// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ #include "base/memory/scoped_ptr.h" #include "base/memory/shared_memory.h" #include "base/sync_socket.h" #include "base/threading/simple_thread.h" #include "media/base/audio_bus.h" #include "ppapi/c/ppb_audio.h" #include "ppapi/c/ppb_audio_config.h" #include "ppapi/shared_impl/resource.h" #include "ppapi/thunk/ppb_audio_api.h" struct PP_ThreadFunctions; namespace ppapi { class PPAPI_SHARED_EXPORT AudioCallbackCombined { public: AudioCallbackCombined(); explicit AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0); explicit AudioCallbackCombined(PPB_Audio_Callback callback); ~AudioCallbackCombined(); bool IsValid() const; void Run(void* sample_buffer, uint32_t buffer_size_in_bytes, PP_TimeDelta latency, void* user_data) const; private: PPB_Audio_Callback_1_0 callback_1_0_; PPB_Audio_Callback callback_; }; // Implements the logic to map shared memory and run the audio thread signaled // from the sync socket. Both the proxy and the renderer implementation use // this code. class PPAPI_SHARED_EXPORT PPB_Audio_Shared : public thunk::PPB_Audio_API, public base::DelegateSimpleThread::Delegate { public: PPB_Audio_Shared(); virtual ~PPB_Audio_Shared(); bool playing() const { return playing_; } // Sets the callback information that the background thread will use. This // is optional. Without a callback, the thread will not be run. This // non-callback mode is used in the renderer with the proxy, since the proxy // handles the callback entirely within the plugin process. void SetCallback(const AudioCallbackCombined& callback, void* user_data); // Configures the current state to be playing or not. The caller is // responsible for ensuring the new state is the opposite of the current one. // // This is the implementation for PPB_Audio.Start/StopPlayback, except that // it does not actually notify the audio system to stop playback, it just // configures our object to stop generating callbacks. The actual stop // playback request will be done in the derived classes and will be different // from the proxy and the renderer. void SetStartPlaybackState(); void SetStopPlaybackState(); // Sets the shared memory and socket handles. This will automatically start // playback if we're currently set to play. void SetStreamInfo(PP_Instance instance, base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle, PP_AudioSampleRate sample_rate, int sample_frame_count); // Returns whether a thread can be created on the client context. // In trusted plugin, this should always return true, as it uses Chrome's // thread library. In NaCl plugin, this returns whether SetThreadFunctions // was invoked properly. static bool IsThreadFunctionReady(); // Configures this class to run in a NaCl plugin. // If called, SetThreadFunctions() must be called before calling // SetStartPlaybackState() on any instance of this class. static void SetNaClMode(); // NaCl has a special API for IRT code to create threads that can call back // into user code. static void SetThreadFunctions(const struct PP_ThreadFunctions* functions); private: // Starts execution of the audio thread. void StartThread(); // Stop execution of the audio thread. void StopThread(); // DelegateSimpleThread::Delegate implementation. Run on the audio thread. virtual void Run(); // True if playing the stream. bool playing_; // Socket used to notify us when audio is ready to accept new samples. This // pointer is created in StreamCreated(). scoped_ptr<base::CancelableSyncSocket> socket_; // Sample buffer in shared memory. This pointer is created in // StreamCreated(). The memory is only mapped when the audio thread is // created. scoped_ptr<base::SharedMemory> shared_memory_; // The size of the sample buffer in bytes. size_t shared_memory_size_; // When the callback is set, this thread is spawned for calling it. scoped_ptr<base::DelegateSimpleThread> audio_thread_; uintptr_t nacl_thread_id_; bool nacl_thread_active_; static void CallRun(void* self); // Callback to call when audio is ready to accept new samples. AudioCallbackCombined callback_; // User data pointer passed verbatim to the callback function. void* user_data_; // AudioBus for shuttling data across the shared memory. scoped_ptr<media::AudioBus> audio_bus_; // Internal buffer for client's integer audio data. int client_buffer_size_bytes_; scoped_ptr<uint8_t[]> client_buffer_; // The size (in bytes) of one second of audio data. Used to calculate latency. size_t bytes_per_second_; // Buffer index used to coordinate with the browser side audio receiver. uint32_t buffer_index_; DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared); }; } // namespace ppapi #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_