// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/http/http_network_transaction.h" #include <set> #include <vector> #include "base/bind.h" #include "base/bind_helpers.h" #include "base/compiler_specific.h" #include "base/format_macros.h" #include "base/memory/scoped_ptr.h" #include "base/metrics/field_trial.h" #include "base/metrics/histogram.h" #include "base/metrics/stats_counters.h" #include "base/stl_util.h" #include "base/strings/string_number_conversions.h" #include "base/strings/string_util.h" #include "base/strings/stringprintf.h" #include "base/time/time.h" #include "base/values.h" #include "build/build_config.h" #include "net/base/auth.h" #include "net/base/host_port_pair.h" #include "net/base/io_buffer.h" #include "net/base/load_flags.h" #include "net/base/load_timing_info.h" #include "net/base/net_errors.h" #include "net/base/net_util.h" #include "net/base/upload_data_stream.h" #include "net/http/http_auth.h" #include "net/http/http_auth_handler.h" #include "net/http/http_auth_handler_factory.h" #include "net/http/http_basic_stream.h" #include "net/http/http_chunked_decoder.h" #include "net/http/http_network_session.h" #include "net/http/http_proxy_client_socket.h" #include "net/http/http_proxy_client_socket_pool.h" #include "net/http/http_request_headers.h" #include "net/http/http_request_info.h" #include "net/http/http_response_headers.h" #include "net/http/http_response_info.h" #include "net/http/http_server_properties.h" #include "net/http/http_status_code.h" #include "net/http/http_stream_base.h" #include "net/http/http_stream_factory.h" #include "net/http/http_util.h" #include "net/http/transport_security_state.h" #include "net/http/url_security_manager.h" #include "net/socket/client_socket_factory.h" #include "net/socket/socks_client_socket_pool.h" #include "net/socket/ssl_client_socket.h" #include "net/socket/ssl_client_socket_pool.h" #include "net/socket/transport_client_socket_pool.h" #include "net/spdy/hpack_huffman_aggregator.h" #include "net/spdy/spdy_http_stream.h" #include "net/spdy/spdy_session.h" #include "net/spdy/spdy_session_pool.h" #include "net/ssl/ssl_cert_request_info.h" #include "net/ssl/ssl_connection_status_flags.h" #include "url/gurl.h" #if defined(SPDY_PROXY_AUTH_ORIGIN) #include <algorithm> #include "net/proxy/proxy_server.h" #endif using base::Time; using base::TimeDelta; namespace net { namespace { void ProcessAlternateProtocol( HttpNetworkSession* session, const HttpResponseHeaders& headers, const HostPortPair& http_host_port_pair) { std::string alternate_protocol_str; if (!headers.EnumerateHeader(NULL, kAlternateProtocolHeader, &alternate_protocol_str)) { // Header is not present. return; } session->http_stream_factory()->ProcessAlternateProtocol( session->http_server_properties(), alternate_protocol_str, http_host_port_pair, *session); } // Returns true if |error| is a client certificate authentication error. bool IsClientCertificateError(int error) { switch (error) { case ERR_BAD_SSL_CLIENT_AUTH_CERT: case ERR_SSL_CLIENT_AUTH_PRIVATE_KEY_ACCESS_DENIED: case ERR_SSL_CLIENT_AUTH_CERT_NO_PRIVATE_KEY: case ERR_SSL_CLIENT_AUTH_SIGNATURE_FAILED: return true; default: return false; } } base::Value* NetLogSSLVersionFallbackCallback( const GURL* url, int net_error, uint16 version_before, uint16 version_after, NetLog::LogLevel /* log_level */) { base::DictionaryValue* dict = new base::DictionaryValue(); dict->SetString("host_and_port", GetHostAndPort(*url)); dict->SetInteger("net_error", net_error); dict->SetInteger("version_before", version_before); dict->SetInteger("version_after", version_after); return dict; } } // namespace //----------------------------------------------------------------------------- HttpNetworkTransaction::HttpNetworkTransaction(RequestPriority priority, HttpNetworkSession* session) : pending_auth_target_(HttpAuth::AUTH_NONE), io_callback_(base::Bind(&HttpNetworkTransaction::OnIOComplete, base::Unretained(this))), session_(session), request_(NULL), priority_(priority), headers_valid_(false), logged_response_time_(false), fallback_error_code_(ERR_SSL_INAPPROPRIATE_FALLBACK), request_headers_(), read_buf_len_(0), total_received_bytes_(0), next_state_(STATE_NONE), establishing_tunnel_(false), websocket_handshake_stream_base_create_helper_(NULL) { session->ssl_config_service()->GetSSLConfig(&server_ssl_config_); session->GetNextProtos(&server_ssl_config_.next_protos); proxy_ssl_config_ = server_ssl_config_; } HttpNetworkTransaction::~HttpNetworkTransaction() { if (stream_.get()) { HttpResponseHeaders* headers = GetResponseHeaders(); // TODO(mbelshe): The stream_ should be able to compute whether or not the // stream should be kept alive. No reason to compute here // and pass it in. bool try_to_keep_alive = next_state_ == STATE_NONE && stream_->CanFindEndOfResponse() && (!headers || headers->IsKeepAlive()); if (!try_to_keep_alive) { stream_->Close(true /* not reusable */); } else { if (stream_->IsResponseBodyComplete()) { // If the response body is complete, we can just reuse the socket. stream_->Close(false /* reusable */); } else if (stream_->IsSpdyHttpStream()) { // Doesn't really matter for SpdyHttpStream. Just close it. stream_->Close(true /* not reusable */); } else { // Otherwise, we try to drain the response body. HttpStreamBase* stream = stream_.release(); stream->Drain(session_); } } } if (request_ && request_->upload_data_stream) request_->upload_data_stream->Reset(); // Invalidate pending callbacks. } int HttpNetworkTransaction::Start(const HttpRequestInfo* request_info, const CompletionCallback& callback, const BoundNetLog& net_log) { SIMPLE_STATS_COUNTER("HttpNetworkTransaction.Count"); net_log_ = net_log; request_ = request_info; start_time_ = base::Time::Now(); if (request_->load_flags & LOAD_DISABLE_CERT_REVOCATION_CHECKING) { server_ssl_config_.rev_checking_enabled = false; proxy_ssl_config_.rev_checking_enabled = false; } // Channel ID is disabled if privacy mode is enabled for this request. if (request_->privacy_mode == PRIVACY_MODE_ENABLED) server_ssl_config_.channel_id_enabled = false; next_state_ = STATE_NOTIFY_BEFORE_CREATE_STREAM; int rv = DoLoop(OK); if (rv == ERR_IO_PENDING) callback_ = callback; return rv; } int HttpNetworkTransaction::RestartIgnoringLastError( const CompletionCallback& callback) { DCHECK(!stream_.get()); DCHECK(!stream_request_.get()); DCHECK_EQ(STATE_NONE, next_state_); next_state_ = STATE_CREATE_STREAM; int rv = DoLoop(OK); if (rv == ERR_IO_PENDING) callback_ = callback; return rv; } int HttpNetworkTransaction::RestartWithCertificate( X509Certificate* client_cert, const CompletionCallback& callback) { // In HandleCertificateRequest(), we always tear down existing stream // requests to force a new connection. So we shouldn't have one here. DCHECK(!stream_request_.get()); DCHECK(!stream_.get()); DCHECK_EQ(STATE_NONE, next_state_); SSLConfig* ssl_config = response_.cert_request_info->is_proxy ? &proxy_ssl_config_ : &server_ssl_config_; ssl_config->send_client_cert = true; ssl_config->client_cert = client_cert; session_->ssl_client_auth_cache()->Add( response_.cert_request_info->host_and_port, client_cert); // Reset the other member variables. // Note: this is necessary only with SSL renegotiation. ResetStateForRestart(); next_state_ = STATE_CREATE_STREAM; int rv = DoLoop(OK); if (rv == ERR_IO_PENDING) callback_ = callback; return rv; } int HttpNetworkTransaction::RestartWithAuth( const AuthCredentials& credentials, const CompletionCallback& callback) { HttpAuth::Target target = pending_auth_target_; if (target == HttpAuth::AUTH_NONE) { NOTREACHED(); return ERR_UNEXPECTED; } pending_auth_target_ = HttpAuth::AUTH_NONE; auth_controllers_[target]->ResetAuth(credentials); DCHECK(callback_.is_null()); int rv = OK; if (target == HttpAuth::AUTH_PROXY && establishing_tunnel_) { // In this case, we've gathered credentials for use with proxy // authentication of a tunnel. DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); DCHECK(stream_request_ != NULL); auth_controllers_[target] = NULL; ResetStateForRestart(); rv = stream_request_->RestartTunnelWithProxyAuth(credentials); } else { // In this case, we've gathered credentials for the server or the proxy // but it is not during the tunneling phase. DCHECK(stream_request_ == NULL); PrepareForAuthRestart(target); rv = DoLoop(OK); } if (rv == ERR_IO_PENDING) callback_ = callback; return rv; } void HttpNetworkTransaction::PrepareForAuthRestart(HttpAuth::Target target) { DCHECK(HaveAuth(target)); DCHECK(!stream_request_.get()); bool keep_alive = false; // Even if the server says the connection is keep-alive, we have to be // able to find the end of each response in order to reuse the connection. if (GetResponseHeaders()->IsKeepAlive() && stream_->CanFindEndOfResponse()) { // If the response body hasn't been completely read, we need to drain // it first. if (!stream_->IsResponseBodyComplete()) { next_state_ = STATE_DRAIN_BODY_FOR_AUTH_RESTART; read_buf_ = new IOBuffer(kDrainBodyBufferSize); // A bit bucket. read_buf_len_ = kDrainBodyBufferSize; return; } keep_alive = true; } // We don't need to drain the response body, so we act as if we had drained // the response body. DidDrainBodyForAuthRestart(keep_alive); } void HttpNetworkTransaction::DidDrainBodyForAuthRestart(bool keep_alive) { DCHECK(!stream_request_.get()); if (stream_.get()) { total_received_bytes_ += stream_->GetTotalReceivedBytes(); HttpStream* new_stream = NULL; if (keep_alive && stream_->IsConnectionReusable()) { // We should call connection_->set_idle_time(), but this doesn't occur // often enough to be worth the trouble. stream_->SetConnectionReused(); new_stream = static_cast<HttpStream*>(stream_.get())->RenewStreamForAuth(); } if (!new_stream) { // Close the stream and mark it as not_reusable. Even in the // keep_alive case, we've determined that the stream_ is not // reusable if new_stream is NULL. stream_->Close(true); next_state_ = STATE_CREATE_STREAM; } else { // Renewed streams shouldn't carry over received bytes. DCHECK_EQ(0, new_stream->GetTotalReceivedBytes()); next_state_ = STATE_INIT_STREAM; } stream_.reset(new_stream); } // Reset the other member variables. ResetStateForAuthRestart(); } bool HttpNetworkTransaction::IsReadyToRestartForAuth() { return pending_auth_target_ != HttpAuth::AUTH_NONE && HaveAuth(pending_auth_target_); } int HttpNetworkTransaction::Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) { DCHECK(buf); DCHECK_LT(0, buf_len); State next_state = STATE_NONE; scoped_refptr<HttpResponseHeaders> headers(GetResponseHeaders()); if (headers_valid_ && headers.get() && stream_request_.get()) { // We're trying to read the body of the response but we're still trying // to establish an SSL tunnel through an HTTP proxy. We can't read these // bytes when establishing a tunnel because they might be controlled by // an active network attacker. We don't worry about this for HTTP // because an active network attacker can already control HTTP sessions. // We reach this case when the user cancels a 407 proxy auth prompt. We // also don't worry about this for an HTTPS Proxy, because the // communication with the proxy is secure. // See http://crbug.com/8473. DCHECK(proxy_info_.is_http() || proxy_info_.is_https()); DCHECK_EQ(headers->response_code(), HTTP_PROXY_AUTHENTICATION_REQUIRED); LOG(WARNING) << "Blocked proxy response with status " << headers->response_code() << " to CONNECT request for " << GetHostAndPort(request_->url) << "."; return ERR_TUNNEL_CONNECTION_FAILED; } // Are we using SPDY or HTTP? next_state = STATE_READ_BODY; read_buf_ = buf; read_buf_len_ = buf_len; next_state_ = next_state; int rv = DoLoop(OK); if (rv == ERR_IO_PENDING) callback_ = callback; return rv; } void HttpNetworkTransaction::StopCaching() {} bool HttpNetworkTransaction::GetFullRequestHeaders( HttpRequestHeaders* headers) const { // TODO(ttuttle): Make sure we've populated request_headers_. *headers = request_headers_; return true; } int64 HttpNetworkTransaction::GetTotalReceivedBytes() const { int64 total_received_bytes = total_received_bytes_; if (stream_) total_received_bytes += stream_->GetTotalReceivedBytes(); return