#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters #include "libGLESv2/validationES2.h" #include "libGLESv2/validationES.h" #include "libGLESv2/Context.h" #include "libGLESv2/Texture.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/main.h" #include "common/mathutil.h" #include "common/utilities.h" namespace gl { static bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type, gl::Texture2D *texture) { if (!texture) { return gl::error(GL_INVALID_OPERATION, false); } if (compressed != texture->isCompressed(level)) { return gl::error(GL_INVALID_OPERATION, false); } if (format != GL_NONE) { GLenum internalformat = gl::GetSizedInternalFormat(format, type, 2); if (internalformat != texture->getInternalFormat(level)) { return gl::error(GL_INVALID_OPERATION, false); } } if (compressed) { if ((width % 4 != 0 && width != texture->getWidth(level)) || (height % 4 != 0 && height != texture->getHeight(level))) { return gl::error(GL_INVALID_OPERATION, false); } } if (xoffset + width > texture->getWidth(level) || yoffset + height > texture->getHeight(level)) { return gl::error(GL_INVALID_VALUE, false); } return true; } static bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type, gl::TextureCubeMap *texture) { if (!texture) { return gl::error(GL_INVALID_OPERATION, false); } if (compressed != texture->isCompressed(target, level)) { return gl::error(GL_INVALID_OPERATION, false); } if (format != GL_NONE) { GLenum internalformat = gl::GetSizedInternalFormat(format, type, 2); if (internalformat != texture->getInternalFormat(target, level)) { return gl::error(GL_INVALID_OPERATION, false); } } if (compressed) { if ((width % 4 != 0 && width != texture->getWidth(target, 0)) || (height % 4 != 0 && height != texture->getHeight(target, 0))) { return gl::error(GL_INVALID_OPERATION, false); } } if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { return gl::error(GL_INVALID_VALUE, false); } return true; } bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { if (!ValidTexture2DDestinationTarget(context, target)) { return gl::error(GL_INVALID_ENUM, false); } if (!ValidImageSize(context, target, level, width, height, 1)) { return gl::error(GL_INVALID_VALUE, false); } if (level < 0 || xoffset < 0 || std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) { return gl::error(GL_INVALID_VALUE, false); } if (!isSubImage && !isCompressed && internalformat != format) { return gl::error(GL_INVALID_OPERATION, false); } gl::Texture *texture = NULL; bool textureCompressed = false; GLenum textureInternalFormat = GL_NONE; GLint textureLevelWidth = 0; GLint textureLevelHeight = 0; switch (target) { case GL_TEXTURE_2D: { if (width > (context->getMaximum2DTextureDimension() >> level) || height > (context->getMaximum2DTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE, false); } gl::Texture2D *tex2d = context->getTexture2D(); if (tex2d) { textureCompressed = tex2d->isCompressed(level); textureInternalFormat = tex2d->getInternalFormat(level); textureLevelWidth = tex2d->getWidth(level); textureLevelHeight = tex2d->getHeight(level); texture = tex2d; } if (isSubImage && !validateSubImageParams2D(isCompressed, width, height, xoffset, yoffset, level, format, type, tex2d)) { return false; } texture = tex2d; } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { if (!isSubImage && width != height) { return gl::error(GL_INVALID_VALUE, false); } if (width > (context->getMaximumCubeTextureDimension() >> level) || height > (context->getMaximumCubeTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE, false); } gl::TextureCubeMap *texCube = context->getTextureCubeMap(); if (texCube) { textureCompressed = texCube->isCompressed(target, level); textureInternalFormat = texCube->getInternalFormat(target, level); textureLevelWidth = texCube->getWidth(target, level); textureLevelHeight = texCube->getHeight(target, level); texture = texCube; } if (isSubImage && !validateSubImageParamsCube(isCompressed, width, height, xoffset, yoffset, target, level, format, type, texCube)) { return false; } } break; default: return gl::error(GL_INVALID_ENUM, false); } if (!texture) { return gl::error(GL_INVALID_OPERATION, false); } if (!isSubImage && texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION, false); } // Verify zero border if (border != 0) { return gl::error(GL_INVALID_VALUE, false); } GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat; if (isCompressed) { if (!ValidCompressedImageSize(context, actualInternalFormat, width, height)) { return gl::error(GL_INVALID_OPERATION, false); } switch (actualInternalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (!context->supportsDXT1Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (!context->supportsDXT3Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (!context->supportsDXT5Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; default: return