// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PDF_DRAW_UTILS_H_ #define PDF_DRAW_UTILS_H_ #include <vector> #include "base/basictypes.h" #include "ppapi/cpp/image_data.h" #include "ppapi/cpp/rect.h" namespace chrome_pdf { const uint8 kOpaqueAlpha = 0xFF; const uint8 kTransparentAlpha = 0x00; bool AlphaBlend(const pp::ImageData& src, const pp::Rect& src_rc, pp::ImageData* dest, const pp::Point& dest_origin, uint8 alpha_adjustment); // Fill rectangle with gradient horizontally or vertically. Start is a color of // top-left point of the rectangle, end color is a color of // top-right (horizontal==true) or bottom-left (horizontal==false) point. void GradientFill(pp::ImageData* image, const pp::Rect& rc, uint32 start_color, uint32 end_color, bool horizontal); // Fill dirty rectangle with gradient, where gradient color set for corners of // gradient rectangle. Parts of the dirty rect outside of gradient rect will // be unchanged. void GradientFill(pp::Instance* instance, pp::ImageData* image, const pp::Rect& dirty_rc, const pp::Rect& gradient_rc, uint32 start_color, uint32 end_color, bool horizontal, uint8 transparency); // Copy one image into another. If stretch is true, the result occupy the entire // dest_rc. If stretch is false, dest_rc.point will be used as an origin of the // result image. Copy will ignore all pixels with transparent alpha from the // source image. void CopyImage(const pp::ImageData& src, const pp::Rect& src_rc, pp::ImageData* dest, const pp::Rect& dest_rc, bool stretch); // Fill in rectangle with specified color. void FillRect(pp::ImageData* image, const pp::Rect& rc, uint32 color); // Shadow Matrix contains matrix for shadow rendering. To reduce amount of // calculations user may choose to cache matrix and reuse it if nothing changed. class ShadowMatrix { public: // Matrix parameters. // depth - how big matrix should be. Shadow will go smoothly across the // entire matrix from black to background color. // If factor == 1, smoothing will be linear from 0 to the end (depth), // if 0 < factor < 1, smoothing will drop faster near 0. // if factor > 1, smoothing will drop faster near the end (depth). ShadowMatrix(uint32 depth, double factor, uint32 background); ~ShadowMatrix(); uint32 GetValue(int32 x, int32 y) const { return matrix_[y * depth_ + x]; } uint32 depth() const { return depth_; } double factor() const { return factor_; } uint32 background() const { return background_; } private: uint32 depth_; double factor_; uint32 background_; std::vector<uint32> matrix_; }; // Draw shadow on the image using provided ShadowMatrix. // shadow_rc - rectangle occupied by shadow // object_rc - rectangle that drops the shadow // clip_rc - clipping region void DrawShadow(pp::ImageData* image, const pp::Rect& shadow_rc, const pp::Rect& object_rc, const pp::Rect& clip_rc, const ShadowMatrix& matrix); } // namespace chrome_pdf #endif // PDF_DRAW_UTILS_H_