total_received_bytes; } void HttpNetworkTransaction::DoneReading() {} const HttpResponseInfo* HttpNetworkTransaction::GetResponseInfo() const { return ((headers_valid_ && response_.headers.get()) || response_.ssl_info.cert.get() || response_.cert_request_info.get()) ? &response_ : NULL; } LoadState HttpNetworkTransaction::GetLoadState() const { // TODO(wtc): Define a new LoadState value for the // STATE_INIT_CONNECTION_COMPLETE state, which delays the HTTP request. switch (next_state_) { case STATE_CREATE_STREAM: return LOAD_STATE_WAITING_FOR_DELEGATE; case STATE_CREATE_STREAM_COMPLETE: return stream_request_->GetLoadState(); case STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE: case STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE: case STATE_SEND_REQUEST_COMPLETE: return LOAD_STATE_SENDING_REQUEST; case STATE_READ_HEADERS_COMPLETE: return LOAD_STATE_WAITING_FOR_RESPONSE; case STATE_READ_BODY_COMPLETE: return LOAD_STATE_READING_RESPONSE; default: return LOAD_STATE_IDLE; } } UploadProgress HttpNetworkTransaction::GetUploadProgress() const { if (!stream_.get()) return UploadProgress(); // TODO(bashi): This cast is temporary. Remove later. return static_cast<HttpStream*>(stream_.get())->GetUploadProgress(); } void HttpNetworkTransaction::SetQuicServerInfo( QuicServerInfo* quic_server_info) {} bool HttpNetworkTransaction::GetLoadTimingInfo( LoadTimingInfo* load_timing_info) const { if (!stream_ || !stream_->GetLoadTimingInfo(load_timing_info)) return false; load_timing_info->proxy_resolve_start = proxy_info_.proxy_resolve_start_time(); load_timing_info->proxy_resolve_end = proxy_info_.proxy_resolve_end_time(); load_timing_info->send_start = send_start_time_; load_timing_info->send_end = send_end_time_; return true; } void HttpNetworkTransaction::SetPriority(RequestPriority priority) { priority_ = priority; if (stream_request_) stream_request_->SetPriority(priority); if (stream_) stream_->SetPriority(priority); } void HttpNetworkTransaction::SetWebSocketHandshakeStreamCreateHelper( WebSocketHandshakeStreamBase::CreateHelper* create_helper) { websocket_handshake_stream_base_create_helper_ = create_helper; } void HttpNetworkTransaction::SetBeforeNetworkStartCallback( const BeforeNetworkStartCallback& callback) { before_network_start_callback_ = callback; } int HttpNetworkTransaction::ResumeNetworkStart() { DCHECK_EQ(next_state_, STATE_CREATE_STREAM); return DoLoop(OK); } void HttpNetworkTransaction::OnStreamReady(const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpStreamBase* stream) { DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); DCHECK(stream_request_.get()); if (stream_) total_received_bytes_ += stream_->GetTotalReceivedBytes(); stream_.reset(stream); server_ssl_config_ = used_ssl_config; proxy_info_ = used_proxy_info; response_.was_npn_negotiated = stream_request_->was_npn_negotiated(); response_.npn_negotiated_protocol = SSLClientSocket::NextProtoToString( stream_request_->protocol_negotiated()); response_.was_fetched_via_spdy = stream_request_->using_spdy(); response_.was_fetched_via_proxy = !proxy_info_.is_direct(); if (response_.was_fetched_via_proxy && !proxy_info_.is_empty()) response_.proxy_server = proxy_info_.proxy_server().host_port_pair(); OnIOComplete(OK); } void HttpNetworkTransaction::OnWebSocketHandshakeStreamReady( const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, WebSocketHandshakeStreamBase* stream) { OnStreamReady(used_ssl_config, used_proxy_info, stream); } void HttpNetworkTransaction::OnStreamFailed(int result, const SSLConfig& used_ssl_config) { DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); DCHECK_NE(OK, result); DCHECK(stream_request_.get()); DCHECK(!stream_.get()); server_ssl_config_ = used_ssl_config; OnIOComplete(result); } void HttpNetworkTransaction::OnCertificateError( int result, const SSLConfig& used_ssl_config, const SSLInfo& ssl_info) { DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); DCHECK_NE(OK, result); DCHECK(stream_request_.get()); DCHECK(!stream_.get()); response_.ssl_info = ssl_info; server_ssl_config_ = used_ssl_config; // TODO(mbelshe): For now, we're going to pass the error through, and that // will close the stream_request in all cases. This means that we're always // going to restart an entire STATE_CREATE_STREAM, even if the connection is // good and the user chooses to ignore the error. This is not ideal, but not // the end of the world either. OnIOComplete(result); } void HttpNetworkTransaction::OnNeedsProxyAuth( const HttpResponseInfo& proxy_response, const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpAuthController* auth_controller) { DCHECK(stream_request_.get()); DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); establishing_tunnel_ = true; response_.headers = proxy_response.headers; response_.auth_challenge = proxy_response.auth_challenge; headers_valid_ = true; server_ssl_config_ = used_ssl_config; proxy_info_ = used_proxy_info; auth_controllers_[HttpAuth::AUTH_PROXY] = auth_controller; pending_auth_target_ = HttpAuth::AUTH_PROXY; DoCallback(OK); } void HttpNetworkTransaction::OnNeedsClientAuth( const SSLConfig& used_ssl_config, SSLCertRequestInfo* cert_info) { DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); server_ssl_config_ = used_ssl_config; response_.cert_request_info = cert_info; OnIOComplete(ERR_SSL_CLIENT_AUTH_CERT_NEEDED); } void HttpNetworkTransaction::OnHttpsProxyTunnelResponse( const HttpResponseInfo& response_info, const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpStreamBase* stream) { DCHECK_EQ(STATE_CREATE_STREAM_COMPLETE, next_state_); headers_valid_ = true; response_ = response_info; server_ssl_config_ = used_ssl_config; proxy_info_ = used_proxy_info; if (stream_) total_received_bytes_ += stream_->GetTotalReceivedBytes(); stream_.reset(stream); stream_request_.reset(); // we're done with the stream request OnIOComplete(ERR_HTTPS_PROXY_TUNNEL_RESPONSE); } bool HttpNetworkTransaction::is_https_request() const { return request_->url.SchemeIs("https"); } void HttpNetworkTransaction::DoCallback(int