// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <vector>

#include "base/at_exit.h"
#include "base/memory/shared_memory.h"
#include "base/message_loop/message_loop.h"
#include "base/process/process_handle.h"
#include "base/sync_socket.h"
#include "base/test/test_timeouts.h"
#include "media/audio/audio_output_device.h"
#include "media/audio/sample_rates.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gmock_mutant.h"
#include "testing/gtest/include/gtest/gtest.h"

using base::CancelableSyncSocket;
using base::SharedMemory;
using base::SyncSocket;
using testing::_;
using testing::DoAll;
using testing::Invoke;
using testing::Return;
using testing::WithArgs;
using testing::StrictMock;
using testing::Values;

namespace media {

namespace {

class MockRenderCallback : public AudioRendererSink::RenderCallback {
 public:
  MockRenderCallback() {}
  virtual ~MockRenderCallback() {}

  MOCK_METHOD2(Render, int(AudioBus* dest, int audio_delay_milliseconds));
  MOCK_METHOD0(OnRenderError, void());
};

class MockAudioOutputIPC : public AudioOutputIPC {
 public:
  MockAudioOutputIPC() {}
  virtual ~MockAudioOutputIPC() {}

  MOCK_METHOD3(CreateStream, void(AudioOutputIPCDelegate* delegate,
                                  const AudioParameters& params,
                                  int session_id));
  MOCK_METHOD0(PlayStream, void());
  MOCK_METHOD0(PauseStream, void());
  MOCK_METHOD0(CloseStream, void());
  MOCK_METHOD1(SetVolume, void(double volume));
};

// Creates a copy of a SyncSocket handle that we can give to AudioOutputDevice.
// On Windows this means duplicating the pipe handle so that AudioOutputDevice
// can call CloseHandle() (since ownership has been transferred), but on other
// platforms, we just copy the same socket handle since AudioOutputDevice on
// those platforms won't actually own the socket (FileDescriptor.auto_close is
// false).
bool DuplicateSocketHandle(SyncSocket::Handle socket_handle,
                           SyncSocket::Handle* copy) {
#if defined(OS_WIN)
  HANDLE process = GetCurrentProcess();
  ::DuplicateHandle(process, socket_handle, process, copy,
                    0, FALSE, DUPLICATE_SAME_ACCESS);
  return *copy != NULL;
#else
  *copy = socket_handle;
  return *copy != -1;
#endif
}

ACTION_P2(SendPendingBytes, socket, pending_bytes) {
  socket->Send(&pending_bytes, sizeof(pending_bytes));
}

// Used to terminate a loop from a different thread than the loop belongs to.
// |loop| should be a MessageLoopProxy.
ACTION_P(QuitLoop, loop) {
  loop->PostTask(FROM_HERE, base::MessageLoop::QuitClosure());
}

}  // namespace.

class AudioOutputDeviceTest
    : public testing::Test,
      public testing::WithParamInterface<bool> {
 public:
  AudioOutputDeviceTest();
  ~AudioOutputDeviceTest();

  void StartAudioDevice();
  void CreateStream();
  void ExpectRenderCallback();
  void WaitUntilRenderCallback();
  void StopAudioDevice();

 protected:
  // Used to clean up TLS pointers that the test(s) will initialize.
  // Must remain the first member of this class.
  base::ShadowingAtExitManager at_exit_manager_;
  base::MessageLoopForIO io_loop_;
  AudioParameters default_audio_parameters_;
  StrictMock<MockRenderCallback> callback_;
  MockAudioOutputIPC* audio_output_ipc_;  // owned by audio_device_
  scoped_refptr<AudioOutputDevice> audio_device_;

 private:
  int CalculateMemorySize();

  SharedMemory shared_memory_;
  CancelableSyncSocket browser_socket_;
  CancelableSyncSocket renderer_socket_;

  DISALLOW_COPY_AND_ASSIGN(AudioOutputDeviceTest);
};

int AudioOutputDeviceTest::CalculateMemorySize() {
  // Calculate output memory size.
 return AudioBus::CalculateMemorySize(default_audio_parameters_);
}

AudioOutputDeviceTest::AudioOutputDeviceTest() {
  default_audio_parameters_.Reset(
      AudioParameters::AUDIO_PCM_LINEAR,
      CHANNEL_LAYOUT_STEREO, 2, 0, 48000, 16, 1024);

  audio_output_ipc_ = new MockAudioOutputIPC();
  audio_device_ = new AudioOutputDevice(
      scoped_ptr<AudioOutputIPC>(audio_output_ipc_),
      io_loop_.message_loop_proxy());

  audio_device_->Initialize(default_audio_parameters_,
                            &callback_);

  io_loop_.RunUntilIdle();
}

AudioOutputDeviceTest::~AudioOutputDeviceTest() {
  audio_device_ = NULL;
}

void AudioOutputDeviceTest::StartAudioDevice() {
  audio_device_->Start();

