/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkColorPriv.h" #include "SkShader.h" namespace skiagm { class BigMatrixGM : public GM { public: BigMatrixGM() { this->setBGColor(0xFF66AA99); } protected: virtual uint32_t onGetFlags() const SK_OVERRIDE { return kSkipTiled_Flag; } virtual SkString onShortName() { return SkString("bigmatrix"); } virtual SkISize onISize() { return SkISize::Make(50, 50); } virtual void onDraw(SkCanvas* canvas) { SkMatrix m; m.reset(); m.setRotate(33 * SK_Scalar1); m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1); m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1); canvas->concat(m); SkPaint paint; paint.setColor(SK_ColorRED); paint.setAntiAlias(true); bool success = m.invert(&m); SkASSERT(success); (void) success; // silence compiler :( SkPath path; SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1}; SkScalar small = 1 / (500 * SK_Scalar1); m.mapPoints(&pt, 1); path.addCircle(pt.fX, pt.fY, small); canvas->drawPath(path, paint); pt.set(30 * SK_Scalar1, 10 * SK_Scalar1); m.mapPoints(&pt, 1); SkRect rect = {pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small}; canvas->drawRect(rect, paint); SkBitmap bmp; bmp.allocN32Pixels(2, 2); uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00); pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00); pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00); pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF); pt.set(30 * SK_Scalar1, 30 * SK_Scalar1); m.mapPoints(&pt, 1); SkMatrix s; s.reset(); s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000); SkShader* shader = SkShader::CreateBitmapShader( bmp, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &s); paint.setShader(shader)->unref(); paint.setAntiAlias(false); paint.setFilterLevel(SkPaint::kLow_FilterLevel); rect.setLTRB(pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small); canvas->drawRect(rect, paint); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new BigMatrixGM; } static GMRegistry reg(MyFactory); }