// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_NETWORK_CHANGE_NOTIFIER_H_ #define NET_BASE_NETWORK_CHANGE_NOTIFIER_H_ #include "base/basictypes.h" #include "base/observer_list_threadsafe.h" #include "base/time/time.h" #include "net/base/net_export.h" class GURL; namespace net { struct DnsConfig; class HistogramWatcher; class NetworkChangeNotifierFactory; class URLRequest; #if defined(OS_LINUX) namespace internal { class AddressTrackerLinux; } #endif // NetworkChangeNotifier monitors the system for network changes, and notifies // registered observers of those events. Observers may register on any thread, // and will be called back on the thread from which they registered. // NetworkChangeNotifiers are threadsafe, though they must be created and // destroyed on the same thread. class NET_EXPORT NetworkChangeNotifier { public: // This is a superset of the connection types in the NetInfo v3 specification: // http://w3c.github.io/netinfo/. enum ConnectionType { CONNECTION_UNKNOWN = 0, // A connection exists, but its type is unknown. // Also used as a default value. CONNECTION_ETHERNET = 1, CONNECTION_WIFI = 2, CONNECTION_2G = 3, CONNECTION_3G = 4, CONNECTION_4G = 5, CONNECTION_NONE = 6, // No connection. CONNECTION_BLUETOOTH = 7, CONNECTION_LAST = CONNECTION_BLUETOOTH }; class NET_EXPORT IPAddressObserver { public: // Will be called when the IP address of the primary interface changes. // This includes when the primary interface itself changes. virtual void OnIPAddressChanged() = 0; protected: IPAddressObserver() {} virtual ~IPAddressObserver() {} private: DISALLOW_COPY_AND_ASSIGN(IPAddressObserver); }; class NET_EXPORT ConnectionTypeObserver { public: // Will be called when the connection type of the system has changed. // See NetworkChangeNotifier::GetConnectionType() for important caveats // about the unreliability of using this signal to infer the ability to // reach remote sites. virtual void OnConnectionTypeChanged(ConnectionType type) = 0; protected: ConnectionTypeObserver() {} virtual ~ConnectionTypeObserver() {} private: DISALLOW_COPY_AND_ASSIGN(ConnectionTypeObserver); }; class NET_EXPORT DNSObserver { public: // Will be called when the DNS settings of the system may have changed. // Use GetDnsConfig to obtain the current settings. virtual void OnDNSChanged() = 0; protected: DNSObserver() {} virtual ~DNSObserver() {} private: DISALLOW_COPY_AND_ASSIGN(DNSObserver); }; class NET_EXPORT NetworkChangeObserver { public: // OnNetworkChanged will be called when a change occurs to the host // computer's hardware or software that affects the route network packets // take to any network server. Some examples: // 1. A network connection becoming available or going away. For example // plugging or unplugging an Ethernet cable, WiFi or cellular modem // connecting or disconnecting from a network, or a VPN tunnel being // established or taken down. // 2. An active network connection's IP address changes. // 3. A change to the local IP routing tables. // The signal shall only be produced when the change is complete. For // example if a new network connection has become available, only give the // signal once we think the O/S has finished establishing the connection // (i.e. DHCP is done) to the point where the new connection is usable. // The signal shall not be produced spuriously as it will be triggering some // expensive operations, like socket pools closing all connections and // sockets and then re-establishing them. // |type| indicates the type of the active primary network connection after // the change. Observers performing "constructive" activities like trying // to establish a connection to a server should only do so when // |type != CONNECTION_NONE|. Observers performing "destructive" activities // like resetting already established server connections should only do so // when |type == CONNECTION_NONE|. OnNetworkChanged will always be called // with CONNECTION_NONE immediately prior to being called with an online // state; this is done to make sure that destructive actions take place // prior to constructive actions. virtual void OnNetworkChanged(ConnectionType type) = 0; protected: NetworkChangeObserver() {} virtual ~NetworkChangeObserver() {} private: DISALLOW_COPY_AND_ASSIGN(NetworkChangeObserver); }; virtual ~NetworkChangeNotifier(); // See the description of NetworkChangeNotifier::GetConnectionType(). // Implementations must be thread-safe. Implementations must also