// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_QUIC_QUIC_SENT_PACKET_MANAGER_H_ #define NET_QUIC_QUIC_SENT_PACKET_MANAGER_H_ #include <deque> #include <list> #include <map> #include <queue> #include <set> #include <utility> #include <vector> #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "net/base/linked_hash_map.h" #include "net/quic/congestion_control/loss_detection_interface.h" #include "net/quic/congestion_control/rtt_stats.h" #include "net/quic/congestion_control/send_algorithm_interface.h" #include "net/quic/quic_ack_notifier_manager.h" #include "net/quic/quic_protocol.h" #include "net/quic/quic_unacked_packet_map.h" namespace net { namespace test { class QuicConnectionPeer; class QuicSentPacketManagerPeer; } // namespace test class QuicClock; class QuicConfig; struct QuicConnectionStats; // Class which tracks the set of packets sent on a QUIC connection and contains // a send algorithm to decide when to send new packets. It keeps track of any // retransmittable data associated with each packet. If a packet is // retransmitted, it will keep track of each version of a packet so that if a // previous transmission is acked, the data will not be retransmitted. class NET_EXPORT_PRIVATE QuicSentPacketManager { public: // Interface which gets callbacks from the QuicSentPacketManager at // interesting points. Implementations must not mutate the state of // the packet manager or connection as a result of these callbacks. class NET_EXPORT_PRIVATE DebugDelegate { public: virtual ~DebugDelegate() {} // Called when a spurious retransmission is detected. virtual void OnSpuriousPacketRetransmition( TransmissionType transmission_type, QuicByteCount byte_size) {} }; // Struct to store the pending retransmission information. struct PendingRetransmission { PendingRetransmission(QuicPacketSequenceNumber sequence_number, TransmissionType transmission_type, const RetransmittableFrames& retransmittable_frames, QuicSequenceNumberLength sequence_number_length) : sequence_number(sequence_number), transmission_type(transmission_type), retransmittable_frames(retransmittable_frames), sequence_number_length(sequence_number_length) { } QuicPacketSequenceNumber sequence_number; TransmissionType transmission_type; const RetransmittableFrames& retransmittable_frames; QuicSequenceNumberLength sequence_number_length; }; QuicSentPacketManager(bool is_server, const QuicClock* clock, QuicConnectionStats* stats, CongestionFeedbackType congestion_type, LossDetectionType loss_type); virtual ~QuicSentPacketManager(); virtual void SetFromConfig(const QuicConfig& config); // Called when a new packet is serialized. If the packet contains // retransmittable data, it will be added to the unacked packet map. void OnSerializedPacket(const SerializedPacket& serialized_packet); // Called when a packet is retransmitted with a new sequence number. // Replaces the old entry in the unacked packet map with the new // sequence number. void OnRetransmittedPacket(QuicPacketSequenceNumber old_sequence_number, QuicPacketSequenceNumber new_sequence_number); // Processes the incoming ack. void OnIncomingAck(const ReceivedPacketInfo& received_info, QuicTime ack_receive_time); // Returns true if the non-FEC packet |sequence_number| is unacked. bool IsUnacked(QuicPacketSequenceNumber sequence_number) const; // Requests retransmission of all unacked packets of |retransmission_type|. void RetransmitUnackedPackets(RetransmissionType retransmission_type); // Retransmits the oldest pending packet there is still a tail loss probe // pending. Invoked after OnRetransmissionTimeout. bool MaybeRetransmitTailLossProbe(); // Removes the retransmittable frames from all unencrypted packets to ensure // they don't get retransmitted. void NeuterUnencryptedPackets(); // Returns true if the unacked packet |sequence_number| has retransmittable // frames. This will only return false if the packet has been acked, if a // previous transmission of this packet was ACK'd, or if this packet has been // retransmitted as with different sequence number. bool HasRetransmittableFrames(QuicPacketSequenceNumber sequence_number) const; // Returns true if there are pending retransmissions. bool HasPendingRetransmissions() const; // Retrieves the next pending retransmission. PendingRetransmission NextPendingRetransmission(); bool HasUnackedPackets() const; // Returns the smallest sequence number of a serialized packet which has not // been acked by the peer. If there are no unacked packets, returns 0. QuicPacketSequenceNumber GetLeastUnackedSentPacket() const; // Called when a congestion feedback frame is received from peer. virtual void OnIncomingQuicCongestionFeedbackFrame( const QuicCongestionFeedbackFrame& frame, const QuicTime& feedback_receive_time); // Called when we have sent bytes to the peer. This informs the manager both // the number of bytes sent and if they were retransmitted. Returns true if // the sender should reset the retransmission timer. virtual bool OnPacketSent(QuicPacketSequenceNumber sequence_number, QuicTime sent_time, QuicByteCount bytes, TransmissionType transmission_type, HasRetransmittableData has_retransmittable_data); // Called when the retransmission timer expires. virtual void OnRetransmissionTimeout(); // Calculate the time until we can send the next packet to the wire. // Note 1: When kUnknownWaitTime is returned, there is no need to poll // TimeUntilSend again until we receive an OnIncomingAckFrame event. // Note 2: Send algorithms may or may not use |retransmit| in their // calculations. virtual QuicTime::Delta TimeUntilSend(QuicTime now, HasRetransmittableData retransmittable); // Returns amount of time for delayed ack timer. const QuicTime::Delta DelayedAckTime() const; // Returns the current delay for the retransmission timer, which may send // either a tail loss probe or do a full RTO. Returns QuicTime::Zero() if // there are no retransmittable packets. const QuicTime