect& rect, const SkMatrix* matrix, const SkRect* localRect, const SkMatrix* localMatrix) { AutoGeometryPush agp(this); this->onDrawRect(rect, matrix, localRect, localMatrix); } /** * Helper for drawRect when the caller doesn't need separate local rects or matrices. */ void drawSimpleRect(const SkRect& rect, const SkMatrix* matrix = NULL) { this->drawRect(rect, matrix, NULL, NULL); } void drawSimpleRect(const SkIRect& irect, const SkMatrix* matrix = NULL) { SkRect rect = SkRect::Make(irect); this->drawRect(rect, matrix, NULL, NULL); } /** * This call is used to draw multiple instances of some geometry with a * given number of vertices (V) and indices (I) per-instance. The indices in * the index source must have the form i[k+I] == i[k] + V. Also, all indices * i[kI] ... i[(k+1)I-1] must be elements of the range kV ... (k+1)V-1. As a * concrete example, the following index buffer for drawing a series of * quads each as two triangles each satisfies these conditions with V=4 and * I=6: * (0,1,2,0,2,3, 4,5,6,4,6,7, 8,9,10,8,10,11, ...) * * The call assumes that the pattern of indices fills the entire index * source. The size of the index buffer limits the number of instances that * can be drawn by the GPU in a single draw. However, the caller may specify * any (positive) number for instanceCount and if necessary multiple GPU * draws will be issued. Moreover, when drawIndexedInstances is called * multiple times it may be possible for GrDrawTarget to group them into a * single GPU draw. * * @param type the type of primitives to draw * @param instanceCount the number of instances to draw. Each instance * consists of verticesPerInstance vertices indexed by * indicesPerInstance indices drawn as the primitive * type specified by type. * @param verticesPerInstance The number of vertices in each instance (V * in the above description). * @param indicesPerInstance The number of indices in each instance (I * in the above description). * @param devBounds optional bounds hint. This is a promise from the caller, * not a request for clipping. */ void drawIndexedInstances(GrPrimitiveType type, int instanceCount, int verticesPerInstance, int indicesPerInstance, const SkRect* devBounds = NULL); /** * Clear the current render target if one isn't passed in. Ignores the * clip and all other draw state (blend mode, stages, etc). Clears the * whole thing if rect is NULL, otherwise just the rect. If canIgnoreRect * is set then the entire render target can be optionally cleared. */ virtual void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget = NULL) = 0; /** * Discards the contents render target. NULL indicates that the current render target should * be discarded. **/ virtual void discard(GrRenderTarget* = NULL) = 0; /** * Called at start and end of gpu trace marking * GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start * and end of a code block respectively */ void addGpuTraceMarker(const GrGpuTraceMarker* marker); void removeGpuTraceMarker(const GrGpuTraceMarker* marker); /** * Takes the current active set of markers and stores them for later use. Any current marker * in the active set is removed from the active set and the targets remove function is called. * These functions do not work as a stack so you cannot call save a second time before calling * restore. Also, it is assumed that when restore is called the current active set of markers * is empty. When the stored markers are added back into the active set, the targets add marker * is called. */ void saveActiveTraceMarkers(); void restoreActiveTraceMarkers(); /** * Copies a pixel rectangle from one surface to another. This call may finalize * reserved vertex/index data (as though a draw call was made). The src pixels * copied are specified by srcRect. They are copied to a rect of the same * size in dst with top left at dstPoint. If the src rect is clipped by the * src bounds then pixel values in the dst rect corresponding to area clipped * by the src rect are not overwritten. This method can fail and return false * depending on the type of surface, configs, etc, and the backend-specific * limitations. If rect is clipped out entirely by the src or dst bounds then * true is returned since there is no actual copy necessary to succeed. */ bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); /** * Function that determines whether a copySurface call would succeed without * performing the copy. */ bool canCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); /** * This is can be called before allocating a texture to be a dst for copySurface. It will * populate the origin, config, and flags fields of the desc such that copySurface is more * likely to succeed and be efficient. */ virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc); /** * Release any resources that are cached but not currently in use. This * is intended to give an application some recourse when resources are low. */ virtual void