be // cheap as this could be called (repeatedly) from the network thread. virtual ConnectionType GetCurrentConnectionType() const = 0; // Replaces the default class factory instance of NetworkChangeNotifier class. // The method will take over the ownership of |factory| object. static void SetFactory(NetworkChangeNotifierFactory* factory); // Creates the process-wide, platform-specific NetworkChangeNotifier. The // caller owns the returned pointer. You may call this on any thread. You // may also avoid creating this entirely (in which case nothing will be // monitored), but if you do create it, you must do so before any other // threads try to access the API below, and it must outlive all other threads // which might try to use it. static NetworkChangeNotifier* Create(); // Returns the connection type. // A return value of |CONNECTION_NONE| is a pretty strong indicator that the // user won't be able to connect to remote sites. However, another return // value doesn't imply that the user will be able to connect to remote sites; // even if some link is up, it is uncertain whether a particular connection // attempt to a particular remote site will be successful. // The returned value only describes the connection currently used by the // device, and does not take into account other machines on the network. For // example, if the device is connected using Wifi to a 3G gateway to access // the internet, the connection type is CONNECTION_WIFI. static ConnectionType GetConnectionType(); // Retrieve the last read DnsConfig. This could be expensive if the system has // a large HOSTS file. static void GetDnsConfig(DnsConfig* config); #if defined(OS_LINUX) // Returns the AddressTrackerLinux if present. static const internal::AddressTrackerLinux* GetAddressTracker(); #endif // Convenience method to determine if the user is offline. // Returns true if there is currently no internet connection. // // A return value of |true| is a pretty strong indicator that the user // won't be able to connect to remote sites. However, a return value of // |false| is inconclusive; even if some link is up, it is uncertain // whether a particular connection attempt to a particular remote site // will be successfully. static bool IsOffline(); // Returns true if |type| is a cellular connection. // Returns false if |type| is CONNECTION_UNKNOWN, and thus, depending on the // implementation of GetConnectionType(), it is possible that // IsConnectionCellular(GetConnectionType()) returns false even if the // current connection is cellular. static bool IsConnectionCellular(ConnectionType type); // Like Create(), but for use in tests. The mock object doesn't monitor any // events, it merely rebroadcasts notifications when requested. static NetworkChangeNotifier* CreateMock(); // Registers |observer| to receive notifications of network changes. The // thread on which this is called is the thread on which |observer| will be // called back with notifications. This is safe to call if Create() has not // been called (as long as it doesn't race the Create() call on another // thread), in which case it will simply do nothing. static void AddIPAddressObserver(IPAddressObserver* observer); static void AddConnectionTypeObserver(ConnectionTypeObserver* observer); static void AddDNSObserver(DNSObserver* observer); static void AddNetworkChangeObserver(NetworkChangeObserver* observer); // Unregisters |observer| from receiving notifications. This must be called // on the same thread on which AddObserver() was called. Like AddObserver(), // this is safe to call if Create() has not been called (as long as it doesn't // race the Create() call on another thread), in which case it will simply do // nothing. Technically, it's also safe to call after the notifier object has // been destroyed, if the call doesn't race the notifier's destruction, but // there's no reason to use the API in this risky way, so don't do it. static void RemoveIPAddressObserver(IPAddressObserver* observer); static void RemoveConnectionTypeObserver(ConnectionTypeObserver* observer); static void RemoveDNSObserver(DNSObserver* observer); static void RemoveNetworkChangeObserver(NetworkChangeObserver* observer); // Allow unit tests to trigger notifications. static void NotifyObserversOfIPAddressChangeForTests() { NotifyObserversOfIPAddressChange(); } // Return a string equivalent to |type|. static const char* ConnectionTypeToString(ConnectionType type); // Let the