/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkShader.h" namespace skiagm { // This GM draws a 3x3 grid (with the center element excluded) of rectangles // filled with a bitmap shader. The bitmap shader is transformed so that the // pattern cell is at the center (excluded) region. // // In Repeat and Mirror mode, this tests that the bitmap shader still draws // even though the pattern cell is outside the clip. // // In Clamp mode, this tests that the clamp is handled properly. For PDF, // (and possibly other exported formats) this also "tests" that the image itself // is not stored (well, you'll need to open it up with an external tool to // verify that). static SkBitmap create_bitmap() { SkBitmap bmp; bmp.allocN32Pixels(2, 2); uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); pixels[0] = SkPreMultiplyColor(SK_ColorRED); pixels[1] = SkPreMultiplyColor(SK_ColorGREEN); pixels[2] = SkPreMultiplyColor(SK_ColorBLACK); pixels[3] = SkPreMultiplyColor(SK_ColorBLUE); return bmp; } static const SkScalar RECT_SIZE = 64; static const SkScalar SLIDE_SIZE = 300; class ClippedBitmapShadersGM : public GM { public: ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false) : fMode(mode), fHQ(hq) { } protected: SkShader::TileMode fMode; bool fHQ; virtual SkString onShortName() { SkString descriptor; switch (fMode) { case SkShader::kRepeat_TileMode: descriptor = "tile"; break; case SkShader::kMirror_TileMode: descriptor = "mirror"; break; case SkShader::kClamp_TileMode: descriptor = "clamp"; break; default: SkASSERT(false); } descriptor.prepend("clipped-bitmap-shaders-"); if (fHQ) { descriptor.append("-hq"); } return descriptor; } virtual SkISize onISize() { return SkISize::Make(300, 300); } virtual void onDraw(SkCanvas* canvas) { SkBitmap bmp = create_bitmap(); SkMatrix s; s.reset(); s.setScale(8, 8); s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); SkShader* shader = SkShader::CreateBitmapShader( bmp, fMode, fMode, &s); SkPaint paint; paint.setShader(shader)->unref(); if (fHQ) { paint.setFilterLevel(SkPaint::kHigh_FilterLevel); } SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; for (int i = 0; i < 3; i++) { SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; for (int j = 0; j < 3; j++) { SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; if (i == 1 && j == 1) { continue; // skip center element } SkRect rect = SkRect::MakeXYWH(xOrigin, yOrigin, RECT_SIZE, RECT_SIZE); canvas->save(); canvas->clipRect(rect); canvas->drawRect(rect, paint); canvas->restore(); } } } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) }