// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // precompiled.h: Precompiled header file for libGLESv2. #include <GLES3/gl3.h> #include <GLES3/gl3ext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <EGL/egl.h> #include <assert.h> #include <cstddef> #include <float.h> #include <stdint.h> #include <intrin.h> #include <math.h> #include <stdarg.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <algorithm> // for std::min and std::max #include <limits> #include <map> #include <set> #include <sstream> #include <string> #include <unordered_map> #include <vector> #if defined(ANGLE_ENABLE_D3D9) #include <d3d9.h> #include <d3dcompiler.h> #endif // ANGLE_ENABLE_D3D9 #if defined(ANGLE_ENABLE_D3D11) #include <d3d10_1.h> #include <d3d11.h> #include <dxgi.h> #include <dxgi1_2.h> #include <d3dcompiler.h> #endif // ANGLE_ENABLE_D3D11