// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_MONITORED_VIDEO_STUB_H_ #define REMOTING_PROTOCOL_MONITORED_VIDEO_STUB_H_ #include "base/callback.h" #include "base/threading/thread_checker.h" #include "base/timer/timer.h" #include "remoting/protocol/video_stub.h" namespace base { class ThreadChecker; } // namespace base namespace remoting { namespace protocol { // MonitoredVideoStub is responsible for notifying the event handler if no // frames have been received within |connectivity_check_delay|. // The implementation uses the decorator pattern in which the MonitoredVideoStub // implements the same interface as the VideoStub. It overrides the // ProcessVideoPacket function to provide notification to the client when the // video channel is connected and forward the packet to the underlying // VideoStub. Multiple decorators can be stacked on top of each other if more // functionality is needed in the future. class MonitoredVideoStub : public VideoStub { public: // Callback to be called when channel state changes. The Callback should not // destroy the MonitoredVideoStub object. typedef base::Callback<void(bool connected)> ChannelStateCallback; static const int kConnectivityCheckDelaySeconds = 2; MonitoredVideoStub( VideoStub* video_stub, base::TimeDelta connectivity_check_delay, const ChannelStateCallback& callback); virtual ~MonitoredVideoStub(); // VideoStub implementation. virtual void ProcessVideoPacket(scoped_ptr<VideoPacket> packet, const base::Closure& done) OVERRIDE; private: void OnConnectivityCheckTimeout(); void NotifyChannelState(bool connected); VideoStub* video_stub_; ChannelStateCallback callback_; base::ThreadChecker thread_checker_; bool is_connected_; base::DelayTimer<MonitoredVideoStub> connectivity_check_timer_; DISALLOW_COPY_AND_ASSIGN(MonitoredVideoStub); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_MONITORED_VIDEO_STUB_H_