purgeResources() {}; /** * For subclass internal use to invoke a call to onDraw(). See DrawInfo below. */ void executeDraw(const DrawInfo& info) { this->onDraw(info); } /** * For subclass internal use to invoke a call to onDrawPath(). */ void executeDrawPath(const GrPath* path, SkPath::FillType fill, const GrDeviceCoordTexture* dstCopy) { this->onDrawPath(path, fill, dstCopy); } /** * For subclass internal use to invoke a call to onDrawPaths(). */ void executeDrawPaths(int pathCount, const GrPath** paths, const SkMatrix* transforms, SkPath::FillType fill, SkStrokeRec::Style stroke, const GrDeviceCoordTexture* dstCopy) { this->onDrawPaths(pathCount, paths, transforms, fill, stroke, dstCopy); } inline bool isGpuTracingEnabled() const { return this->getContext()->isGpuTracingEnabled(); } //////////////////////////////////////////////////////////////////////////// /** * See AutoStateRestore below. */ enum ASRInit { kPreserve_ASRInit, kReset_ASRInit }; /** * Saves off the current state and restores it in the destructor. It will * install a new GrDrawState object on the target (setDrawState) and restore * the previous one in the destructor. The caller should call drawState() to * get the new draw state after the ASR is installed. * * GrDrawState* state = target->drawState(); * AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit). * state->setRenderTarget(rt); // state refers to the GrDrawState set on * // target before asr was initialized. * // Therefore, rt is set on the GrDrawState * // that will be restored after asr's * // destructor rather than target's current * // GrDrawState. */ class AutoStateRestore : public ::SkNoncopyable { public: /** * Default ASR will have no effect unless set() is subsequently called. */ AutoStateRestore(); /** * Saves the state on target. The state will be restored when the ASR * is destroyed. If this constructor is used do not call set(). * * @param init Should the newly installed GrDrawState be a copy of the * previous state or a default-initialized GrDrawState. * @param viewMatrix Optional view matrix. If init = kPreserve then the draw state's * matrix will be preconcat'ed with the param. All stages will be updated to compensate for the matrix change. If init == kReset then the draw state's matrix will be this matrix. */ AutoStateRestore(GrDrawTarget* target, ASRInit init, const SkMatrix* viewMatrix = NULL); ~AutoStateRestore(); /** * Saves the state on target. The state will be restored when the ASR * is destroyed. This should only be called once per ASR object and only * when the default constructor was used. For nested saves use multiple * ASR objects. * * @param init Should the newly installed GrDrawState be a copy of the * previous state or a default-initialized GrDrawState. * @param viewMatrix Optional view matrix. If init = kPreserve then the draw state's * matrix will be preconcat'ed with the param. All stages will be updated to compensate for the matrix change. If init == kReset then the draw state's matrix will be this matrix. */ void set(GrDrawTarget* target, ASRInit init, const SkMatrix* viewMatrix = NULL); /** * Like set() but makes the view matrix identity. When init is kReset it is as though * NULL was passed to set's viewMatrix param. When init is kPreserve it is as though * the inverse view matrix was passed. If kPreserve is passed and the draw state's matrix * is not invertible then this may fail. */ bool setIdentity(GrDrawTarget* target, ASRInit init); private: GrDrawTarget* fDrawTarget; SkTLazy<GrDrawState> fTempState; GrDrawState* fSavedState; }; //////////////////////////////////////////////////////////////////////////// class AutoReleaseGeometry : public ::SkNoncopyable { public: AutoReleaseGeometry(GrDrawTarget* target, int vertexCount, int indexCount); AutoReleaseGeometry(); ~AutoReleaseGeometry(); bool set(GrDrawTarget* target, int vertexCount, int indexCount); bool succeeded() const { return NULL != fTarget; } void* vertices() const { SkASSERT(this->succeeded()); return fVertices; } void* indices() const { SkASSERT(this->succeeded()); return fIndices; } SkPoint* positions() const { return static_cast<SkPoint*>(this->vertices()); } private: void reset(); GrDrawTarget* fTarget; void* fVertices; void* fIndices; }; //////////////////////////////////////////////////////////////////////////// class AutoClipRestore : public ::SkNoncopyable { public: AutoClipRestore(GrDrawTarget* target) { fTarget = target; fClip = fTarget->getClip(); } AutoClipRestore(GrDrawTarget* target, const SkIRect& newClip); ~AutoClipRestore() { fTarget->setClip(fClip); } private: GrDrawTarget* fTarget; const GrClipData* fClip; SkTLazy<SkClipStack> fStack; GrClipData fReplacementClip; }; //////////////////////////////////////////////////////////////////////////// /** * Saves the geometry src state at construction and restores in the destructor. It also saves * and then restores the vertex attrib state. */ class AutoGeometryPush : public ::SkNoncopyable { public: AutoGeometryPush(GrDrawTarget* target) : fAttribRestore(target->drawState()) { SkASSERT(NULL != target); fTarget = target; target->pushGeometrySource(); } ~AutoGeometryPush() { fTarget->popGeometrySource(); } private: GrDrawTarget* fTarget; GrDrawState::AutoVertexAttribRestore fAttribRestore; }; /** * Combination of AutoGeometryPush and AutoStateRestore. The vertex attribs will be in default * state regardless of ASRInit value. */ class AutoGeometryAndStatePush : public ::SkNoncopyable { public: AutoGeometryAndStatePush(GrDrawTarget* target, ASRInit init, const SkMatrix* viewMatrix = NULL) : fState(target, init, viewMatrix) { SkASSERT(NULL != target); fTarget = target; target->pushGeometrySource(); if (kPreserve_ASRInit == init) { target->drawState()->setDefaultVertexAttribs(); } } ~AutoGeometryAndStatePush() { fTarget->popGeometrySource(); } private: AutoStateRestore fState; GrDrawTarget* fTarget; }; /////////////////////////////////////////////////////////////////////////// // Draw execution tracking (for font atlases and other resources) class DrawToken { public: DrawToken(GrDrawTarget* drawTarget, uint32_t drawID) : fDrawTarget(drawTarget), fDrawID(drawID) {} bool isIssued() { return NULL != fDrawTarget && fDrawTarget->isIssued(fDrawID); } private: GrDrawTarget* fDrawTarget; uint32_t fDrawID; // this may wrap, but we're doing direct comparison // so that should be okay }; virtual DrawToken getCurrentDrawToken() { return DrawToken(this, 0); } protected: enum GeometrySrcType { kNone_GeometrySrcType, //<! src has not been specified kReserved_GeometrySrcType, //<! src was set using reserve*Space kArray_GeometrySrcType, //<! src was set using set*SourceToArray kBuffer_GeometrySrcType //<! src was set using set*SourceToBuffer }; struct GeometrySrcState { GeometrySrcType fVertexSrc; union { // valid if src type is buffer const GrVertexBuffer* fVertexBuffer; // valid if src type is reserved or array int fVertexCount; }; GeometrySrcType fIndexSrc; union { // valid if src type is buffer const GrIndexBuffer* fIndexBuffer; // valid if src type is reserved or array int fIndexCount; }; size_t fVertexSize; }; int indexCountInCurrentSource() const { const GeometrySrcState& src = this->getGeomSrc(); switch (src.fIndexSrc) { case kNone_GeometrySrcType: return 0; case kReserved_GeometrySrcType: case kArray_GeometrySrcType: return src.fIndexCount; case kBuffer_GeometrySrcType: return static_cast<int>(src.fIndexBuffer->gpuMemorySize() / sizeof(uint16_t)); default: SkFAIL("Unexpected Index Source."); return 0; } } // This method is called by copySurface The srcRect is guaranteed to be entirely within the // src bounds. Likewise, the dst rect implied by dstPoint and srcRect's width and height falls // entirely within the dst. The default implementation will draw a rect from the src to the // dst if the src is a texture and the dst is a render target and fail otherwise. virtual bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); // Called to determine whether an onCopySurface call would succeed or not. This is useful for // proxy subclasses to test whether the copy would succeed without executing it yet. Derived // classes must keep this consistent with their implementation of onCopySurface(). The inputs // are the same as onCopySurface(), i.e. srcRect and dstPoint are clipped to be inside the src // and dst bounds. virtual bool onCanCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); GrContext* getContext() { return fContext; } const GrContext* getContext() const { return fContext; } // A subclass may override this function if it wishes to be notified when the clip is changed. // The override should call INHERITED::clipWillBeSet(). virtual void clipWillBeSet(const GrClipData* clipData); // subclasses must call this in their destructors to ensure all vertex // and index sources have been released (including those held by // pushGeometrySource()) void releaseGeometry(); // accessors for derived classes const GeometrySrcState& getGeomSrc() const { return fGeoSrcStateStack.back(); } // it is preferable to call this rather than getGeomSrc()->fVertexSize because of the assert. size_t getVertexSize() const { // the vertex layout is only valid if a vertex source has been specified. SkASSERT(this->getGeomSrc().fVertexSrc != kNone_GeometrySrcType); return this->getGeomSrc().fVertexSize; } // Subclass must initialize this in its constructor. SkAutoTUnref<const GrDrawTargetCaps> fCaps; const GrTraceMarkerSet& getActiveTraceMarkers() { return fActiveTraceMarkers; } /** * Used to communicate draws to subclass's onDraw function. */ class DrawInfo { public: DrawInfo(const DrawInfo& di) { (*this) = di; } DrawInfo& operator =(const DrawInfo& di); GrPrimitiveType primitiveType() const { return fPrimitiveType; } int startVertex() const { return fStartVertex; } int startIndex() const { return fStartIndex; } int vertexCount() const { return