// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/quic/crypto/quic_random.h" #include "base/logging.h" #include "base/memory/singleton.h" #include "crypto/random.h" namespace net { namespace { class DefaultRandom : public QuicRandom { public: static DefaultRandom* GetInstance(); // QuicRandom implementation virtual void RandBytes(void* data, size_t len) OVERRIDE; virtual uint64 RandUint64() OVERRIDE; virtual void Reseed(const void* additional_entropy, size_t entropy_len) OVERRIDE; private: DefaultRandom() {}; virtual ~DefaultRandom() {} friend struct DefaultSingletonTraits<DefaultRandom>; DISALLOW_COPY_AND_ASSIGN(DefaultRandom); }; DefaultRandom* DefaultRandom::GetInstance() { return Singleton<DefaultRandom>::get(); } void DefaultRandom::RandBytes(void* data, size_t len) { crypto::RandBytes(data, len); } uint64 DefaultRandom::RandUint64() { uint64 value; RandBytes(&value, sizeof(value)); return value; } void DefaultRandom::Reseed(const void* additional_entropy, size_t entropy_len) { // No such function exists in crypto/random.h. } } // namespace // static QuicRandom* QuicRandom::GetInstance() { return DefaultRandom::GetInstance(); } } // namespace net