rv) { DCHECK_NE(rv, ERR_IO_PENDING); DCHECK(!callback_.is_null()); // Since Run may result in Read being called, clear user_callback_ up front. CompletionCallback c = callback_; callback_.Reset(); c.Run(rv); } void HttpNetworkTransaction::OnIOComplete(int result) { int rv = DoLoop(result); if (rv != ERR_IO_PENDING) DoCallback(rv); } int HttpNetworkTransaction::DoLoop(int result) { DCHECK(next_state_ != STATE_NONE); int rv = result; do { State state = next_state_; next_state_ = STATE_NONE; switch (state) { case STATE_NOTIFY_BEFORE_CREATE_STREAM: DCHECK_EQ(OK, rv); rv = DoNotifyBeforeCreateStream(); break; case STATE_CREATE_STREAM: DCHECK_EQ(OK, rv); rv = DoCreateStream(); break; case STATE_CREATE_STREAM_COMPLETE: rv = DoCreateStreamComplete(rv); break; case STATE_INIT_STREAM: DCHECK_EQ(OK, rv); rv = DoInitStream(); break; case STATE_INIT_STREAM_COMPLETE: rv = DoInitStreamComplete(rv); break; case STATE_GENERATE_PROXY_AUTH_TOKEN: DCHECK_EQ(OK, rv); rv = DoGenerateProxyAuthToken(); break; case STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE: rv = DoGenerateProxyAuthTokenComplete(rv); break; case STATE_GENERATE_SERVER_AUTH_TOKEN: DCHECK_EQ(OK, rv); rv = DoGenerateServerAuthToken(); break; case STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE: rv = DoGenerateServerAuthTokenComplete(rv); break; case STATE_INIT_REQUEST_BODY: DCHECK_EQ(OK, rv); rv = DoInitRequestBody(); break; case STATE_INIT_REQUEST_BODY_COMPLETE: rv = DoInitRequestBodyComplete(rv); break; case STATE_BUILD_REQUEST: DCHECK_EQ(OK, rv); net_log_.BeginEvent(NetLog::TYPE_HTTP_TRANSACTION_SEND_REQUEST); rv = DoBuildRequest(); break; case STATE_BUILD_REQUEST_COMPLETE: rv = DoBuildRequestComplete(rv); break; case STATE_SEND_REQUEST: DCHECK_EQ(OK, rv); rv = DoSendRequest(); break; case STATE_SEND_REQUEST_COMPLETE: rv = DoSendRequestComplete(rv); net_log_.EndEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_SEND_REQUEST, rv); break; case STATE_READ_HEADERS: DCHECK_EQ(OK, rv); net_log_.BeginEvent(NetLog::TYPE_HTTP_TRANSACTION_READ_HEADERS); rv = DoReadHeaders(); break; case STATE_READ_HEADERS_COMPLETE: rv = DoReadHeadersComplete(rv); net_log_.EndEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_READ_HEADERS, rv); break; case STATE_READ_BODY: DCHECK_EQ(OK, rv); net_log_.BeginEvent(NetLog::TYPE_HTTP_TRANSACTION_READ_BODY); rv = DoReadBody(); break; case STATE_READ_BODY_COMPLETE: rv = DoReadBodyComplete(rv); net_log_.EndEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_READ_BODY, rv); break; case STATE_DRAIN_BODY_FOR_AUTH_RESTART: DCHECK_EQ(OK, rv); net_log_.BeginEvent( NetLog::TYPE_HTTP_TRANSACTION_DRAIN_BODY_FOR_AUTH_RESTART); rv = DoDrainBodyForAuthRestart(); break; case STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE: rv = DoDrainBodyForAuthRestartComplete(rv); net_log_.EndEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_DRAIN_BODY_FOR_AUTH_RESTART, rv); break; default: NOTREACHED() << "bad state"; rv = ERR_FAILED; break; } } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE); return rv; } int HttpNetworkTransaction::DoNotifyBeforeCreateStream() { next_state_ = STATE_CREATE_STREAM; bool defer = false; if (!before_network_start_callback_.is_null()) before_network_start_callback_.Run(&defer); if (!defer) return OK; return ERR_IO_PENDING; } int HttpNetworkTransaction::DoCreateStream() { next_state_ = STATE_CREATE_STREAM_COMPLETE; if (ForWebSocketHandshake()) { stream_request_.reset( session_->http_stream_factory_for_websocket() ->RequestWebSocketHandshakeStream( *request_, priority_, server_ssl_config_, proxy_ssl_config_, this, websocket_handshake_stream_base_create_helper_, net_log_)); } else { stream_request_.reset( session_->http_stream_factory()->RequestStream( *request_, priority_, server_ssl_config_, proxy_ssl_config_, this, net_log_)); } DCHECK(stream_request_.get()); return ERR_IO_PENDING; } int HttpNetworkTransaction::DoCreateStreamComplete(int result) { if (result == OK) { next_state_ = STATE_INIT_STREAM; DCHECK(stream_.get()); } else if (result == ERR_SSL_CLIENT_AUTH_CERT_NEEDED) { result = HandleCertificateRequest(result); } else if (result == ERR_HTTPS_PROXY_TUNNEL_RESPONSE) { // Return OK and let the caller read the proxy's error page next_state_ = STATE_NONE; return OK; } // Handle possible handshake errors that may have occurred if the stream // used SSL for one or more of the layers. result = HandleSSLHandshakeError(result); // At this point we are done with the stream_request_. stream_request_.reset(); return result; } int HttpNetworkTransaction::DoInitStream() { DCHECK(stream_.get()); next_state_ = STATE_INIT_STREAM_COMPLETE; return stream_->InitializeStream(request_, priority_, net_log_, io_callback_); } int HttpNetworkTransaction::DoInitStreamComplete(int result) { if (result == OK) { next_state_ = STATE_GENERATE_PROXY_AUTH_TOKEN; } else { if (result < 0) result = HandleIOError(result); // The stream initialization failed, so this stream will never be useful. if (stream_) total_received_bytes_ += stream_->GetTotalReceivedBytes(); stream_.reset(); } return result; } int HttpNetworkTransaction::DoGenerateProxyAuthToken() { next_state_ = STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE; if (!ShouldApplyProxyAuth()) return OK; HttpAuth::Target target = HttpAuth::AUTH_PROXY; if (!auth_controllers_[target].get()) auth_controllers_[target] = new HttpAuthController(target, AuthURL(target), session_->http_auth_cache(), session_->http_auth_handler_factory()); return auth_controllers_[target]->MaybeGenerateAuthToken(request_, io_callback_, net_log_); } int HttpNetworkTransaction::DoGenerateProxyAuthTokenComplete(int rv) { DCHECK_NE(ERR_IO_PENDING, rv); if (rv == OK) next_state_ = STATE_GENERATE_SERVER_AUTH_TOKEN; return rv; } int HttpNetworkTransaction::DoGenerateServerAuthToken() { next_state_ = STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE; HttpAuth::Target target = HttpAuth::AUTH_SERVER; if (!auth_controllers_[target].get()) { auth_controllers_[target] = new