// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // HttpStreamBase is an interface for reading and writing data to an // HTTP-like stream that keeps the client agnostic of the actual underlying // transport layer. This provides an abstraction for HttpStream and // WebSocketHandshakeStreamBase. #ifndef NET_HTTP_HTTP_STREAM_BASE_H_ #define NET_HTTP_HTTP_STREAM_BASE_H_ #include <string> #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/base/upload_progress.h" namespace net { class BoundNetLog; class HttpNetworkSession; class HttpRequestHeaders; struct HttpRequestInfo; class HttpResponseInfo; class IOBuffer; struct LoadTimingInfo; class SSLCertRequestInfo; class SSLInfo; class NET_EXPORT_PRIVATE HttpStreamBase { public: HttpStreamBase() {} virtual ~HttpStreamBase() {} // Initialize stream. Must be called before calling SendRequest(). // |request_info| must outlive the HttpStreamBase. // Returns a net error code, possibly ERR_IO_PENDING. virtual int InitializeStream(const HttpRequestInfo* request_info, RequestPriority priority, const BoundNetLog& net_log, const CompletionCallback& callback) = 0; // Writes the headers and uploads body data to the underlying socket. // ERR_IO_PENDING is returned if the operation could not be completed // synchronously, in which case the result will be passed to the callback // when available. Returns OK on success. // // The callback will only be invoked once the first full set of headers have // been received, at which point |response| will have been populated with that // set of headers, and is safe to read, until/unless ReadResponseHeaders is // called. // // |response| must remain valid until all sets of headers has been read, or // the HttpStreamBase is destroyed. There's typically only one set of // headers, except in the case of 1xx responses (See ReadResponseHeaders). virtual int SendRequest(const HttpRequestHeaders& request_headers, HttpResponseInfo* response, const CompletionCallback& callback) = 0; // Reads from the underlying socket until the next set of response headers // have been completely received. This may only be called on 1xx responses // after SendRequest has completed successfully, to read the next set of // headers. // // ERR_IO_PENDING is returned if the operation could not be completed // synchronously, in which case the result will be passed to the callback when // available. Returns OK on success. The response headers are available in // the HttpResponseInfo passed in to original call to SendRequest. virtual int ReadResponseHeaders(const CompletionCallback& callback) = 0; // Reads response body data, up to |buf_len| bytes. |buf_len| should be a // reasonable size (<2MB). The number of bytes read is returned, or an // error is returned upon failure. 0 indicates that the request has been // fully satisfied and there is no more data to read. // ERR_CONNECTION_CLOSED is returned when the connection has been closed // prematurely. ERR_IO_PENDING is returned if the operation could not be // completed synchronously, in which case the result will be passed to the // callback when available. If the operation is not completed immediately, // the socket acquires a reference to the provided buffer until the callback // is invoked or the socket is destroyed. virtual int ReadResponseBody(IOBuffer* buf, int buf_len, const CompletionCallback& callback) = 0; // Closes the stream. // |not_reusable| indicates if the stream can be used for further requests. // In the case of HTTP, where we re-use the byte-stream (e.g. the connection) // this means we need to close the connection; in the case of SPDY, where the // underlying stream is never reused, it has no effect. // TODO(mbelshe): We should figure out how to fold the not_reusable flag // into the stream implementation itself so that the caller // does not need to pass it at all. We might also be able to // eliminate the SetConnectionReused() below. virtual void Close(bool not_reusable) = 0; // Indicates if the response body has been completely read. virtual bool IsResponseBodyComplete() const = 0; // Indicates that the end of the response is detectable. This means that // the response headers indicate either chunked encoding or content length. // If neither is sent, the server must close the connection for us to detect // the end of the response. // TODO(rch): Rename this method, so that it is clear why it exists // particularly as it applies to QUIC and SPDY for which the end of the // response is always findable. virtual bool CanFindEndOfResponse() const = 0; // A stream exists on top of a connection. If the connection has been used // to successfully exchange data in the past, error handling for the // stream is done differently. This method returns true if the underlying // connection is reused or has been connected and idle for some time. virtual bool IsConnectionReused() const = 0; virtual void SetConnectionReused() = 0; // Checks whether the current state of the underlying connection // allows it to be reused. virtual bool IsConnectionReusable() const = 0; // Get the total number of bytes received from network for this stream. virtual int64 GetTotalReceivedBytes() const = 0; // Populates the connection establishment part of |load_timing_info|, and // socket ID. |load_timing_info| must have all null times when called. // Returns false and does nothing if there is no underlying connection, either // because one has yet to be assigned to the stream, or because the underlying // socket has been closed. // // In practice, this means that this function will always succeed any time // between when the full headers have been received and the stream has been // closed. virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0; // Get the SSLInfo associated with this stream's connection. This should // only be called for streams over SSL sockets, otherwise the behavior is // undefined. virtual void GetSSLInfo(SSLInfo* ssl_info) = 0; // Get the SSLCertRequestInfo associated with this stream's connection. // This should only be called for streams over SSL sockets, otherwise the // behavior is undefined. virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0; // HACK(willchan): Really, we should move the HttpResponseDrainer logic into // the HttpStream implementation. This is just a quick hack. virtual bool IsSpdyHttpStream() const = 0; // In the case of an HTTP error or redirect, flush the response body (usually // a simple error or "this page has moved") so that we can re-use the // underlying connection. This stream is responsible for deleting itself when // draining is complete. virtual void Drain(HttpNetworkSession* session) = 0; // Called when the priority of the parent transaction changes. virtual void SetPriority(RequestPriority priority) = 0; private: DISALLOW_COPY_AND_ASSIGN(HttpStreamBase); }; } // namespace net #endif // NET_HTTP_HTTP_STREAM_BASE_H_