// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_AUDIO_BUFFER_CONVERTER #define MEDIA_BASE_AUDIO_BUFFER_CONVERTER #include <deque> #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "media/audio/audio_parameters.h" #include "media/base/audio_converter.h" #include "media/base/audio_timestamp_helper.h" #include "media/base/media_export.h" namespace media { class AudioBuffer; class AudioBus; // Takes AudioBuffers in any format and uses an AudioConverter to convert them // to a common format (usually the hardware output format). class MEDIA_EXPORT AudioBufferConverter : public AudioConverter::InputCallback { public: explicit AudioBufferConverter(const AudioParameters& output_params); virtual ~AudioBufferConverter(); void AddInput(const scoped_refptr<AudioBuffer>& buffer); // Is an output buffer available via GetNextBuffer()? bool HasNextBuffer(); // This should only be called this is HasNextBuffer() returns true. scoped_refptr<AudioBuffer> GetNextBuffer(); // Reset internal state. void Reset(); // Reset internal timestamp state. Upon the next AddInput() call, our base // timestamp will be set to match the input buffer. void ResetTimestampState(); int input_buffer_size_for_testing() const { return input_params_.frames_per_buffer(); } int input_frames_left_for_testing() const { return input_frames_; } private: // Callback to provide data to the AudioConverter virtual double ProvideInput(AudioBus* audio_bus, base::TimeDelta buffer_delay) OVERRIDE; // Reset the converter in response to a configuration change. void ResetConverter(const scoped_refptr<AudioBuffer>& input_buffer); // Perform conversion if we have enough data. void ConvertIfPossible(); // Flush remaining output void Flush(); // The output parameters. AudioParameters output_params_; // The current input parameters (we cache these to detect configuration // changes, so we know when to reset the AudioConverter). AudioParameters input_params_; typedef std::deque<scoped_refptr<AudioBuffer> > BufferQueue; // Queued up inputs (there will never be all that much data stored here, as // soon as there's enough here to produce an output buffer we will do so). BufferQueue queued_inputs_; // Offset into the front element of |queued_inputs_|. A ProvideInput() call // doesn't necessarily always consume an entire buffer. int last_input_buffer_offset_; // Buffer of output frames, to be returned by GetNextBuffer(). BufferQueue queued_outputs_; // How many frames of input we have in |queued_inputs_|. int input_frames_; // Input frames in the AudioConverter's internal buffers. double buffered_input_frames_; // Ratio of sample rates, in/out. double io_sample_rate_ratio_; // Computes timestamps in terms of the output sample rate. AudioTimestampHelper timestamp_helper_; // Are we flushing everything, without regard for providing AudioConverter // full AudioBuses in ProvideInput()? bool is_flushing_; // The AudioConverter which does the real work here. scoped_ptr<AudioConverter> audio_converter_; }; } // namespace media #endif // MEDIA_BASE_AUDIO_BUFFER_CONVERTER