// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_TRANSACTION_H_ #define NET_HTTP_HTTP_TRANSACTION_H_ #include "net/base/completion_callback.h" #include "net/base/load_states.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/base/upload_progress.h" #include "net/websockets/websocket_handshake_stream_base.h" namespace net { class AuthCredentials; class BoundNetLog; class HttpRequestHeaders; struct HttpRequestInfo; class HttpResponseInfo; class IOBuffer; struct LoadTimingInfo; class QuicServerInfo; class X509Certificate; // Represents a single HTTP transaction (i.e., a single request/response pair). // HTTP redirects are not followed and authentication challenges are not // answered. Cookies are assumed to be managed by the caller. class NET_EXPORT_PRIVATE HttpTransaction { public: // If |*defer| is set to true, the transaction will wait until // ResumeNetworkStart is called before establishing a connection. typedef base::Callback<void(bool* defer)> BeforeNetworkStartCallback; // Stops any pending IO and destroys the transaction object. virtual ~HttpTransaction() {} // Starts the HTTP transaction (i.e., sends the HTTP request). // // Returns OK if the transaction could be started synchronously, which means // that the request was served from the cache. ERR_IO_PENDING is returned to // indicate that the CompletionCallback will be notified once response info is // available or if an IO error occurs. Any other return value indicates that // the transaction could not be started. // // Regardless of the return value, the caller is expected to keep the // request_info object alive until Destroy is called on the transaction. // // NOTE: The transaction is not responsible for deleting the callback object. // // Profiling information for the request is saved to |net_log| if non-NULL. virtual int Start(const HttpRequestInfo* request_info, const CompletionCallback& callback, const BoundNetLog& net_log) = 0; // Restarts the HTTP transaction, ignoring the last error. This call can // only be made after a call to Start (or RestartIgnoringLastError) failed. // Once Read has been called, this method cannot be called. This method is // used, for example, to continue past various SSL related errors. // // Not all errors can be ignored using this method. See error code // descriptions for details about errors that can be ignored. // // NOTE: The transaction is not responsible for deleting the callback object. // virtual int RestartIgnoringLastError(const CompletionCallback& callback) = 0; // Restarts the HTTP transaction with a client certificate. virtual int RestartWithCertificate(X509Certificate* client_cert, const CompletionCallback& callback) = 0; // Restarts the HTTP transaction with authentication credentials. virtual int RestartWithAuth(const AuthCredentials& credentials, const CompletionCallback& callback) = 0; // Returns true if auth is ready to be continued. Callers should check // this value anytime Start() completes: if it is true, the transaction // can be resumed with RestartWithAuth(L"", L"", callback) to resume // the automatic auth exchange. This notification gives the caller a // chance to process the response headers from all of the intermediate // restarts needed for authentication. virtual bool IsReadyToRestartForAuth() = 0; // Once response info is available for the transaction, response data may be // read by calling this method. // // Response data is copied into the given buffer and the number of bytes // copied is returned. ERR_IO_PENDING is returned if response data is not // yet available. The CompletionCallback is notified when the data copy // completes, and it is passed the number of bytes that were successfully // copied. Or, if a read error occurs, the CompletionCallback is notified of // the error. Any other negative return value indicates that the transaction // could not be read. // // NOTE: The transaction is not responsible for deleting the callback object. // If the operation is not completed immediately, the transaction must acquire // a reference to the provided buffer. // virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) = 0; // Stops further caching of this request by the HTTP cache, if there is any. virtual void StopCaching() = 0; // Gets the full request headers sent to the server. This is guaranteed to // work only if Start returns success and the underlying transaction supports // it. (Right now, this is only network transactions, not cache ones.) // // Returns true and overwrites headers if it can get the request headers; // otherwise, returns false and does not modify headers. virtual bool GetFullRequestHeaders(HttpRequestHeaders* headers) const = 0; // Get the number of bytes received from network. virtual int64 GetTotalReceivedBytes() const = 0; // Called to tell the transaction that we have successfully reached the end // of the stream. This is equivalent to performing an extra Read() at the end // that should return 0 bytes. This method should not be called if the // transaction is busy processing a previous operation (like a pending Read). // // DoneReading may also be called before the first Read() to notify that the // entire response body is to be ignored (e.g., in a redirect). virtual void DoneReading() = 0; // Returns the response info for this transaction or NULL if the response // info is not available. virtual const HttpResponseInfo* GetResponseInfo() const = 0; // Returns the load state for this transaction. virtual LoadState GetLoadState() const = 0; // Returns the upload progress in bytes. If there is no upload data, // zero will be returned. This does not include the request headers. virtual UploadProgress GetUploadProgress() const = 0; // SetQuicServerInfo sets a object which reads and writes public information // about a QUIC server. virtual void SetQuicServerInfo(QuicServerInfo* quic_server_info) = 0; // Populates all of load timing, except for request start times and receive // headers time. // |load_timing_info| must have all null times when called. Returns false and // does not modify |load_timing_info| if there's no timing information to // provide. virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0; // Called when the priority of the parent job changes. virtual void SetPriority(RequestPriority priority) = 0; // Set the WebSocketHandshakeStreamBase::CreateHelper to be used for the // request. Only relevant to WebSocket transactions. Must be called before // Start(). Ownership of |create_helper| remains with the caller. virtual void SetWebSocketHandshakeStreamCreateHelper( WebSocketHandshakeStreamBase::CreateHelper* create_helper) = 0; // Set the callback to receive notification just before network use. virtual void SetBeforeNetworkStartCallback( const BeforeNetworkStartCallback& callback) = 0; // Resumes the transaction after being deferred. virtual int ResumeNetworkStart() = 0; }; } // namespace net #endif // NET_HTTP_HTTP_TRANSACTION_H_