// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/shared_impl/ppb_audio_shared.h" #include "base/debug/trace_event.h" #include "base/logging.h" #include "ppapi/nacl_irt/public/irt_ppapi.h" #include "ppapi/shared_impl/ppapi_globals.h" #include "ppapi/shared_impl/ppb_audio_config_shared.h" #include "ppapi/shared_impl/proxy_lock.h" namespace ppapi { namespace { bool g_nacl_mode = false; // Because this is static, the function pointers will be NULL initially. PP_ThreadFunctions g_thread_functions; } AudioCallbackCombined::AudioCallbackCombined() : callback_1_0_(NULL), callback_(NULL) {} AudioCallbackCombined::AudioCallbackCombined( PPB_Audio_Callback_1_0 callback_1_0) : callback_1_0_(callback_1_0), callback_(NULL) {} AudioCallbackCombined::AudioCallbackCombined(PPB_Audio_Callback callback) : callback_1_0_(NULL), callback_(callback) {} AudioCallbackCombined::~AudioCallbackCombined() {} bool AudioCallbackCombined::IsValid() const { return callback_1_0_ || callback_; } void AudioCallbackCombined::Run(void* sample_buffer, uint32_t buffer_size_in_bytes, PP_TimeDelta latency, void* user_data) const { if (callback_) { callback_(sample_buffer, buffer_size_in_bytes, latency, user_data); } else if (callback_1_0_) { callback_1_0_(sample_buffer, buffer_size_in_bytes, user_data); } else { NOTREACHED(); } } PPB_Audio_Shared::PPB_Audio_Shared() : playing_(false), shared_memory_size_(0), nacl_thread_active_(false), user_data_(NULL), client_buffer_size_bytes_(0), bytes_per_second_(0), buffer_index_(0) { } PPB_Audio_Shared::~PPB_Audio_Shared() { // Shut down the socket to escape any hanging |Receive|s. if (socket_.get()) socket_->Shutdown(); StopThread(); } void PPB_Audio_Shared::SetCallback(const AudioCallbackCombined& callback, void* user_data) { callback_ = callback; user_data_ = user_data; } void PPB_Audio_Shared::SetStartPlaybackState() { DCHECK(!playing_); DCHECK(!audio_thread_.get()); DCHECK(!nacl_thread_active_); // If the socket doesn't exist, that means that the plugin has started before // the browser has had a chance to create all the shared memory info and // notify us. This is a common case. In this case, we just set the playing_ // flag and the playback will automatically start when that data is available // in SetStreamInfo. playing_ = true; StartThread(); } void PPB_Audio_Shared::SetStopPlaybackState() { DCHECK(playing_); StopThread(); playing_ = false; } void PPB_Audio_Shared::SetStreamInfo( PP_Instance instance, base::SharedMemoryHandle shared_memory_handle, size_t shared_memory_size, base::SyncSocket::Handle socket_handle, PP_AudioSampleRate sample_rate, int sample_frame_count) { socket_.reset(new base::CancelableSyncSocket(socket_handle)); shared_memory_.reset(new base::SharedMemory(shared_memory_handle, false)); shared_memory_size_ = shared_memory_size; bytes_per_second_ = kAudioOutputChannels * (kBitsPerAudioOutputSample / 8) * sample_rate; buffer_index_ = 0; if (!shared_memory_->Map(shared_memory_size_)) { PpapiGlobals::Get()->LogWithSource( instance, PP_LOGLEVEL_WARNING, std::string(), "Failed to map shared memory for PPB_Audio_Shared."); } else { audio_bus_ = media::AudioBus::WrapMemory( kAudioOutputChannels, sample_frame_count, shared_memory_->memory()); // Setup integer audio buffer for user audio data. client_buffer_size_bytes_ = audio_bus_->frames() * audio_bus_->channels() * kBitsPerAudioOutputSample / 8; client_buffer_.reset(new uint8_t[client_buffer_size_bytes_]); } StartThread(); } void PPB_Audio_Shared::StartThread() { // Don't start the thread unless all our state is set up correctly. if (!playing_ || !callback_.IsValid() || !socket_.get() || !shared_memory_->memory() || !audio_bus_.get() || !client_buffer_.get() || bytes_per_second_ == 0) return; // Clear contents of shm buffer before starting audio thread. This will // prevent a burst of static if for some reason the audio thread doesn't // start up quickly enough. memset(shared_memory_->memory(), 0, shared_memory_size_); memset(client_buffer_.get(), 0, client_buffer_size_bytes_); if (g_nacl_mode) { // Use NaCl's special API for IRT code that creates threads that call back // into user code. if (!IsThreadFunctionReady()) return; DCHECK(!nacl_thread_active_); int result = g_thread_functions.thread_create(&nacl_thread_id_, CallRun, this); DCHECK_EQ(0, result); nacl_thread_active_ = true; } else { DCHECK(!audio_thread_.get()); audio_thread_.reset( new base::DelegateSimpleThread(this, "plugin_audio_thread")); audio_thread_->Start(); } } void PPB_Audio_Shared::StopThread() { // In general, the audio thread should not do Pepper calls, but it might // anyway (for example, our Audio test does CallOnMainThread). If it did a // pepper call which acquires the lock (most of them do), and we try to shut // down the thread and Join it while holding the lock, we would deadlock. So // we give up the lock here so that the thread at least _can_ make Pepper // calls without causing deadlock. if (g_nacl_mode) { if (nacl_thread_active_) { int result = CallWhileUnlocked(g_thread_functions.thread_join, nacl_thread_id_); DCHECK_EQ(0, result); nacl_thread_active_ = false; } } else { if (audio_thread_.get()) { CallWhileUnlocked(base::Bind(&base::DelegateSimpleThread::Join, base::Unretained(audio_thread_.get()))); audio_thread_.reset(); } } } // static bool PPB_Audio_Shared::IsThreadFunctionReady() { if (!g_nacl_mode) return true; return (g_thread_functions.thread_create != NULL && g_thread_functions.thread_join != NULL); } // static void PPB_Audio_Shared::SetNaClMode() { g_nacl_mode = true; } // static void PPB_Audio_Shared::SetThreadFunctions( const struct PP_ThreadFunctions* functions) { DCHECK(g_nacl_mode); g_thread_functions = *functions; } // static void PPB_Audio_Shared::CallRun(void* self) { PPB_Audio_Shared* audio = static_cast<PPB_Audio_Shared*>(self); audio->Run(); } void PPB_Audio_Shared::Run() { int pending_data = 0; while (sizeof(pending_data) == socket_->Receive(&pending_data, sizeof(pending_data))) { // |buffer_index_| must track the number of Receive() calls. See the Send() // call below for why this is important. ++buffer_index_; if (pending_data < 0) break; { TRACE_EVENT0("audio", "PPB_Audio_Shared::FireRenderCallback"); PP_TimeDelta latency = static_cast<double>(pending_data) / bytes_per_second_; callback_.Run( client_buffer_.get(), client_buffer_size_bytes_, latency, user_data_); } // Deinterleave the audio data into the shared memory as floats. audio_bus_->FromInterleaved(client_buffer_.get(), audio_bus_->frames(), kBitsPerAudioOutputSample / 8); // Let the other end know which buffer we just filled. The buffer index is // used to ensure the other end is getting the buffer it expects. For more // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). size_t bytes_sent = socket_->Send(&buffer_index_, sizeof(buffer_index_)); if (bytes_sent != sizeof(buffer_index_)) break; } } } // namespace ppapi