fVertexCount; } int indexCount() const { return fIndexCount; } int verticesPerInstance() const { return fVerticesPerInstance; } int indicesPerInstance() const { return fIndicesPerInstance; } int instanceCount() const { return fInstanceCount; } bool isIndexed() const { return fIndexCount > 0; } #ifdef SK_DEBUG bool isInstanced() const; // this version is longer because of asserts #else bool isInstanced() const { return fInstanceCount > 0; } #endif // adds or remove instances void adjustInstanceCount(int instanceOffset); // shifts the start vertex void adjustStartVertex(int vertexOffset); // shifts the start index void adjustStartIndex(int indexOffset); void setDevBounds(const SkRect& bounds) { fDevBoundsStorage = bounds; fDevBounds = &fDevBoundsStorage; } const SkRect* getDevBounds() const { return fDevBounds; } // NULL if no copy of the dst is needed for the draw. const GrDeviceCoordTexture* getDstCopy() const { if (NULL != fDstCopy.texture()) { return &fDstCopy; } else { return NULL; } } private: DrawInfo() { fDevBounds = NULL; } friend class GrDrawTarget; GrPrimitiveType fPrimitiveType; int fStartVertex; int fStartIndex; int fVertexCount; int fIndexCount; int fInstanceCount; int fVerticesPerInstance; int fIndicesPerInstance; SkRect fDevBoundsStorage; SkRect* fDevBounds; GrDeviceCoordTexture fDstCopy; }; private: // A subclass can optionally overload this function to be notified before // vertex and index space is reserved. virtual void willReserveVertexAndIndexSpace(int vertexCount, int indexCount) {} // implemented by subclass to allocate space for reserved geom virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) = 0; virtual bool onReserveIndexSpace(int indexCount, void** indices) = 0; // implemented by subclass to handle release of reserved geom space virtual void releaseReservedVertexSpace() = 0; virtual void releaseReservedIndexSpace() = 0; // subclass must consume array contents when set virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) = 0; virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) = 0; // subclass is notified that geom source will be set away from an array virtual void releaseVertexArray() = 0; virtual void releaseIndexArray() = 0; // subclass overrides to be notified just before geo src state is pushed/popped. virtual void geometrySourceWillPush() = 0; virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) = 0; // subclass called to perform drawing virtual void onDraw(const DrawInfo&) = 0; // Implementation of drawRect. The geometry src and vertex attribs will already // be saved before this is called and restored afterwards. A subclass may override // this to perform more optimal rect rendering. Its draws should be funneled through // one of the public GrDrawTarget draw methods (e.g. drawNonIndexed, // drawIndexedInstances, ...). The base class draws a two triangle fan using // drawNonIndexed from reserved vertex space. virtual void onDrawRect(const SkRect& rect, const SkMatrix* matrix, const SkRect* localRect, const SkMatrix* localMatrix); virtual void onStencilPath(const GrPath*, SkPath::FillType) = 0; virtual void onDrawPath(const GrPath*, SkPath::FillType, const GrDeviceCoordTexture* dstCopy) = 0; virtual void onDrawPaths(int, const GrPath**, const SkMatrix*, SkPath::FillType, SkStrokeRec::Style, const GrDeviceCoordTexture* dstCopy) = 0; virtual void didAddGpuTraceMarker() = 0; virtual void didRemoveGpuTraceMarker() = 0; // helpers for reserving vertex and index space. bool reserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices); bool reserveIndexSpace(int indexCount, void** indices); // called by drawIndexed and drawNonIndexed. Use a negative indexCount to // indicate non-indexed drawing. bool checkDraw(GrPrimitiveType type, int startVertex, int startIndex, int vertexCount, int indexCount) const; // called when setting a new vert/idx source to unref prev vb/ib void releasePreviousVertexSource(); void releasePreviousIndexSource(); // Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required // but couldn't be made. Otherwise, returns true. bool setupDstReadIfNecessary(DrawInfo* info) { return this->setupDstReadIfNecessary(&info->fDstCopy, info->getDevBounds()); } bool setupDstReadIfNecessary(GrDeviceCoordTexture* dstCopy, const SkRect* drawBounds); // Check to see if this set of draw commands has been sent out virtual bool isIssued(uint32_t drawID) { return true; } enum { kPreallocGeoSrcStateStackCnt = 4, }; SkSTArray<kPreallocGeoSrcStateStackCnt, GeometrySrcState, true> fGeoSrcStateStack; const GrClipData* fClip; GrDrawState* fDrawState; GrDrawState fDefaultDrawState; // The context owns us, not vice-versa, so this ptr is not ref'ed by DrawTarget. GrContext* fContext; // To keep track that we always have at least as many debug marker adds as removes int fGpuTraceMarkerCount; GrTraceMarkerSet fActiveTraceMarkers; GrTraceMarkerSet fStoredTraceMarkers; typedef SkRefCnt INHERITED; }; #endif