// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_SHARED_IMPL_ARRAY_WRITER_H_ #define PPAPI_SHARED_IMPL_ARRAY_WRITER_H_ #include <string.h> #include <vector> #include "base/memory/ref_counted.h" #include "ppapi/c/pp_array_output.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_var.h" #include "ppapi/shared_impl/ppapi_shared_export.h" namespace ppapi { class Resource; class Var; // Holds a PP_ArrayWriter and provides helper functions for writing arrays // to it. It also handles 0-initialization of the raw C struct and attempts // to prevent you from writing the array twice. class PPAPI_SHARED_EXPORT ArrayWriter { public: ArrayWriter(); // Creates an is_null() object ArrayWriter(const PP_ArrayOutput& output); ~ArrayWriter(); bool is_valid() const { return !!pp_array_output_.GetDataBuffer; } bool is_null() const { return !is_valid(); } void set_pp_array_output(const PP_ArrayOutput& output) { pp_array_output_ = output; } // Sets the array output back to its is_null() state. void Reset(); // StoreArray() and StoreVector() copy the given array/vector of data to the // plugin output array. // // Returns true on success, false if the plugin reported allocation failure. // In either case, the object will become is_null() immediately after the // call since one output function should only be issued once. // // THIS IS DESIGNED FOR POD ONLY. For the case of resources, for example, we // want to transfer a reference only on success. Likewise, if you have a // structure of PP_Vars or a struct that contains a PP_Resource, we need to // make sure that the right thing happens with the ref on success and failure. template <typename T> bool StoreArray(const T* input, uint32_t count) { // Always call the alloc function, even on 0 array size. void* dest = pp_array_output_.GetDataBuffer( pp_array_output_.user_data, count, sizeof(T)); // Regardless of success, we clear the output to prevent future calls on // this same output object. Reset(); if (count == 0) return true; // Allow plugin to return NULL on 0 elements. if (!dest) return false; if (input) memcpy(dest, input, sizeof(T) * count); return true; } // Copies the given array/vector of data to the plugin output array. See // comment of StoreArray() for detail. template <typename T> bool StoreVector(const std::vector<T>& input) { return StoreArray(input.size() ? &input[0] : NULL, input.size()); } // Stores the given vector of resources as PP_Resources to the output vector, // adding one reference to each. // // On failure this returns false, nothing will be copied, and the resource // refcounts will be unchanged. In either case, the object will become // is_null() immediately after the call since one output function should only // be issued once. // // Note: potentially this could be a template in case you have a vector of // FileRef objects, for example. However, this saves code since there's only // one instantiation and is sufficient for now. bool StoreResourceVector(const std::vector<scoped_refptr<Resource> >& input); // Like the above version but takes an array of AddRef'ed PP_Resources. On // storage failure, this will release each resource. bool StoreResourceVector(const std::vector<PP_Resource>& input); // Stores the given vector of vars as PP_Vars to the output vector, // adding one reference to each. // // On failure this returns false, nothing will be copied, and the var // refcounts will be unchanged. In either case, the object will become // is_null() immediately after the call since one output function should only // be issued once. bool StoreVarVector(const std::vector<scoped_refptr<Var> >& input); // Like the above version but takes an array of AddRef'ed PP_Vars. On // storage failure, this will release each var. bool StoreVarVector(const std::vector<PP_Var>& input); private: PP_ArrayOutput pp_array_output_; DISALLOW_COPY_AND_ASSIGN(ArrayWriter); }; } // namespace ppapi #endif // PPAPI_SHARED_IMPL_ARRAY_WRITER_H_