// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ #include <vector> #include "base/basictypes.h" #include "media/base/bitstream_buffer.h" #include "media/base/video_decoder_config.h" #include "media/video/picture.h" #include "ui/gfx/size.h" namespace media { // Video decoder interface. // This interface is extended by the various components that ultimately // implement the backend of PPB_VideoDecode_Dev. class MEDIA_EXPORT VideoDecodeAccelerator { public: // Enumeration of potential errors generated by the API. // Note: Keep these in sync with PP_VideoDecodeError_Dev. Also do not // rearrange, reuse or remove values as they are used for gathering UMA // statistics. enum Error { // An operation was attempted during an incompatible decoder state. ILLEGAL_STATE = 1, // Invalid argument was passed to an API method. INVALID_ARGUMENT, // Encoded input is unreadable. UNREADABLE_INPUT, // A failure occurred at the browser layer or one of its dependencies. // Examples of such failures include GPU hardware failures, GPU driver // failures, GPU library failures, browser programming errors, and so on. PLATFORM_FAILURE, // Largest used enum. This should be adjusted when new errors are added. LARGEST_ERROR_ENUM, }; // Interface for collaborating with picture interface to provide memory for // output picture and blitting them. These callbacks will not be made unless // Initialize() has returned successfully. // This interface is extended by the various layers that relay messages back // to the plugin, through the PPP_VideoDecode_Dev interface the plugin // implements. class MEDIA_EXPORT Client { public: // Callback to tell client how many and what size of buffers to provide. virtual void ProvidePictureBuffers(uint32 requested_num_of_buffers, const gfx::Size& dimensions, uint32 texture_target) = 0; // Callback to dismiss picture buffer that was assigned earlier. virtual void DismissPictureBuffer(int32 picture_buffer_id) = 0; // Callback to deliver decoded pictures ready to be displayed. virtual void PictureReady(const Picture& picture) = 0; // Callback to notify that decoded has decoded the end of the current // bitstream buffer. virtual void NotifyEndOfBitstreamBuffer(int32 bitstream_buffer_id) = 0; // Flush completion callback. virtual void NotifyFlushDone() = 0; // Reset completion callback. virtual void NotifyResetDone() = 0; // Callback to notify about decoding errors. Note that errors in // Initialize() will not be reported here, but will instead be indicated by // a false return value there. virtual void NotifyError(Error error) = 0; protected: virtual ~Client() {} }; // Video decoder functions. // Initializes the video decoder with specific configuration. Called once per // decoder construction. This call is synchronous and returns true iff // initialization is successful. // Parameters: // |profile| is the video stream's format profile. // |client| is the client of this video decoder. The provided pointer must // be valid until Destroy() is called. virtual bool Initialize(VideoCodecProfile profile, Client* client) = 0; // Decodes given bitstream buffer that contains at most one frame. Once // decoder is done with processing |bitstream_buffer| it will call // NotifyEndOfBitstreamBuffer() with the bitstream buffer id. // Parameters: // |bitstream_buffer| is the input bitstream that is sent for decoding. virtual void Decode(const BitstreamBuffer& bitstream_buffer) = 0; // Assigns a set of texture-backed picture buffers to the video decoder. // // Ownership of each picture buffer remains with the client, but the client // is not allowed to deallocate the buffer before the DismissPictureBuffer // callback has been initiated for a given buffer. // // Parameters: // |buffers| contains the allocated picture buffers for the output. virtual void AssignPictureBuffers( const std::vector<PictureBuffer>& buffers) = 0; // Sends picture buffers to be reused by the decoder. This needs to be called // for each buffer that has been processed so that decoder may know onto which // picture buffers it can write the output to. // // Parameters: // |picture_buffer_id| id of the picture buffer that is to be reused. virtual void ReusePictureBuffer(int32 picture_buffer_id) = 0; // Flushes the decoder: all pending inputs will be decoded and pictures handed // back to the client, followed by NotifyFlushDone() being called on the // client. Can be used to implement "end of stream" notification. virtual void Flush() = 0; // Resets the decoder: all pending inputs are dropped immediately and the // decoder returned to a state ready for further Decode()s, followed by // NotifyResetDone() being called on the client. Can be used to implement // "seek". virtual void Reset() = 0; // Destroys the decoder: all pending inputs are dropped immediately and the // component is freed. This call may asynchornously free system resources, // but its client-visible effects are synchronous. After this method returns // no more callbacks will be made on the client. Deletes |this| // unconditionally, so make sure to drop all pointers to it! virtual void Destroy() = 0; // GPU PROCESS ONLY. Implementations of this interface in the // content/common/gpu/media should implement this, and implementations in // other processes should not override the default implementation. // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO // thread. Otherwise they will run on the GPU child thread. The purpose of // running Decode on the IO thread is to reduce decode latency. Note Decode // should return as soon as possible and not block on the IO thread. Also, // PictureReady should be run on the child thread if a picture is delivered // the first time so it can be cleared. virtual bool CanDecodeOnIOThread(); protected: // Do not delete directly; use Destroy() or own it with a scoped_ptr, which // will Destroy() it properly by default. virtual ~VideoDecodeAccelerator(); }; } // namespace media namespace base { template <class T> struct DefaultDeleter; // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always // uses "Destroy()" instead of trying to use the destructor. template <> struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> { public: void operator()(void* video_decode_accelerator) const; }; } // namespace base #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_