/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkTArray.h" #include "SkRandom.h" #include "SkMatrix.h" #include "SkBlurMaskFilter.h" #include "SkGradientShader.h" #include "SkBlurDrawLooper.h" #include "SkRect.h" namespace skiagm { class OvalGM : public GM { public: OvalGM() { this->setBGColor(0xFF000000); this->makePaints(); this->makeMatrices(); } protected: virtual uint32_t onGetFlags() const SK_OVERRIDE { return kSkipTiled_Flag; } virtual SkString onShortName() SK_OVERRIDE { return SkString("ovals"); } virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(1200, 900); } void makePaints() { { // no AA SkPaint p; fPaints.push_back(p); } { // AA SkPaint p; p.setAntiAlias(true); fPaints.push_back(p); } { // AA with stroke style SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(5)); fPaints.push_back(p); } { // AA with stroke style, width = 0 SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); fPaints.push_back(p); } { // AA with stroke and fill style SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStrokeAndFill_Style); p.setStrokeWidth(SkIntToScalar(3)); fPaints.push_back(p); } } void makeMatrices() { { SkMatrix m; m.setIdentity(); fMatrices.push_back(m); } { SkMatrix m; m.setScale(SkIntToScalar(3), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setScale(SkIntToScalar(2), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setScale(SkIntToScalar(1), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setScale(SkIntToScalar(4), SkIntToScalar(1)); fMatrices.push_back(m); } { SkMatrix m; m.setRotate(SkIntToScalar(90)); fMatrices.push_back(m); } { SkMatrix m; m.setSkew(SkIntToScalar(2), SkIntToScalar(3)); fMatrices.push_back(m); } { SkMatrix m; m.setRotate(SkIntToScalar(60)); fMatrices.push_back(m); } } SkColor genColor(SkRandom* rand) { SkScalar hsv[3]; hsv[0] = rand->nextRangeF(0.0f, 360.0f); hsv[1] = rand->nextRangeF(0.75f, 1.0f); hsv[2] = rand->nextRangeF(0.75f, 1.0f); return SkHSVToColor(hsv); } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { SkRandom rand(1); canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); SkRect oval = SkRect::MakeLTRB(-20, -30, 20, 30); const SkScalar kXStart = 60.0f; const SkScalar kYStart = 80.0f; const int kXStep = 150; const int kYStep = 160; int maxX = fMatrices.count(); SkPaint rectPaint; rectPaint.setAntiAlias(true); rectPaint.setStyle(SkPaint::kStroke_Style); rectPaint.setStrokeWidth(SkIntToScalar(0)); rectPaint.setColor(SK_ColorLTGRAY); int testCount = 0; for (int i = 0; i < fPaints.count(); ++i) { for (int j = 0; j < fMatrices.count(); ++j) { canvas->save(); SkMatrix mat = fMatrices[j]; // position the oval, and make it at off-integer coords. mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) + SK_Scalar1 / 4, kYStart + SK_Scalar1 * kYStep * (testCount / maxX) + 3 * SK_Scalar1 / 4); canvas->concat(mat); SkColor color = genColor(&rand); fPaints[i].setColor(color); canvas->drawRect(oval, rectPaint); canvas->drawOval(oval, fPaints[i]); canvas->restore(); ++testCount; } } // special cases // non-scaled tall and skinny oval for (int i = 0; i < fPaints.count(); ++i) { SkRect oval = SkRect::MakeLTRB(-20, -60, 20, 60); canvas->save(); // position the oval, and make it at off-integer coords. canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.55f + SK_Scalar1 / 4, kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4); SkColor color = genColor(&rand); fPaints[i].setColor(color); canvas->drawRect(oval, rectPaint); canvas->drawOval(oval, fPaints[i]); canvas->restore(); } // non-scaled wide and short oval for (int i = 0; i < fPaints.count(); ++i) { SkRect oval = SkRect::MakeLTRB(-80, -30, 80, 30); canvas->save(); // position the oval, and make it at off-integer coords. canvas->translate(kXStart + SK_Scalar1 * kXStep * 4 + SK_Scalar1 / 4, kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 + SK_ScalarHalf * kYStep); SkColor color = genColor(&rand); fPaints[i].setColor(color); canvas->drawRect(oval, rectPaint); canvas->drawOval(oval, fPaints[i]); canvas->restore(); } // super skinny oval for (int i = 0; i < fPaints.count(); ++i) { SkRect oval = SkRect::MakeLTRB(0, -60, 1, 60); canvas->save(); // position the oval, and make it at off-integer coords. canvas->translate(kXStart + SK_Scalar1 * kXStep * 3.25f + SK_Scalar1 / 4, kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4); SkColor color = genColor(&rand); fPaints[i].setColor(color); canvas->drawOval(oval, fPaints[i]); canvas->restore(); } // super short oval for (int i = 0; i < fPaints.count(); ++i) { SkRect oval = SkRect::MakeLTRB(-80, -1, 80, 0); canvas->save(); // position the oval, and make it at off-integer coords. canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.5f + SK_Scalar1 / 4, kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 + SK_ScalarHalf * kYStep); SkColor color = genColor(&rand); fPaints[i].setColor(color); canvas->drawOval(oval, fPaints[i]); canvas->restore(); } // radial gradient SkPoint center = SkPoint::Make(SkIntToScalar(0), SkIntToScalar(0)); SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center, SkIntToScalar(20), colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); for (int i = 0; i < fPaints.count(); ++i) { canvas->save(); // position the path, and make it at off-integer coords. canvas->translate(kXStart + SK_Scalar1 * kXStep * 0 + SK_Scalar1 / 4, kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 + SK_ScalarHalf * kYStep); SkColor color = genColor(&rand); fPaints[i].setColor(color); fPaints[i].setShader(shader); canvas->drawRect(oval, rectPaint); canvas->drawOval(oval, fPaints[i]); fPaints[i].setShader(NULL); canvas->restore(); } } private: SkTArray<SkPaint> fPaints; SkTArray<SkMatrix> fMatrices; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new OvalGM; } static GMRegistry reg(MyFactory); }