  EXPECT_CALL(*audio_output_ipc_, CreateStream(audio_device_.get(), _, 0));

  io_loop_.RunUntilIdle();
}

void AudioOutputDeviceTest::CreateStream() {
  const int kMemorySize = CalculateMemorySize();

  ASSERT_TRUE(shared_memory_.CreateAndMapAnonymous(kMemorySize));
  memset(shared_memory_.memory(), 0xff, kMemorySize);

  ASSERT_TRUE(CancelableSyncSocket::CreatePair(&browser_socket_,
                                               &renderer_socket_));

  // Create duplicates of the handles we pass to AudioOutputDevice since
  // ownership will be transferred and AudioOutputDevice is responsible for
  // freeing.
  SyncSocket::Handle audio_device_socket = SyncSocket::kInvalidHandle;
  ASSERT_TRUE(DuplicateSocketHandle(renderer_socket_.handle(),
                                    &audio_device_socket));
  base::SharedMemoryHandle duplicated_memory_handle;
  ASSERT_TRUE(shared_memory_.ShareToProcess(base::GetCurrentProcessHandle(),
                                            &duplicated_memory_handle));

  audio_device_->OnStreamCreated(duplicated_memory_handle, audio_device_socket,
                                 kMemorySize);
  io_loop_.RunUntilIdle();
}

void AudioOutputDeviceTest::ExpectRenderCallback() {
  // We should get a 'play' notification when we call OnStreamCreated().
  // Respond by asking for some audio data.  This should ask our callback
  // to provide some audio data that AudioOutputDevice then writes into the
  // shared memory section.
  const int kMemorySize = CalculateMemorySize();

  EXPECT_CALL(*audio_output_ipc_, PlayStream())
      .WillOnce(SendPendingBytes(&browser_socket_, kMemorySize));

  // We expect calls to our audio renderer callback, which returns the number
  // of frames written to the memory section.
  // Here's the second place where it gets hacky:  There's no way for us to
  // know (without using a sleep loop!) when the AudioOutputDevice has finished
  // writing the interleaved audio data into the shared memory section.
  // So, for the sake of this test, we consider the call to Render a sign
  // of success and quit the loop.
  const int kNumberOfFramesToProcess = 0;
  EXPECT_CALL(callback_, Render(_, _))
      .WillOnce(DoAll(
          QuitLoop(io_loop_.message_loop_proxy()),
          Return(kNumberOfFramesToProcess)));
}

void AudioOutputDeviceTest::WaitUntilRenderCallback() {
  // Don't hang the test if we never get the Render() callback.
  io_loop_.PostDelayedTask(FROM_HERE, base::MessageLoop::QuitClosure(),
                           TestTimeouts::action_timeout());
  io_loop_.Run();
}

void AudioOutputDeviceTest::StopAudioDevice() {
  audio_device_->Stop();

  EXPECT_CALL(*audio_output_ipc_, CloseStream());

  io_loop_.RunUntilIdle();
}

TEST_P(AudioOutputDeviceTest, Initialize) {
  // Tests that the object can be constructed, initialized and destructed
  // without having ever been started/stopped.
}

// Calls Start() followed by an immediate Stop() and check for the basic message
// filter messages being sent in that case.
TEST_P(AudioOutputDeviceTest, StartStop) {
  StartAudioDevice();
  StopAudioDevice();
}

// AudioOutputDevice supports multiple start/stop sequences.
TEST_P(AudioOutputDeviceTest, StartStopStartStop) {
  StartAudioDevice();
  StopAudioDevice();
  StartAudioDevice();
  StopAudioDevice();
}

// Simulate receiving OnStreamCreated() prior to processing ShutDownOnIOThread()
// on the IO loop.
TEST_P(AudioOutputDeviceTest, StopBeforeRender) {
  StartAudioDevice();

  // Call Stop() but don't run the IO loop yet.
  audio_device_->Stop();

  // Expect us to shutdown IPC but not to render anything despite the stream
  // getting created.
  EXPECT_CALL(*audio_output_ipc_, CloseStream());
  CreateStream();
}

// Full test with output only.
TEST_P(AudioOutputDeviceTest, CreateStream) {
  StartAudioDevice();
  ExpectRenderCallback();
  CreateStream();
  WaitUntilRenderCallback();
  StopAudioDevice();
}

INSTANTIATE_TEST_CASE_P(Render, AudioOutputDeviceTest, Values(false));

}  // namespace media.