NetworkChangeNotifier know we received some data. // This is used for producing histogram data about the accuracy of // the NetworkChangenotifier's online detection and rough network // connection measurements. static void NotifyDataReceived(const URLRequest& request, int bytes_read); // Register the Observer callbacks for producing histogram data. This // should be called from the network thread to avoid race conditions. // ShutdownHistogramWatcher() must be called prior to NetworkChangeNotifier // destruction. static void InitHistogramWatcher(); // Unregister the Observer callbacks for producing histogram data. This // should be called from the network thread to avoid race conditions. static void ShutdownHistogramWatcher(); // Log the |NCN.NetworkOperatorMCCMNC| histogram. static void LogOperatorCodeHistogram(ConnectionType type); // Allows a second NetworkChangeNotifier to be created for unit testing, so // the test suite can create a MockNetworkChangeNotifier, but platform // specific NetworkChangeNotifiers can also be created for testing. To use, // create an DisableForTest object, and then create the new // NetworkChangeNotifier object. The NetworkChangeNotifier must be // destroyed before the DisableForTest object, as its destruction will restore // the original NetworkChangeNotifier. class NET_EXPORT DisableForTest { public: DisableForTest(); ~DisableForTest(); private: // The original NetworkChangeNotifier to be restored on destruction. NetworkChangeNotifier* network_change_notifier_; }; protected: // NetworkChanged signal is calculated from the IPAddressChanged and // ConnectionTypeChanged signals. Delay parameters control how long to delay // producing NetworkChanged signal after particular input signals so as to // combine duplicates. In other words if an input signal is repeated within // the corresponding delay period, only one resulting NetworkChange signal is // produced. struct NET_EXPORT NetworkChangeCalculatorParams { NetworkChangeCalculatorParams(); // Controls delay after OnIPAddressChanged when transitioning from an // offline state. base::TimeDelta ip_address_offline_delay_; // Controls delay after OnIPAddressChanged when transitioning from an // online state. base::TimeDelta ip_address_online_delay_; // Controls delay after OnConnectionTypeChanged when transitioning from an // offline state. base::TimeDelta connection_type_offline_delay_; // Controls delay after OnConnectionTypeChanged when transitioning from an // online state. base::TimeDelta connection_type_online_delay_; }; explicit NetworkChangeNotifier( const NetworkChangeCalculatorParams& params = NetworkChangeCalculatorParams()); #if defined(OS_LINUX) // Returns the AddressTrackerLinux if present. // TODO(szym): Retrieve AddressMap from NetworkState. http://crbug.com/144212 virtual const internal::AddressTrackerLinux* GetAddressTrackerInternal() const; #endif // Broadcasts a notification to all registered observers. Note that this // happens asynchronously, even for observers on the current thread, even in // tests. static void NotifyObserversOfIPAddressChange(); static void NotifyObserversOfConnectionTypeChange(); static void NotifyObserversOfDNSChange(); static void NotifyObserversOfNetworkChange(ConnectionType type); // Stores |config| in NetworkState and notifies observers. static void SetDnsConfig(const DnsConfig& config); private: friend class HostResolverImplDnsTest; friend class NetworkChangeNotifierAndroidTest; friend class NetworkChangeNotifierLinuxTest; friend class NetworkChangeNotifierWinTest; class NetworkState; class NetworkChangeCalculator; const scoped_refptr<ObserverListThreadSafe<IPAddressObserver> > ip_address_observer_list_; const scoped_refptr<ObserverListThreadSafe<ConnectionTypeObserver> > connection_type_observer_list_; const scoped_refptr<ObserverListThreadSafe<DNSObserver> > resolver_state_observer_list_; const scoped_refptr<ObserverListThreadSafe<NetworkChangeObserver> > network_change_observer_list_; // The current network state. Hosts DnsConfig, exposed via GetDnsConfig. scoped_ptr<NetworkState> network_state_; // A little-piggy-back observer that simply logs UMA histogram data. scoped_ptr<HistogramWatcher> histogram_watcher_; // Computes NetworkChange signal from IPAddress and ConnectionType signals. scoped_ptr<NetworkChangeCalculator> network_change_calculator_; DISALLOW_COPY_AND_ASSIGN(NetworkChangeNotifier); }; } // namespace net #endif // NET_BASE_NETWORK_CHANGE_NOTIFIER_H_