gl::error(GL_INVALID_ENUM, false); } } else { // validate <type> by itself (used as secondary key below) switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: case GL_UNSIGNED_INT_24_8_OES: case GL_HALF_FLOAT_OES: case GL_FLOAT: break; default: return gl::error(GL_INVALID_ENUM, false); } // validate <format> + <type> combinations // - invalid <format> -> sets INVALID_ENUM // - invalid <format>+<type> combination -> sets INVALID_OPERATION switch (format) { case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RED: if (!context->supportsRGTextures()) { return gl::error(GL_INVALID_ENUM, false); } switch (type) { case GL_UNSIGNED_BYTE: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RG: if (!context->supportsRGTextures()) { return gl::error(GL_INVALID_ENUM, false); } switch (type) { case GL_UNSIGNED_BYTE: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_5_6_5: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: break; case GL_DEPTH_COMPONENT: switch (type) { case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; case GL_DEPTH_STENCIL_OES: switch (type) { case GL_UNSIGNED_INT_24_8_OES: break; default: return gl::error(GL_INVALID_OPERATION, false); } break; default: return gl::error(GL_INVALID_ENUM, false); } switch (format) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (context->supportsDXT1Textures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (context->supportsDXT3Textures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (context->supportsDXT5Textures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } break; case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: if (!context->supportsDepthTextures()) { return gl::error(GL_INVALID_VALUE, false); } if (target != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION, false); } // OES_depth_texture supports loading depth data and multiple levels, // but ANGLE_depth_texture does not if (pixels != NULL || level != 0) { return gl::error(GL_INVALID_OPERATION, false); } break; default: break; } if (type == GL_FLOAT) { if (!context->supportsFloat32Textures()) { return gl::error(GL_INVALID_ENUM, false); } } else if (type == GL_HALF_FLOAT_OES) { if (!context->supportsFloat16Textures()) { return gl::error(GL_INVALID_ENUM, false); } } } return true; } bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GLenum textureInternalFormat = GL_NONE; if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage, xoffset, yoffset, 0, x, y, width, height, border, &textureInternalFormat)) { return false; } gl::Framebuffer *framebuffer = context->getReadFramebuffer(); GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getInternalFormat(); GLenum textureFormat = gl::GetFormat(textureInternalFormat, context->getClientVersion()); // [OpenGL ES 2.0.24] table 3.9 if (isSubImage) { switch (textureFormat) { case GL_ALPHA: if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_LUMINANCE: if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RED_EXT: if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RG_EXT: if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RGB: if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_LUMINANCE_ALPHA: case GL_RGBA: if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return gl::error(GL_INVALID_OPERATION, false); case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: return gl::error(GL_INVALID_OPERATION, false); default: return gl::error(GL_INVALID_OPERATION, false); } } else { switch (internalformat) { case GL_ALPHA: if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_LUMINANCE: if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RED_EXT: if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RG_EXT: if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_RGB: if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_LUMINANCE_ALPHA: case GL_RGBA: if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION, false); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (context->supportsDXT1Textures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (context->supportsDXT3Textures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (context->supportsDXT5Textures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH_STENCIL_OES: case GL_DEPTH24_STENCIL8_OES: if (context->supportsDepthTextures()) { return gl::error(GL_INVALID_OPERATION, false); } else { return gl::error(GL_INVALID_ENUM, false); } default: return gl::error(GL_INVALID_ENUM, false); } } // If width or height is zero, it is a no-op. Return false without setting an error. return (width > 0 && height > 0); } bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) { return gl::error(GL_INVALID_ENUM, false); } if (width < 1 || height < 1 || levels < 1) { return gl::error(GL_INVALID_VALUE, false); } if (target == GL_TEXTURE_CUBE_MAP && width != height) { return