<!DOCTYPE HTML> <html> <script> var gl; function runTest() { if (window.testRunner) testRunner.waitUntilDone(); gl = document.getElementById('canvas').getContext("webgl"); if (!gl) { alert("No WebGL context found"); return; } gl.enable(gl.SCISSOR_TEST); gl.clearColor(1, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); } </script> <body onload='runTest()'> Right click red square and save image. A red square image should be saved. <br> <canvas id='canvas' width="100" height="100"></canvas> </body> </html>