// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SERVER_HTTP_SERVER_H_ #define NET_SERVER_HTTP_SERVER_H_ #include <list> #include <map> #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "net/http/http_status_code.h" #include "net/socket/stream_listen_socket.h" namespace net { class HttpConnection; class HttpServerRequestInfo; class HttpServerResponseInfo; class IPEndPoint; class WebSocket; class HttpServer : public StreamListenSocket::Delegate, public base::RefCountedThreadSafe<HttpServer> { public: class Delegate { public: virtual void OnHttpRequest(int connection_id, const HttpServerRequestInfo& info) = 0; virtual void OnWebSocketRequest(int connection_id, const HttpServerRequestInfo& info) = 0; virtual void OnWebSocketMessage(int connection_id, const std::string& data) = 0; virtual void OnClose(int connection_id) = 0; protected: virtual ~Delegate() {} }; HttpServer(const StreamListenSocketFactory& socket_factory, HttpServer::Delegate* delegate); void AcceptWebSocket(int connection_id, const HttpServerRequestInfo& request); void SendOverWebSocket(int connection_id, const std::string& data); // Sends the provided data directly to the given connection. No validation is // performed that data constitutes a valid HTTP response. A valid HTTP // response may be split across multiple calls to SendRaw. void SendRaw(int connection_id, const std::string& data); void SendResponse(int connection_id, const HttpServerResponseInfo& response); void Send(int connection_id, HttpStatusCode status_code, const std::string& data, const std::string& mime_type); void Send200(int connection_id, const std::string& data, const std::string& mime_type); void Send404(int connection_id); void Send500(int connection_id, const std::string& message); void Close(int connection_id); // Copies the local address to |address|. Returns a network error code. int GetLocalAddress(IPEndPoint* address); // ListenSocketDelegate virtual void DidAccept(StreamListenSocket* server, scoped_ptr<StreamListenSocket> socket) OVERRIDE; virtual void DidRead(StreamListenSocket* socket, const char* data, int len) OVERRIDE; virtual void DidClose(StreamListenSocket* socket) OVERRIDE; protected: virtual ~HttpServer(); private: friend class base::RefCountedThreadSafe<HttpServer>; friend class HttpConnection; // Expects the raw data to be stored in recv_data_. If parsing is successful, // will remove the data parsed from recv_data_, leaving only the unused // recv data. bool ParseHeaders(HttpConnection* connection, HttpServerRequestInfo* info, size_t* pos); HttpConnection* FindConnection(int connection_id); HttpConnection* FindConnection(StreamListenSocket* socket); HttpServer::Delegate* delegate_; scoped_ptr<StreamListenSocket> server_; typedef std::map<int, HttpConnection*> IdToConnectionMap; IdToConnectionMap id_to_connection_; typedef std::map<StreamListenSocket*, HttpConnection*> SocketToConnectionMap; SocketToConnectionMap socket_to_connection_; DISALLOW_COPY_AND_ASSIGN(HttpServer); }; } // namespace net #endif // NET_SERVER_HTTP_SERVER_H_