HttpAuthController(target, AuthURL(target), session_->http_auth_cache(), session_->http_auth_handler_factory()); if (request_->load_flags & LOAD_DO_NOT_USE_EMBEDDED_IDENTITY) auth_controllers_[target]->DisableEmbeddedIdentity(); } if (!ShouldApplyServerAuth()) return OK; return auth_controllers_[target]->MaybeGenerateAuthToken(request_, io_callback_, net_log_); } int HttpNetworkTransaction::DoGenerateServerAuthTokenComplete(int rv) { DCHECK_NE(ERR_IO_PENDING, rv); if (rv == OK) next_state_ = STATE_INIT_REQUEST_BODY; return rv; } void HttpNetworkTransaction::BuildRequestHeaders(bool using_proxy) { request_headers_.SetHeader(HttpRequestHeaders::kHost, GetHostAndOptionalPort(request_->url)); // For compat with HTTP/1.0 servers and proxies: if (using_proxy) { request_headers_.SetHeader(HttpRequestHeaders::kProxyConnection, "keep-alive"); } else { request_headers_.SetHeader(HttpRequestHeaders::kConnection, "keep-alive"); } // Add a content length header? if (request_->upload_data_stream) { if (request_->upload_data_stream->is_chunked()) { request_headers_.SetHeader( HttpRequestHeaders::kTransferEncoding, "chunked"); } else { request_headers_.SetHeader( HttpRequestHeaders::kContentLength, base::Uint64ToString(request_->upload_data_stream->size())); } } else if (request_->method == "POST" || request_->method == "PUT" || request_->method == "HEAD") { // An empty POST/PUT request still needs a content length. As for HEAD, // IE and Safari also add a content length header. Presumably it is to // support sending a HEAD request to an URL that only expects to be sent a // POST or some other method that normally would have a message body. request_headers_.SetHeader(HttpRequestHeaders::kContentLength, "0"); } // Honor load flags that impact proxy caches. if (request_->load_flags & LOAD_BYPASS_CACHE) { request_headers_.SetHeader(HttpRequestHeaders::kPragma, "no-cache"); request_headers_.SetHeader(HttpRequestHeaders::kCacheControl, "no-cache"); } else if (request_->load_flags & LOAD_VALIDATE_CACHE) { request_headers_.SetHeader(HttpRequestHeaders::kCacheControl, "max-age=0"); } if (ShouldApplyProxyAuth() && HaveAuth(HttpAuth::AUTH_PROXY)) auth_controllers_[HttpAuth::AUTH_PROXY]->AddAuthorizationHeader( &request_headers_); if (ShouldApplyServerAuth() && HaveAuth(HttpAuth::AUTH_SERVER)) auth_controllers_[HttpAuth::AUTH_SERVER]->AddAuthorizationHeader( &request_headers_); request_headers_.MergeFrom(request_->extra_headers); response_.did_use_http_auth = request_headers_.HasHeader(HttpRequestHeaders::kAuthorization) || request_headers_.HasHeader(HttpRequestHeaders::kProxyAuthorization); } int HttpNetworkTransaction::DoInitRequestBody() { next_state_ = STATE_INIT_REQUEST_BODY_COMPLETE; int rv = OK; if (request_->upload_data_stream) rv = request_->upload_data_stream->Init(io_callback_); return rv; } int HttpNetworkTransaction::DoInitRequestBodyComplete(int result) { if (result == OK) next_state_ = STATE_BUILD_REQUEST; return result; } int HttpNetworkTransaction::DoBuildRequest() { next_state_ = STATE_BUILD_REQUEST_COMPLETE; headers_valid_ = false; // This is constructed lazily (instead of within our Start method), so that // we have proxy info available. if (request_headers_.IsEmpty()) { bool using_proxy = (proxy_info_.is_http() || proxy_info_.is_https()) && !is_https_request(); BuildRequestHeaders(using_proxy); } return OK; } int HttpNetworkTransaction::DoBuildRequestComplete(int result) { if (result == OK) next_state_ = STATE_SEND_REQUEST; return result; } int HttpNetworkTransaction::DoSendRequest() { send_start_time_ = base::TimeTicks::Now(); next_state_ = STATE_SEND_REQUEST_COMPLETE; return stream_->SendRequest(request_headers_, &response_, io_callback_); } int HttpNetworkTransaction::DoSendRequestComplete(int result) { send_end_time_ = base::TimeTicks::Now(); if (result < 0) return HandleIOError(result); response_.network_accessed = true; next_state_ = STATE_READ_HEADERS; return OK; } int HttpNetworkTransaction::DoReadHeaders() { next_state_ = STATE_READ_HEADERS_COMPLETE; return stream_->ReadResponseHeaders(io_callback_); } int HttpNetworkTransaction::DoReadHeadersComplete(int result) { // We can get a certificate error or ERR_SSL_CLIENT_AUTH_CERT_NEEDED here // due to SSL renegotiation. if (IsCertificateError(result)) { // We don't handle a certificate error during SSL renegotiation, so we // have to return an error that's not in the certificate error range // (-2xx). LOG(ERROR) << "Got a server certificate with error " << result << " during SSL renegotiation"; result = ERR_CERT_ERROR_IN_SSL_RENEGOTIATION; } else if (result == ERR_SSL_CLIENT_AUTH_CERT_NEEDED) { // TODO(wtc): Need a test case for this code path! DCHECK(stream_.get()); DCHECK(is_https_request()); response_.cert_request_info = new SSLCertRequestInfo; stream_->GetSSLCertRequestInfo(response_.cert_request_info.get()); result = HandleCertificateRequest(result); if (result == OK) return result; } if (result == ERR_QUIC_HANDSHAKE_FAILED) { ResetConnectionAndRequestForResend(); return OK; } // After we call RestartWithAuth a new response_time will be recorded, and // we need to be cautious about incorrectly logging the duration across the // authentication activity. if (result == OK) LogTransactionConnectedMetrics(); // ERR_CONNECTION_CLOSED is treated differently at this point; if partial // response headers were received, we do the best we can to make sense of it // and send it back up the stack. // // TODO(davidben): Consider moving this to HttpBasicStream, It's a little // bizarre for SPDY. Assuming this logic is useful at all. // TODO(davidben): Bubble the error code up so we do not cache? if (result == ERR_CONNECTION_CLOSED && response_.headers.get()) result = OK; if (result < 0) return HandleIOError(result); DCHECK(response_.headers.get()); // On a 408 response from the server ("Request Timeout") on a stale socket, // retry the request. // Headers can be NULL because of http://crbug.com/384554. if (response_.headers.get() && response_.headers->response_code() == 408 && stream_->IsConnectionReused()) { net_log_.AddEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_RESTART_AFTER_ERROR, response_.headers->response_code()); // This