// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A class to schedule syncer tasks intelligently. #ifndef SYNC_ENGINE_SYNC_SCHEDULER_H_ #define SYNC_ENGINE_SYNC_SCHEDULER_H_ #include <string> #include "base/callback.h" #include "base/compiler_specific.h" #include "base/time/time.h" #include "sync/base/sync_export.h" #include "sync/engine/nudge_source.h" #include "sync/sessions/sync_session.h" namespace tracked_objects { class Location; } // namespace tracked_objects namespace syncer { class ObjectIdInvalidationMap; struct ServerConnectionEvent; struct SYNC_EXPORT_PRIVATE ConfigurationParams { ConfigurationParams(); ConfigurationParams( const sync_pb::GetUpdatesCallerInfo::GetUpdatesSource& source, ModelTypeSet types_to_download, const ModelSafeRoutingInfo& routing_info, const base::Closure& ready_task, const base::Closure& retry_task); ~ConfigurationParams(); // Source for the configuration. sync_pb::GetUpdatesCallerInfo::GetUpdatesSource source; // The types that should be downloaded. ModelTypeSet types_to_download; // The new routing info (superset of types to be downloaded). ModelSafeRoutingInfo routing_info; // Callback to invoke on configuration completion. base::Closure ready_task; // Callback to invoke on configuration failure. base::Closure retry_task; }; class SYNC_EXPORT_PRIVATE SyncScheduler : public sessions::SyncSession::Delegate { public: enum Mode { // In this mode, the thread only performs configuration tasks. This is // designed to make the case where we want to download updates for a // specific type only, and not continue syncing until we are moved into // normal mode. CONFIGURATION_MODE, // Resumes polling and allows nudges, drops configuration tasks. Runs // through entire sync cycle. NORMAL_MODE, }; // All methods of SyncScheduler must be called on the same thread // (except for RequestEarlyExit()). SyncScheduler(); virtual ~SyncScheduler(); // Start the scheduler with the given mode. If the scheduler is // already started, switch to the given mode, although some // scheduled tasks from the old mode may still run. virtual void Start(Mode mode) = 0; // Schedules the configuration task specified by |params|. Returns true if // the configuration task executed immediately, false if it had to be // scheduled for a later attempt. |params.ready_task| is invoked whenever the // configuration task executes. |params.retry_task| is invoked once if the // configuration task could not execute. |params.ready_task| will still be // called when configuration finishes. // Note: must already be in CONFIGURATION mode. virtual void ScheduleConfiguration(const ConfigurationParams& params) = 0; // Request that the syncer avoid starting any new tasks and prepare for // shutdown. virtual void Stop() = 0; // The meat and potatoes. All three of the following methods will post a // delayed task to attempt the actual nudge (see ScheduleNudgeImpl). // // NOTE: |desired_delay| is best-effort. If a nudge is already scheduled to // depart earlier than Now() + delay, the scheduler can and will prefer to // batch the two so that only one nudge is sent (at the earlier time). Also, // as always with delayed tasks and timers, it's possible the task gets run // any time after |desired_delay|. // The LocalNudge indicates that we've made a local change, and that the // syncer should plan to commit this to the server some time soon. virtual void ScheduleLocalNudge( const base::TimeDelta& desired_delay, ModelTypeSet types, const tracked_objects::Location& nudge_location) = 0; // The LocalRefreshRequest occurs when we decide for some reason to manually // request updates. This should be used sparingly. For example, one of its // uses is to fetch the latest tab sync data when it's relevant to the UI on // platforms where tab sync is not registered for invalidations. virtual void ScheduleLocalRefreshRequest( const base::TimeDelta& desired_delay, ModelTypeSet types, const tracked_objects::Location& nudge_location) = 0; // Invalidations are notifications the server sends to let us know when other // clients have committed data. We need to contact the sync server (being // careful to pass along the "hints" delivered with those invalidations) in // order to fetch the update. virtual void ScheduleInvalidationNudge( const base::TimeDelta& desired_delay, const ObjectIdInvalidationMap& invalidations, const tracked_objects::Location& nudge_location) = 0; // Change status of notifications in the SyncSessionContext. virtual void SetNotificationsEnabled(bool notifications_enabled) = 0; virtual base::TimeDelta GetSessionsCommitDelay() const = 0; // Called when credentials are updated by the user. virtual void OnCredentialsUpdated() = 0; // Called when the network layer detects a connection status change. virtual void OnConnectionStatusChange() = 0; }; } // namespace syncer #endif // SYNC_ENGINE_SYNC_SCHEDULER_H_