// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ #define REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_ #include <deque> #include <string> #include <vector> #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "base/threading/non_thread_safe.h" #include "remoting/protocol/audio_writer.h" #include "remoting/protocol/session.h" #include "remoting/protocol/video_writer.h" namespace remoting { namespace protocol { class ClientStub; class ClipboardStub; class HostStub; class InputStub; class HostControlDispatcher; class HostEventDispatcher; // This class represents a remote viewer connection to the chromoting // host. It sets up all protocol channels and connects them to the // stubs. class ConnectionToClient : public base::NonThreadSafe, public Session::EventHandler { public: class EventHandler { public: // Called when the network connection is authenticating virtual void OnConnectionAuthenticating(ConnectionToClient* connection) = 0; // Called when the network connection is authenticated. virtual void OnConnectionAuthenticated(ConnectionToClient* connection) = 0; // Called when the network connection is authenticated and all // channels are connected. virtual void OnConnectionChannelsConnected( ConnectionToClient* connection) = 0; // Called when the network connection is closed or failed. virtual void OnConnectionClosed(ConnectionToClient* connection, ErrorCode error) = 0; // Called when sequence number is updated. virtual void OnSequenceNumberUpdated(ConnectionToClient* connection, int64 sequence_number) = 0; // Called on notification of a route change event, which happens when a // channel is connected. virtual void OnRouteChange(ConnectionToClient* connection, const std::string& channel_name, const TransportRoute& route) = 0; protected: virtual ~EventHandler() {} }; // Constructs a ConnectionToClient object for the |session|. Takes // ownership of |session|. explicit ConnectionToClient(Session* session); virtual ~ConnectionToClient(); // Set |event_handler| for connection events. Must be called once when this // object is created. void SetEventHandler(EventHandler* event_handler); // Returns the connection in use. virtual Session* session(); // Disconnect the client connection. virtual void Disconnect(); // Update the sequence number when received from the client. EventHandler // will be called. virtual void UpdateSequenceNumber(int64 sequence_number); // Get the stubs used by the host to transmit messages to the client. // The stubs must not be accessed before OnConnectionAuthenticated(), or // after OnConnectionClosed(). // Note that the audio stub will be NULL if audio is not enabled. virtual VideoStub* video_stub(); virtual AudioStub* audio_stub(); virtual ClientStub* client_stub(); // Set/get the stubs which will handle messages we receive from the client. // All stubs MUST be set before the session's channels become connected. virtual void set_clipboard_stub(ClipboardStub* clipboard_stub); virtual ClipboardStub* clipboard_stub(); virtual void set_host_stub(HostStub* host_stub); virtual HostStub* host_stub(); virtual void set_input_stub(InputStub* input_stub); virtual InputStub* input_stub(); // Session::EventHandler interface. virtual void OnSessionStateChange(Session::State state) OVERRIDE; virtual void OnSessionRouteChange(const std::string& channel_name, const TransportRoute& route) OVERRIDE; private: // Callback for channel initialization. void OnChannelInitialized(bool successful); void NotifyIfChannelsReady(); void Close(ErrorCode error); // Stops writing in the channels. void CloseChannels(); // Event handler for handling events sent from this object. EventHandler* handler_; // Stubs that are called for incoming messages. ClipboardStub* clipboard_stub_; HostStub* host_stub_; InputStub* input_stub_; // The libjingle channel used to send and receive data from the remote client. scoped_ptr<Session> session_; scoped_ptr<HostControlDispatcher> control_dispatcher_; scoped_ptr<HostEventDispatcher> event_dispatcher_; scoped_ptr<VideoWriter> video_writer_; scoped_ptr<AudioWriter> audio_writer_; DISALLOW_COPY_AND_ASSIGN(ConnectionToClient); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_CONNECTION_TO_CLIENT_H_