will close the socket - it would be weird to try and reuse it, even // if the server doesn't actually close it. ResetConnectionAndRequestForResend(); return OK; } // Like Net.HttpResponseCode, but only for MAIN_FRAME loads. if (request_->load_flags & LOAD_MAIN_FRAME) { const int response_code = response_.headers->response_code(); UMA_HISTOGRAM_ENUMERATION( "Net.HttpResponseCode_Nxx_MainFrame", response_code/100, 10); } net_log_.AddEvent( NetLog::TYPE_HTTP_TRANSACTION_READ_RESPONSE_HEADERS, base::Bind(&HttpResponseHeaders::NetLogCallback, response_.headers)); if (response_.headers->GetParsedHttpVersion() < HttpVersion(1, 0)) { // HTTP/0.9 doesn't support the PUT method, so lack of response headers // indicates a buggy server. See: // https://bugzilla.mozilla.org/show_bug.cgi?id=193921 if (request_->method == "PUT") return ERR_METHOD_NOT_SUPPORTED; } // Check for an intermediate 100 Continue response. An origin server is // allowed to send this response even if we didn't ask for it, so we just // need to skip over it. // We treat any other 1xx in this same way (although in practice getting // a 1xx that isn't a 100 is rare). // Unless this is a WebSocket request, in which case we pass it on up. if (response_.headers->response_code() / 100 == 1 && !ForWebSocketHandshake()) { response_.headers = new HttpResponseHeaders(std::string()); next_state_ = STATE_READ_HEADERS; return OK; } HostPortPair endpoint = HostPortPair(request_->url.HostNoBrackets(), request_->url.EffectiveIntPort()); ProcessAlternateProtocol(session_, *response_.headers.get(), endpoint); int rv = HandleAuthChallenge(); if (rv != OK) return rv; if (is_https_request()) stream_->GetSSLInfo(&response_.ssl_info); headers_valid_ = true; if (session_->huffman_aggregator()) { session_->huffman_aggregator()->AggregateTransactionCharacterCounts( *request_, request_headers_, proxy_info_.proxy_server(), *response_.headers); } return OK; } int HttpNetworkTransaction::DoReadBody() { DCHECK(read_buf_.get()); DCHECK_GT(read_buf_len_, 0); DCHECK(stream_ != NULL); next_state_ = STATE_READ_BODY_COMPLETE; return stream_->ReadResponseBody( read_buf_.get(), read_buf_len_, io_callback_); } int HttpNetworkTransaction::DoReadBodyComplete(int result) { // We are done with the Read call. bool done = false; if (result <= 0) { DCHECK_NE(ERR_IO_PENDING, result); done = true; } bool keep_alive = false; if (stream_->IsResponseBodyComplete()) { // Note: Just because IsResponseBodyComplete is true, we're not // necessarily "done". We're only "done" when it is the last // read on this HttpNetworkTransaction, which will be signified // by a zero-length read. // TODO(mbelshe): The keepalive property is really a property of // the stream. No need to compute it here just to pass back // to the stream's Close function. // TODO(rtenneti): CanFindEndOfResponse should return false if there are no // ResponseHeaders. if (stream_->CanFindEndOfResponse()) { HttpResponseHeaders* headers = GetResponseHeaders(); if (headers) keep_alive = headers->IsKeepAlive(); } } // Clean up connection if we are done. if (done) { LogTransactionMetrics(); stream_->Close(!keep_alive); // Note: we don't reset the stream here. We've closed it, but we still // need it around so that callers can call methods such as // GetUploadProgress() and have them be meaningful. // TODO(mbelshe): This means we closed the stream here, and we close it // again in ~HttpNetworkTransaction. Clean that up. // The next Read call will return 0 (EOF). } // Clear these to avoid leaving around old state. read_buf_ = NULL; read_buf_len_ = 0; return result; } int HttpNetworkTransaction::DoDrainBodyForAuthRestart() { // This method differs from DoReadBody only in the next_state_. So we just // call DoReadBody and override the next_state_. Perhaps there is a more // elegant way for these two methods to share code. int rv = DoReadBody(); DCHECK(next_state_ == STATE_READ_BODY_COMPLETE); next_state_ = STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE; return rv; } // TODO(wtc): This method and the DoReadBodyComplete method are almost // the same. Figure out a good way for these two methods to share code. int HttpNetworkTransaction::DoDrainBodyForAuthRestartComplete(int result) { // keep_alive defaults to true because the very reason we're draining the // response body is to reuse the connection for auth restart. bool done = false, keep_alive = true; if (result < 0) { // Error or closed connection while reading the socket. done = true; keep_alive = false; } else if (stream_->IsResponseBodyComplete()) { done = true; } if (done) { DidDrainBodyForAuthRestart(keep_alive); } else { // Keep draining. next_state_ = STATE_DRAIN_BODY_FOR_AUTH_RESTART; } return OK; } void HttpNetworkTransaction::LogTransactionConnectedMetrics() { if (logged_response_time_) return; logged_response_time_ = true; base::TimeDelta total_duration = response_.response_time - start_time_; UMA_HISTOGRAM_CUSTOM_TIMES( "Net.Transaction_Connected", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); bool reused_socket = stream_->IsConnectionReused(); if (!reused_socket) { UMA_HISTOGRAM_CUSTOM_TIMES( "Net.Transaction_Connected_New_b", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); } // Currently, non-HIGHEST priority requests are frame or sub-frame resource // types. This will change when we also prioritize certain subresources like // css, js, etc. if (priority_ != HIGHEST) { UMA_HISTOGRAM_CUSTOM_TIMES( "Net.Priority_High_Latency_b", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); } else { UMA_HISTOGRAM_CUSTOM_TIMES( "Net.Priority_Low_Latency_b", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); } } void HttpNetworkTransaction::LogTransactionMetrics() const { base::TimeDelta duration = base::Time::Now() - response_.request_time; if (60 < duration.InMinutes()) return; base::TimeDelta total_duration = base::Time::Now() - start_time_; UMA_HISTOGRAM_CUSTOM_TIMES("Net.Transaction_Latency_b", duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); UMA_HISTOGRAM_CUSTOM_TIMES("Net.Transaction_Latency_Total", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); if (!stream_->IsConnectionReused()) { UMA_HISTOGRAM_CUSTOM_TIMES( "Net.Transaction_Latency_Total_New_Connection", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); } } int HttpNetworkTransaction::HandleCertificateRequest(int error) { // There are two paths through which the server can request a certificate // from us. The first is during the initial handshake, the second is // during SSL renegotiation. // // In both cases, we want to close the connection before proceeding. // We do this for two reasons: // First, we don't want to keep the connection to the server hung for a // long time while the user selects a certificate. // Second, even if we did keep the connection open, NSS has a bug where // restarting the handshake for ClientAuth is currently broken. DCHECK_EQ(error, ERR_SSL_CLIENT_AUTH_CERT_NEEDED); if (stream_.get()) { // Since we already have a stream, we're being called as part of SSL // renegotiation. DCHECK(!stream_request_.get()); total_received_bytes_ += stream_->GetTotalReceivedBytes(); stream_->Close(true); stream_.reset(); } // The server is asking for a client certificate during the initial // handshake. stream_request_.reset(); // If the user selected one of the certificates in client_certs or declined // to provide one for this server before, use the past decision // automatically. scoped_refptr<X509Certificate> client_cert; bool found_cached_cert = session_->ssl_client_auth_cache()->Lookup( response_.cert_request_info->host_and_port, &client_cert); if (!found_cached_cert) return error; // Check that the certificate selected is still a certificate the server // is likely to accept, based on the criteria supplied in the // CertificateRequest message. if (client_cert.get()) { const std::vector<std::string>& cert_authorities = response_.cert_request_info->cert_authorities; bool cert_still_valid = cert_authorities.empty() || client_cert->IsIssuedByEncoded(cert_authorities); if (!cert_still_valid) return error; } // TODO(davidben): Add a unit test which covers this path; we need to be // able to send a legitimate certificate and also bypass/clear the // SSL session cache. SSLConfig* ssl_config = response_.cert_request_info->is_proxy ? &proxy_ssl_config_ : &server_ssl_config_; ssl_config->send_client_cert = true; ssl_config->client_cert = client_cert; next_state_ = STATE_CREATE_STREAM; // Reset the other member variables. // Note: this is necessary only with SSL renegotiation. ResetStateForRestart(); return OK; } void HttpNetworkTransaction::HandleClientAuthError(int error) { if (server_ssl_config_.send_client_cert && (error == ERR_SSL_PROTOCOL_ERROR || IsClientCertificateError(error))) { session_->ssl_client_auth_cache()->Remove( HostPortPair::FromURL(request_->url)); } } // TODO(rch): This does not correctly handle errors when an SSL proxy is // being used, as all of the errors are handled as if they were generated // by the endpoint host, request_->url, rather than considering if they were // generated by the SSL proxy. http://crbug.com/69329 int HttpNetworkTransaction::HandleSSLHandshakeError(int error) { DCHECK(request_); HandleClientAuthError(error); bool should_fallback = false; uint16 version_max = server_ssl_config_.version_max; switch (error) { case ERR_SSL_PROTOCOL_ERROR: case ERR_SSL_VERSION_OR_CIPHER_MISMATCH: if (version_max >= SSL_PROTOCOL_VERSION_TLS1 && version_max > server_ssl_config_.version_min) { // This could be a TLS-intolerant server or a server that chose a // cipher suite defined only for higher protocol versions (such as // an SSL 3.0 server that chose a TLS-only cipher suite). Fall // back to the next lower version and retry. // NOTE: if the SSLClientSocket class doesn't support TLS 1.1, // specifying TLS 1.1 in version_max will result in a TLS 1.0 // handshake, so falling back from TLS 1.1 to TLS 1.0 will simply // repeat the TLS 1.0 handshake. To avoid this problem, the default // version_max should match the maximum protocol version supported // by the SSLClientSocket class. version_max--; // Fallback to the lower SSL version. // While SSL 3.0 fallback should be eliminated because of security // reasons, there is a high risk of breaking the servers if this is // done in general. should_fallback = true; } break; case ERR_SSL_BAD_RECORD_MAC_ALERT: if (version_max >= SSL_PROTOCOL_VERSION_TLS1_1 && version_max > server_ssl_config_.version_min) { // Some broken SSL devices negotiate TLS 1.0 when sent a TLS 1.1 or // 1.2 ClientHello, but then return a bad_record_mac alert. See // crbug.com/260358. In order to make the fallback as minimal as // possible, this fallback is only triggered for >= TLS 1.1. version_max--; should_fallback = true; } break; case ERR_SSL_INAPPROPRIATE_FALLBACK: // The server told us that we should not have fallen back. A buggy server // could trigger ERR_SSL_INAPPROPRIATE_FALLBACK with the initial // connection. |fallback_error_code_| is initialised to // ERR_SSL_INAPPROPRIATE_FALLBACK to catch this case. error = fallback_error_code_; break; } if (should_fallback) { net_log_.AddEvent( NetLog::TYPE_SSL_VERSION_FALLBACK, base::Bind(&NetLogSSLVersionFallbackCallback, &request_->url, error, server_ssl_config_.version_max, version_max)); fallback_error_code_ = error; server_ssl_config_.version_max = version_max; server_ssl_config_.version_fallback = true; ResetConnectionAndRequestForResend(); error = OK; } return error; } // This method determines whether it is safe to resend the request after an // IO error. It can only be called in response to request header or body // write errors or response header read errors. It should not be used in // other cases, such as a Connect error. int HttpNetworkTransaction::HandleIOError(int error) { // Because the peer may request renegotiation with client authentication at // any time, check and handle client authentication errors. HandleClientAuthError(error); switch (error) { // If we try to reuse a connection that the server is in the