// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #define MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_ #include <CoreAudio/AudioHardware.h> #include <list> #include <string> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "media/audio/audio_manager_base.h" #include "media/audio/mac/audio_device_listener_mac.h" namespace media { // Mac OS X implementation of the AudioManager singleton. This class is internal // to the audio output and only internal users can call methods not exposed by // the AudioManager class. class MEDIA_EXPORT AudioManagerMac : public AudioManagerBase { public: AudioManagerMac(AudioLogFactory* audio_log_factory); // Implementation of AudioManager. virtual bool HasAudioOutputDevices() OVERRIDE; virtual bool HasAudioInputDevices() OVERRIDE; virtual void GetAudioInputDeviceNames( AudioDeviceNames* device_names) OVERRIDE; virtual void GetAudioOutputDeviceNames( AudioDeviceNames* device_names) OVERRIDE; virtual AudioParameters GetInputStreamParameters( const std::string& device_id) OVERRIDE; virtual std::string GetAssociatedOutputDeviceID( const std::string& input_device_id) OVERRIDE; // Implementation of AudioManagerBase. virtual AudioOutputStream* MakeLinearOutputStream( const AudioParameters& params) OVERRIDE; virtual AudioOutputStream* MakeLowLatencyOutputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; virtual AudioInputStream* MakeLinearInputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; virtual AudioInputStream* MakeLowLatencyInputStream( const AudioParameters& params, const std::string& device_id) OVERRIDE; virtual std::string GetDefaultOutputDeviceID() OVERRIDE; // Used to track destruction of input and output streams. virtual void ReleaseOutputStream(AudioOutputStream* stream) OVERRIDE; virtual void ReleaseInputStream(AudioInputStream* stream) OVERRIDE; static bool GetDefaultInputDevice(AudioDeviceID* device); static bool GetDefaultOutputDevice(AudioDeviceID* device); static bool GetDefaultDevice(AudioDeviceID* device, bool input); static bool GetDefaultOutputChannels(int* channels); static bool GetDeviceChannels(AudioDeviceID device, AudioObjectPropertyScope scope, int* channels); static int HardwareSampleRateForDevice(AudioDeviceID device_id); static int HardwareSampleRate(); // OSX has issues with starting streams as the sytem goes into suspend and // immediately after it wakes up from resume. See http://crbug.com/160920. // As a workaround we delay Start() when it occurs after suspend and for a // small amount of time after resume. // // Streams should consult ShouldDeferStreamStart() and if true check the value // again after |kStartDelayInSecsForPowerEvents| has elapsed. If false, the // stream may be started immediately. enum { kStartDelayInSecsForPowerEvents = 1 }; bool ShouldDeferStreamStart(); protected: virtual ~AudioManagerMac(); virtual AudioParameters GetPreferredOutputStreamParameters( const std::string& output_device_id, const AudioParameters& input_params) OVERRIDE; private: void InitializeOnAudioThread(); void ShutdownOnAudioThread(); int ChooseBufferSize(int output_sample_rate); // Notify streams of a device change if the default output device or its // sample rate has changed, otherwise does nothing. void HandleDeviceChanges(); scoped_ptr<AudioDeviceListenerMac> output_device_listener_; // Track the output sample-rate and the default output device // so we can intelligently handle device notifications only when necessary. int current_sample_rate_; AudioDeviceID current_output_device_; // Helper class which monitors power events to determine if output streams // should defer Start() calls. Required to workaround an OSX bug. See // http://crbug.com/160920 for more details. class AudioPowerObserver; scoped_ptr<AudioPowerObserver> power_observer_; // Tracks all constructed input and output streams so they can be stopped at // shutdown. See ShutdownOnAudioThread() for more details. std::list<AudioInputStream*> input_streams_; std::list<AudioOutputStream*> output_streams_; DISALLOW_COPY_AND_ASSIGN(AudioManagerMac); }; } // namespace media #endif // MEDIA_AUDIO_MAC_AUDIO_MANAGER_MAC_H_