gl::error(GL_INVALID_VALUE, false); } if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1) { return gl::error(GL_INVALID_OPERATION, false); } GLenum format = gl::GetFormat(internalformat, context->getClientVersion()); GLenum type = gl::GetType(internalformat, context->getClientVersion()); if (format == GL_NONE || type == GL_NONE) { return gl::error(GL_INVALID_ENUM, false); } switch (target) { case GL_TEXTURE_2D: if (width > context->getMaximum2DTextureDimension() || height > context->getMaximum2DTextureDimension()) { return gl::error(GL_INVALID_VALUE, false); } break; case GL_TEXTURE_CUBE_MAP: if (width > context->getMaximumCubeTextureDimension() || height > context->getMaximumCubeTextureDimension()) { return gl::error(GL_INVALID_VALUE, false); } break; default: return gl::error(GL_INVALID_ENUM, false); } if (levels != 1 && !context->supportsNonPower2Texture()) { if (!gl::isPow2(width) || !gl::isPow2(height)) { return gl::error(GL_INVALID_OPERATION, false); } } switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (!context->supportsDXT1Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (!context->supportsDXT3Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (!context->supportsDXT5Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: if (!context->supportsFloat32Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_RGBA16F_EXT: case GL_RGB16F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: if (!context->supportsFloat16Textures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_R8_EXT: case GL_RG8_EXT: case GL_R16F_EXT: case GL_RG16F_EXT: case GL_R32F_EXT: case GL_RG32F_EXT: if (!context->supportsRGTextures()) { return gl::error(GL_INVALID_ENUM, false); } break; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH24_STENCIL8_OES: if (!context->supportsDepthTextures()) { return gl::error(GL_INVALID_ENUM, false); } if (target != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION, false); } // ANGLE_depth_texture only supports 1-level textures if (levels != 1) { return gl::error(GL_INVALID_OPERATION, false); } break; default: break; } gl::Texture *texture = NULL; switch(target) { case GL_TEXTURE_2D: texture = context->getTexture2D(); break; case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; default: UNREACHABLE(); } if (!texture || texture->id() == 0) { return gl::error(GL_INVALID_OPERATION, false); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION, false); } return true; } bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { META_ASSERT(GL_DRAW_FRAMEBUFFER == GL_DRAW_FRAMEBUFFER_ANGLE && GL_READ_FRAMEBUFFER == GL_READ_FRAMEBUFFER_ANGLE); if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) { return gl::error(GL_INVALID_ENUM, false); } if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15) { const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0); if (colorAttachment >= context->getMaximumRenderTargets()) { return gl::error(GL_INVALID_VALUE, false); } } else { switch (attachment) { case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: break; default: return gl::error(GL_INVALID_ENUM, false); } } if (texture != 0) { gl::Texture *tex = context->getTexture(texture); if (tex == NULL) { return gl::error(GL_INVALID_OPERATION, false); } switch (textarget) { case GL_TEXTURE_2D: { if (tex->getTarget() != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION, false); } gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex); if (tex2d->isCompressed(level)) { return gl::error(GL_INVALID_OPERATION, false); } break; } case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) { return gl::error(GL_INVALID_OPERATION, false); } gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex); if (texcube->isCompressed(textarget, level)) { return gl::error(GL_INVALID_OPERATION, false); } break; } default: return gl::error(GL_INVALID_ENUM, false); } if (level != 0) { return gl::error(GL_INVALID_VALUE, false); } } gl::Framebuffer *framebuffer = NULL; GLuint framebufferHandle = 0; if (target == GL_READ_FRAMEBUFFER) { framebuffer = context->getReadFramebuffer(); framebufferHandle = context->getReadFramebufferHandle(); } else { framebuffer = context->getDrawFramebuffer(); framebufferHandle = context->getDrawFramebufferHandle(); } if (framebufferHandle == 0 || !framebuffer) { return gl::error(GL_INVALID_OPERATION, false); } return true; } // check for combinations of format and type that are valid for ReadPixels bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type) { switch (format) { case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: break; default: return false; } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: break; default: return false; } break; case GL_RG_EXT: case GL_RED_EXT: if (!context->supportsRGTextures()) { return false; } switch (type) { case GL_UNSIGNED_BYTE: break; default: return false; } break; default: return false; } return true; } }