process of // closing, we may end up successfully writing out our request (or a // portion of our request) only to find a connection error when we try to // read from (or finish writing to) the socket. case ERR_CONNECTION_RESET: case ERR_CONNECTION_CLOSED: case ERR_CONNECTION_ABORTED: // There can be a race between the socket pool checking checking whether a // socket is still connected, receiving the FIN, and sending/reading data // on a reused socket. If we receive the FIN between the connectedness // check and writing/reading from the socket, we may first learn the socket // is disconnected when we get a ERR_SOCKET_NOT_CONNECTED. This will most // likely happen when trying to retrieve its IP address. // See http://crbug.com/105824 for more details. case ERR_SOCKET_NOT_CONNECTED: // If a socket is closed on its initial request, HttpStreamParser returns // ERR_EMPTY_RESPONSE. This may still be close/reuse race if the socket was // preconnected but failed to be used before the server timed it out. case ERR_EMPTY_RESPONSE: if (ShouldResendRequest()) { net_log_.AddEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_RESTART_AFTER_ERROR, error); ResetConnectionAndRequestForResend(); error = OK; } break; case ERR_SPDY_PING_FAILED: case ERR_SPDY_SERVER_REFUSED_STREAM: case ERR_QUIC_HANDSHAKE_FAILED: net_log_.AddEventWithNetErrorCode( NetLog::TYPE_HTTP_TRANSACTION_RESTART_AFTER_ERROR, error); ResetConnectionAndRequestForResend(); error = OK; break; } return error; } void HttpNetworkTransaction::ResetStateForRestart() { ResetStateForAuthRestart(); if (stream_) total_received_bytes_ += stream_->GetTotalReceivedBytes(); stream_.reset(); } void HttpNetworkTransaction::ResetStateForAuthRestart() { send_start_time_ = base::TimeTicks(); send_end_time_ = base::TimeTicks(); pending_auth_target_ = HttpAuth::AUTH_NONE; read_buf_ = NULL; read_buf_len_ = 0; headers_valid_ = false; request_headers_.Clear(); response_ = HttpResponseInfo(); establishing_tunnel_ = false; } HttpResponseHeaders* HttpNetworkTransaction::GetResponseHeaders() const { return response_.headers.get(); } bool HttpNetworkTransaction::ShouldResendRequest() const { bool connection_is_proven = stream_->IsConnectionReused(); bool has_received_headers = GetResponseHeaders() != NULL; // NOTE: we resend a request only if we reused a keep-alive connection. // This automatically prevents an infinite resend loop because we'll run // out of the cached keep-alive connections eventually. if (connection_is_proven && !has_received_headers) return true; return false; } void HttpNetworkTransaction::ResetConnectionAndRequestForResend() { if (stream_.get()) { stream_->Close(true); stream_.reset(); } // We need to clear request_headers_ because it contains the real request // headers, but we may need to resend the CONNECT request first to recreate // the SSL tunnel. request_headers_.Clear(); next_state_ = STATE_CREATE_STREAM; // Resend the request. } bool HttpNetworkTransaction::ShouldApplyProxyAuth() const { return !is_https_request() && (proxy_info_.is_https() || proxy_info_.is_http()); } bool HttpNetworkTransaction::ShouldApplyServerAuth() const { return !(request_->load_flags & LOAD_DO_NOT_SEND_AUTH_DATA); } int HttpNetworkTransaction::HandleAuthChallenge() { scoped_refptr<HttpResponseHeaders> headers(GetResponseHeaders()); DCHECK(headers.get()); int status = headers->response_code(); if (status != HTTP_UNAUTHORIZED && status != HTTP_PROXY_AUTHENTICATION_REQUIRED) return OK; HttpAuth::Target target = status == HTTP_PROXY_AUTHENTICATION_REQUIRED ? HttpAuth::AUTH_PROXY : HttpAuth::AUTH_SERVER; if (target == HttpAuth::AUTH_PROXY && proxy_info_.is_direct()) return ERR_UNEXPECTED_PROXY_AUTH; // This case can trigger when an HTTPS server responds with a "Proxy // authentication required" status code through a non-authenticating // proxy. if (!auth_controllers_[target].get()) return ERR_UNEXPECTED_PROXY_AUTH; int rv = auth_controllers_[target]->HandleAuthChallenge( headers, (request_->load_flags & LOAD_DO_NOT_SEND_AUTH_DATA) != 0, false, net_log_); if (auth_controllers_[target]->HaveAuthHandler()) pending_auth_target_ = target; scoped_refptr<AuthChallengeInfo> auth_info = auth_controllers_[target]->auth_info(); if (auth_info.get()) response_.auth_challenge = auth_info; return rv; } bool HttpNetworkTransaction::HaveAuth(HttpAuth::Target target) const { return auth_controllers_[target].get() && auth_controllers_[target]->HaveAuth(); } GURL HttpNetworkTransaction::AuthURL(HttpAuth::Target target) const { switch (target) { case HttpAuth::AUTH_PROXY: { if (!proxy_info_.proxy_server().is_valid() || proxy_info_.proxy_server().is_direct()) { return GURL(); // There is no proxy server. } const char* scheme = proxy_info_.is_https() ? "https://" : "http://"; return GURL(scheme + proxy_info_.proxy_server().host_port_pair().ToString()); } case HttpAuth::AUTH_SERVER: return request_->url; default: return GURL(); } } bool HttpNetworkTransaction::ForWebSocketHandshake() const { return websocket_handshake_stream_base_create_helper_ && request_->url.SchemeIsWSOrWSS(); } #define STATE_CASE(s) \ case s: \ description = base::StringPrintf("%s (0x%08X)", #s, s); \ break std::string HttpNetworkTransaction::DescribeState(State state) { std::string description; switch (state) { STATE_CASE(STATE_NOTIFY_BEFORE_CREATE_STREAM); STATE_CASE(STATE_CREATE_STREAM); STATE_CASE(STATE_CREATE_STREAM_COMPLETE); STATE_CASE(STATE_INIT_REQUEST_BODY); STATE_CASE(STATE_INIT_REQUEST_BODY_COMPLETE); STATE_CASE(STATE_BUILD_REQUEST); STATE_CASE(STATE_BUILD_REQUEST_COMPLETE); STATE_CASE(STATE_SEND_REQUEST); STATE_CASE(STATE_SEND_REQUEST_COMPLETE); STATE_CASE(STATE_READ_HEADERS); STATE_CASE(STATE_READ_HEADERS_COMPLETE); STATE_CASE(STATE_READ_BODY); STATE_CASE(STATE_READ_BODY_COMPLETE); STATE_CASE(STATE_DRAIN_BODY_FOR_AUTH_RESTART); STATE_CASE(STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE); STATE_CASE(STATE_NONE); default: description = base::StringPrintf("Unknown state 0x%08X (%u)", state, state); break; } return description; } #undef STATE_CASE } // namespace net