/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkColor.h" #include "SkGradientShader.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkPoint.h" #include "SkRect.h" #include "SkRefCnt.h" #include "SkScalar.h" #include "SkSize.h" #include "SkString.h" #include "gm.h" static const SkColor gColors[] = { SK_ColorRED, SK_ColorYELLOW }; // These annoying defines are necessary, because the only other alternative // is to use SkIntToScalar(...) everywhere. static const SkScalar sZero = 0; static const SkScalar sHalf = SK_ScalarHalf; static const SkScalar sOne = SK_Scalar1; // These arrays define the gradient stop points // as x1, y1, x2, y2 per gradient to draw. static const SkPoint linearPts[][2] = { {{sZero, sZero}, {sOne, sZero}}, {{sZero, sZero}, {sZero, sOne}}, {{sOne, sZero}, {sZero, sZero}}, {{sZero, sOne}, {sZero, sZero}}, {{sZero, sZero}, {sOne, sOne}}, {{sOne, sOne}, {sZero, sZero}}, {{sOne, sZero}, {sZero, sOne}}, {{sZero, sOne}, {sOne, sZero}} }; static const SkPoint radialPts[][2] = { {{sZero, sHalf}, {sOne, sHalf}}, {{sHalf, sZero}, {sHalf, sOne}}, {{sOne, sHalf}, {sZero, sHalf}}, {{sHalf, sOne}, {sHalf, sZero}}, {{sZero, sZero}, {sOne, sOne}}, {{sOne, sOne}, {sZero, sZero}}, {{sOne, sZero}, {sZero, sOne}}, {{sZero, sOne}, {sOne, sZero}} }; // These define the pixels allocated to each gradient image. static const SkScalar TESTGRID_X = SkIntToScalar(200); static const SkScalar TESTGRID_Y = SkIntToScalar(200); static const int IMAGES_X = 4; // number of images per row static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors), SkShader::kClamp_TileMode, 0, &localMatrix); } static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); float radius = (center - pts[0]).length(); return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors), SkShader::kClamp_TileMode, 0, &localMatrix); } static void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&), const SkPoint ptsArray[][2], int numImages) { // Use some nice prime numbers for the rectangle and matrix with // different scaling along the x and y axes (which is the bug this // test addresses, where incorrect order of operations mixed up the axes) SkRect rectGrad = { SkIntToScalar(43), SkIntToScalar(61), SkIntToScalar(181), SkIntToScalar(167) }; SkMatrix shaderMat; shaderMat.setScale(rectGrad.width(), rectGrad.height()); shaderMat.postTranslate(rectGrad.left(), rectGrad.top()); canvas->save(); for (int i = 0; i < numImages; i++) { // Advance line downwards if necessary. if (i % IMAGES_X == 0 && i != 0) { canvas->restore(); canvas->translate(0, TESTGRID_Y); canvas->save(); } // Setup shader and draw. SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat)); SkPaint paint; paint.setShader(shader); canvas->drawRect(rectGrad, paint); // Advance to next position. canvas->translate(TESTGRID_X, 0); ptsArray++; } canvas->restore(); } namespace skiagm { class GradientMatrixGM : public GM { public: GradientMatrixGM() { this->setBGColor(0xFFDDDDDD); } protected: virtual uint32_t onGetFlags() const SK_OVERRIDE { return kSkipTiled_Flag; } SkString onShortName() SK_OVERRIDE { return SkString("gradient_matrix"); } virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(800, 800); } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { draw_gradients(canvas, &make_linear_gradient, linearPts, SK_ARRAY_COUNT(linearPts)); canvas->translate(0, TESTGRID_Y); draw_gradients(canvas, &make_radial_gradient, radialPts, SK_ARRAY_COUNT(radialPts)); } private: typedef GM INHERITED; }; DEF_GM( return new GradientMatrixGM; ) }