// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ #define NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ #include <deque> #include <map> #include <set> #include <string> #include "net/base/ip_endpoint.h" #include "net/base/net_export.h" template <typename T> struct DefaultSingletonTraits; namespace net { class SocketStream; class WebSocketJob; // SocketStreamThrottle for WebSocket protocol. // Implements the client-side requirements in the spec. // http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol // 4.1 Handshake // 1. If the user agent already has a Web Socket connection to the // remote host (IP address) identified by /host/, even if known by // another name, wait until that connection has been established or // for that connection to have failed. class NET_EXPORT_PRIVATE WebSocketThrottle { public: // Returns the singleton instance. static WebSocketThrottle* GetInstance(); // Puts |job| in |queue_| and queues for the destination addresses // of |job|. // If other job is using the same destination address, set |job| waiting. // // Returns true if successful. If the number of pending jobs will exceed // the limit, does nothing and returns false. bool PutInQueue(WebSocketJob* job); // Removes |job| from |queue_| and queues for the destination addresses // of |job|, and then wakes up jobs that can now resume establishing a // connection. void RemoveFromQueue(WebSocketJob* job); private: typedef std::deque<WebSocketJob*> ConnectingQueue; typedef std::map<IPEndPoint, ConnectingQueue> ConnectingAddressMap; WebSocketThrottle(); ~WebSocketThrottle(); friend struct DefaultSingletonTraits<WebSocketThrottle>; // Examines if any of the given jobs can resume establishing a connection. If // for all per-address queues for each resolved addresses // (job->address_list()) of a job, the job is at the front of the queues, the // job can resume establishing a connection, so wakes up the job. void WakeupSocketIfNecessary( const std::set<WebSocketJob*>& wakeup_candidates); // Key: string of host's address. Value: queue of sockets for the address. ConnectingAddressMap addr_map_; // Queue of sockets for websockets in opening state. ConnectingQueue queue_; DISALLOW_COPY_AND_ASSIGN(WebSocketThrottle); }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_