// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SYNC_ENGINE_NON_BLOCKING_SYNC_COMMON_H_ #define SYNC_ENGINE_NON_BLOCKING_SYNC_COMMON_H_ #include <string> #include <vector> #include "base/time/time.h" #include "sync/base/sync_export.h" #include "sync/protocol/sync.pb.h" namespace syncer { static const int64 kUncommittedVersion = -1; // Data-type global state that must be accessed and updated on the sync thread, // but persisted on or through the model thread. struct SYNC_EXPORT_PRIVATE DataTypeState { DataTypeState(); ~DataTypeState(); // The latest progress markers received from the server. sync_pb::DataTypeProgressMarker progress_marker; // A data type context. Sent to the server in every commit or update // request. May be updated by either by responses from the server or // requests made on the model thread. The interpretation of this value may // be data-type specific. Many data types ignore it. sync_pb::DataTypeContext type_context; // The ID of the folder node that sits at the top of this type's folder // hierarchy. We keep this around for legacy reasons. The protocol expects // that all nodes of a certain type are children of the same type root // entity. This entity is delivered by the server, and may not be available // until the first download cycle has completed. std::string type_root_id; // A strictly increasing counter used to generate unique values for the // client-assigned IDs. The incrementing and ID assignment happens on the // sync thread, but we store the value here so we can pass it back to the // model thread for persistence. This is probably unnecessary for the // client-tagged data types supported by non-blocking sync, but we will // continue to emulate the directory sync's behavior for now. int64 next_client_id; // This flag is set to true when the first download cycle is complete. The // NonBlockingTypeProcessor should not attempt to commit any items until this // flag is set. bool initial_sync_done; }; struct SYNC_EXPORT_PRIVATE CommitRequestData { CommitRequestData(); ~CommitRequestData(); std::string id; std::string client_tag_hash; // Strictly incrementing number for in-progress commits. More information // about its meaning can be found in comments in the files that make use of // this struct. int64 sequence_number; int64 base_version; base::Time ctime; base::Time mtime; std::string non_unique_name; bool deleted; sync_pb::EntitySpecifics specifics; }; struct SYNC_EXPORT_PRIVATE CommitResponseData { CommitResponseData(); ~CommitResponseData(); std::string id; std::string client_tag_hash; int64 sequence_number; int64 response_version; }; struct SYNC_EXPORT_PRIVATE UpdateResponseData { UpdateResponseData(); ~UpdateResponseData(); std::string id; std::string client_tag_hash; int64 response_version; base::Time ctime; base::Time mtime; std::string non_unique_name; bool deleted; sync_pb::EntitySpecifics specifics; }; typedef std::vector<CommitRequestData> CommitRequestDataList; typedef std::vector<CommitResponseData> CommitResponseDataList; typedef std::vector<UpdateResponseData> UpdateResponseDataList; } // namespace syncer #endif // SYNC_ENGINE_NON_BLOCKING_SYNC_COMMON_H_