// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_RESOURCE_TRACKER_H_ #define PPAPI_SHARED_IMPL_RESOURCE_TRACKER_H_ #include <set> #include "base/basictypes.h" #include "base/containers/hash_tables.h" #include "base/memory/linked_ptr.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/threading/thread_checker.h" #include "base/threading/thread_checker_impl.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_resource.h" #include "ppapi/shared_impl/ppapi_shared_export.h" namespace ppapi { class Resource; class PPAPI_SHARED_EXPORT ResourceTracker { public: // A SINGLE_THREADED ResourceTracker will use a thread-checker to make sure // it's always invoked on the same thread on which it was constructed. A // THREAD_SAFE ResourceTracker will check that the ProxyLock is held. See // CheckThreadingPreconditions() for more details. enum ThreadMode { SINGLE_THREADED, THREAD_SAFE }; explicit ResourceTracker(ThreadMode thread_mode); virtual ~ResourceTracker(); // The returned pointer will be NULL if there is no resource. The reference // count of the resource is unaffected. Resource* GetResource(PP_Resource res) const; // Takes a reference on the given resource. // Do not call this method on on the host side for resources backed by a // ResourceHost. void AddRefResource(PP_Resource res); // Releases a reference on the given resource. // Do not call this method on on the host side for resources backed by a // ResourceHost. void ReleaseResource(PP_Resource res); // Releases a reference on the given resource once the message loop returns. void ReleaseResourceSoon(PP_Resource res); // Notifies the tracker that a new instance has been created. This must be // called before creating any resources associated with the instance. void DidCreateInstance(PP_Instance instance); // Called when an instance is being deleted. All plugin refs for the // associated resources will be force freed, and the resources (if they still // exist) will be disassociated from the instance. void DidDeleteInstance(PP_Instance instance); // Returns the number of resources associated with the given instance. // Returns 0 if the instance isn't known. int GetLiveObjectsForInstance(PP_Instance instance) const; protected: // This calls AddResource and RemoveResource. friend class Resource; // On the host-side, make sure we are called on the right thread. On the // plugin side, make sure we have the proxy lock. void CheckThreadingPreconditions() const; // This method is called by PluginResourceTracker's constructor so that in // debug mode PP_Resources from the plugin process always have odd values // (ignoring the type bits), while PP_Resources from the renderer process have // even values. // This allows us to check that resource refs aren't added or released on the // wrong side. void UseOddResourceValueInDebugMode(); // Adds the given resource to the tracker, associating it with the instance // stored in the resource object. The new resource ID is returned, and the // resource will have 0 plugin refcount. This is called by the resource // constructor. // // Returns 0 if the resource could not be added. virtual PP_Resource AddResource(Resource* object); // The opposite of AddResource, this removes the tracking information for // the given resource. It's called from the resource destructor. virtual void RemoveResource(Resource* object); private: // Calls NotifyLastPluginRefWasDeleted on the given resource object and // cancels pending callbacks for the resource. void LastPluginRefWasDeleted(Resource* object); int32 GetNextResourceValue(); // In debug mode, checks whether |res| comes from the same resource tracker. bool CanOperateOnResource(PP_Resource res); typedef std::set<PP_Resource> ResourceSet; struct InstanceData { // Lists all resources associated with the given instance as non-owning // pointers. This allows us to notify those resources that the instance is // going away (otherwise, they may crash if they outlive the instance). ResourceSet resources; }; typedef base::hash_map<PP_Instance, linked_ptr<InstanceData> > InstanceMap; InstanceMap instance_map_; // For each PP_Resource, keep the object pointer and a plugin use count. // This use count is different then Resource object's RefCount, and is // manipulated using this AddRefResource/UnrefResource. When the plugin use // count is positive, we keep an extra ref on the Resource on // behalf of the plugin. When it drops to 0, we free that ref, keeping // the resource in the list. // // A resource will be in this list as long as the object is alive. typedef std::pair<Resource*, int> ResourceAndRefCount; typedef base::hash_map<PP_Resource, ResourceAndRefCount> ResourceMap; ResourceMap live_resources_; int32 last_resource_value_; // On the host side, we want to check that we are only called on the main // thread. This is to protect us from accidentally using the tracker from // other threads (especially the IO thread). On the plugin side, the tracker // is protected by the proxy lock and is thread-safe, so this will be NULL. scoped_ptr<base::ThreadChecker> thread_checker_; base::WeakPtrFactory<ResourceTracker> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(ResourceTracker); }; } // namespace ppapi #endif // PPAPI_SHARED_IMPL_RESOURCE_TRACKER_H_