#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libGLESv2/main.h" #include "libGLESv2/Context.h" static DWORD currentTLS = TLS_OUT_OF_INDEXES; namespace gl { Current *AllocateCurrent() { Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current)); if (!current) { ERR("Could not allocate thread local storage."); return NULL; } ASSERT(currentTLS != TLS_OUT_OF_INDEXES); TlsSetValue(currentTLS, current); current->context = NULL; current->display = NULL; return current; } void DeallocateCurrent() { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } } } extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: { currentTLS = TlsAlloc(); if (currentTLS == TLS_OUT_OF_INDEXES) { return FALSE; } } // Fall throught to initialize index case DLL_THREAD_ATTACH: { gl::AllocateCurrent(); } break; case DLL_THREAD_DETACH: { gl::DeallocateCurrent(); } break; case DLL_PROCESS_DETACH: { gl::DeallocateCurrent(); TlsFree(currentTLS); } break; default: break; } return TRUE; } namespace gl { Current *GetCurrentData() { Current *current = (Current*)TlsGetValue(currentTLS); // ANGLE issue 488: when the dll is loaded after thread initialization, // thread local storage (current) might not exist yet. return (current ? current : AllocateCurrent()); } void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) { Current *current = GetCurrentData(); current->context = context; current->display = display; if (context && display && surface) { context->makeCurrent(surface); } } Context *getContext() { Current *current = GetCurrentData(); return current->context; } Context *getNonLostContext() { Context *context = getContext(); if (context) { if (context->isContextLost()) { gl::error(GL_OUT_OF_MEMORY); return NULL; } else { return context; } } return NULL; } egl::Display *getDisplay() { Current *current = GetCurrentData(); return current->display; } // Records an error code void error(GLenum errorCode) { gl::Context *context = glGetCurrentContext(); if (context) { switch (errorCode) { case GL_INVALID_ENUM: context->recordInvalidEnum(); TRACE("\t! Error generated: invalid enum\n"); break; case GL_INVALID_VALUE: context->recordInvalidValue(); TRACE("\t! Error generated: invalid value\n"); break; case GL_INVALID_OPERATION: context->recordInvalidOperation(); TRACE("\t! Error generated: invalid operation\n"); break; case GL_OUT_OF_MEMORY: context->recordOutOfMemory(); TRACE("\t! Error generated: out of memory\n"); break; case GL_INVALID_FRAMEBUFFER_OPERATION: context->recordInvalidFramebufferOperation(); TRACE("\t! Error generated: invalid framebuffer operation\n"); break; default: UNREACHABLE(); } } } }