GetRetransmissionTime() const; const RttStats* GetRttStats() const; // Returns the estimated bandwidth calculated by the congestion algorithm. QuicBandwidth BandwidthEstimate() const; // Returns the size of the current congestion window in bytes. Note, this is // not the *available* window. Some send algorithms may not use a congestion // window and will return 0. QuicByteCount GetCongestionWindow() const; // Enables pacing if it has not already been enabled, and if // FLAGS_enable_quic_pacing is set. void MaybeEnablePacing(); bool using_pacing() const { return using_pacing_; } void set_debug_delegate(DebugDelegate* debug_delegate) { debug_delegate_ = debug_delegate; } private: friend class test::QuicConnectionPeer; friend class test::QuicSentPacketManagerPeer; // The retransmission timer is a single timer which switches modes depending // upon connection state. enum RetransmissionTimeoutMode { // A conventional TCP style RTO. RTO_MODE, // A tail loss probe. By default, QUIC sends up to two before RTOing. TLP_MODE, // Retransmission of handshake packets prior to handshake completion. HANDSHAKE_MODE, // Re-invoke the loss detection when a packet is not acked before the // loss detection algorithm expects. LOSS_MODE, }; typedef linked_hash_map<QuicPacketSequenceNumber, TransmissionType> PendingRetransmissionMap; // Process the incoming ack looking for newly ack'd data packets. void HandleAckForSentPackets(const ReceivedPacketInfo& received_info); // Returns the current retransmission mode. RetransmissionTimeoutMode GetRetransmissionMode() const; // Retransmits all crypto stream packets. void RetransmitCryptoPackets(); // Retransmits all the packets and abandons by invoking a full RTO. void RetransmitAllPackets(); // Returns the timer for retransmitting crypto handshake packets. const QuicTime::Delta GetCryptoRetransmissionDelay() const; // Returns the timer for a new tail loss probe. const QuicTime::Delta GetTailLossProbeDelay() const; // Returns the retransmission timeout, after which a full RTO occurs. const QuicTime::Delta GetRetransmissionDelay() const; // Update the RTT if the ack is for the largest acked sequence number. // Returns true if the rtt was updated. bool MaybeUpdateRTT(const ReceivedPacketInfo& received_info, const QuicTime& ack_receive_time); // Invokes the loss detection algorithm and loses and retransmits packets if // necessary. void InvokeLossDetection(QuicTime time); // Invokes OnCongestionEvent if |rtt_updated| is true, there are pending acks, // or pending losses. Clears pending acks and pending losses afterwards. // |bytes_in_flight| is the number of bytes in flight before the losses or // acks. void MaybeInvokeCongestionEvent(bool rtt_updated, QuicByteCount bytes_in_flight); // Marks |sequence_number| as having been revived by the peer, but not // received, so the packet remains pending if it is and the congestion control // does not consider the packet acked. void MarkPacketRevived(QuicPacketSequenceNumber sequence_number, QuicTime::Delta delta_largest_observed); // Removes the retransmittability and pending properties from the packet at // |it| due to receipt by the peer. Returns an iterator to the next remaining // unacked packet. QuicUnackedPacketMap::const_iterator MarkPacketHandled( QuicUnackedPacketMap::const_iterator it, QuicTime::Delta delta_largest_observed); // Request that |sequence_number| be retransmitted after the other pending // retransmissions. Does not add it to the retransmissions if it's already // a pending retransmission. void MarkForRetransmission(QuicPacketSequenceNumber sequence_number, TransmissionType transmission_type); // Notify observers about spurious retransmits. void RecordSpuriousRetransmissions( const SequenceNumberSet& all_transmissions, QuicPacketSequenceNumber acked_sequence_number); // Newly serialized retransmittable and fec packets are added to this map, // which contains owning pointers to any contained frames. If a packet is // retransmitted, this map will contain entries for both the old and the new // packet. The old packet's retransmittable frames entry will be NULL, while // the new packet's entry will contain the frames to retransmit. // If the old packet is acked before the new packet, then the old entry will // be removed from the map and the new entry's retransmittable frames will be // set to NULL. QuicUnackedPacketMap unacked_packets_; // Pending retransmissions which have not been packetized and sent yet. PendingRetransmissionMap pending_retransmissions_; // Tracks if the connection was created by the server. bool is_server_; // An AckNotifier can register to be informed when ACKs have been received for // all packets that a given block of data was sent in. The AckNotifierManager // maintains the currently active notifiers. AckNotifierManager ack_notifier_manager_; const QuicClock* clock_; QuicConnectionStats* stats_; DebugDelegate* debug_delegate_; RttStats rtt_stats_; scoped_ptr<SendAlgorithmInterface> send_algorithm_; scoped_ptr<LossDetectionInterface> loss_algorithm_; QuicPacketSequenceNumber largest_observed_; // From the most recent ACK. // Number of times the RTO timer has fired in a row without receiving an ack. size_t consecutive_rto_count_; // Number of times the tail loss probe has been sent. size_t consecutive_tlp_count_; // Number of times the crypto handshake has been retransmitted. size_t consecutive_crypto_retransmission_count_; // Whether a tlp packet can be sent even if the send algorithm says not to. bool pending_tlp_transmission_; // Maximum number of tail loss probes to send before firing an RTO. size_t max_tail_loss_probes_; bool using_pacing_; // Sets of packets acked and lost as a result of the last congestion event. SendAlgorithmInterface::CongestionMap packets_acked_; SendAlgorithmInterface::CongestionMap packets_lost_; DISALLOW_COPY_AND_ASSIGN(QuicSentPacketManager); }; } // namespace net #endif // NET_QUIC_QUIC_SENT_PACKET_MANAGER_H_