// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_POSIX_H_ #define IPC_IPC_CHANNEL_POSIX_H_ #include "ipc/ipc_channel.h" #include <sys/socket.h> // for CMSG macros #include <queue> #include <set> #include <string> #include <vector> #include "base/message_loop/message_loop.h" #include "base/process/process.h" #include "ipc/file_descriptor_set_posix.h" #include "ipc/ipc_channel_reader.h" #if !defined(OS_MACOSX) // On Linux, the seccomp sandbox makes it very expensive to call // recvmsg() and sendmsg(). The restriction on calling read() and write(), which // are cheap, is that we can't pass file descriptors over them. // // As we cannot anticipate when the sender will provide us with file // descriptors, we have to make the decision about whether we call read() or // recvmsg() before we actually make the call. The easiest option is to // create a dedicated socketpair() for exchanging file descriptors. Any file // descriptors are split out of a message, with the non-file-descriptor payload // going over the normal connection, and the file descriptors being sent // separately over the other channel. When read()ing from a channel, we'll // notice if the message was supposed to have come with file descriptors and // use recvmsg on the other socketpair to retrieve them and combine them // back with the rest of the message. // // Mac can also run in IPC_USES_READWRITE mode if necessary, but at this time // doesn't take a performance hit from recvmsg and sendmsg, so it doesn't // make sense to waste resources on having the separate dedicated socketpair. // It is however useful for debugging between Linux and Mac to be able to turn // this switch 'on' on the Mac as well. // // The HELLO message from the client to the server is always sent using // sendmsg because it will contain the file descriptor that the server // needs to send file descriptors in later messages. #define IPC_USES_READWRITE 1 #endif namespace IPC { class IPC_EXPORT ChannelPosix : public Channel, public internal::ChannelReader, public base::MessageLoopForIO::Watcher { public: ChannelPosix(const IPC::ChannelHandle& channel_handle, Mode mode, Listener* listener); virtual ~ChannelPosix(); // Channel implementation virtual bool Connect() OVERRIDE; virtual void Close() OVERRIDE; virtual bool Send(Message* message) OVERRIDE; virtual base::ProcessId GetPeerPID() const OVERRIDE; virtual int GetClientFileDescriptor() const OVERRIDE; virtual int TakeClientFileDescriptor() OVERRIDE; // Returns true if the channel supports listening for connections. bool AcceptsConnections() const; // Returns true if the channel supports listening for connections and is // currently connected. bool HasAcceptedConnection() const; // Closes any currently connected socket, and returns to a listening state // for more connections. void ResetToAcceptingConnectionState(); // Returns true if the peer process' effective user id can be determined, in // which case the supplied peer_euid is updated with it. bool GetPeerEuid(uid_t* peer_euid) const; void CloseClientFileDescriptor(); static bool IsNamedServerInitialized(const std::string& channel_id); #if defined(OS_LINUX) static void SetGlobalPid(int pid); #endif // OS_LINUX private: bool CreatePipe(const IPC::ChannelHandle& channel_handle); bool ProcessOutgoingMessages(); bool AcceptConnection(); void ClosePipeOnError(); int GetHelloMessageProcId(); void QueueHelloMessage(); void CloseFileDescriptors(Message* msg); void QueueCloseFDMessage(int fd, int hops); // ChannelReader implementation. virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) OVERRIDE; virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE; virtual bool DidEmptyInputBuffers() OVERRIDE; virtual void HandleInternalMessage(const Message& msg) OVERRIDE; #if defined(IPC_USES_READWRITE) // Reads the next message from the fd_pipe_ and appends them to the // input_fds_ queue. Returns false if there was a message receiving error. // True means there was a message and it was processed properly, or there was // no messages. bool ReadFileDescriptorsFromFDPipe(); #endif // Finds the set of file descriptors in the given message. On success, // appends the descriptors to the input_fds_ member and returns true // // Returns false if the message was truncated. In this case, any handles that // were sent will be closed. bool ExtractFileDescriptorsFromMsghdr(msghdr* msg); // Closes all handles in the input_fds_ list and clears the list. This is // used to clean up handles in error conditions to avoid leaking the handles. void ClearInputFDs(); // MessageLoopForIO::Watcher implementation. virtual void OnFileCanReadWithoutBlocking(int fd) OVERRIDE; virtual void OnFileCanWriteWithoutBlocking(int fd) OVERRIDE; Mode mode_; base::ProcessId peer_pid_; // After accepting one client connection on our server socket we want to // stop listening. base::MessageLoopForIO::FileDescriptorWatcher server_listen_connection_watcher_; base::MessageLoopForIO::FileDescriptorWatcher read_watcher_; base::MessageLoopForIO::FileDescriptorWatcher write_watcher_; // Indicates whether we're currently blocked waiting for a write to complete. bool is_blocked_on_write_; bool waiting_connect_; // If sending a message blocks then we use this variable // to keep track of where we are. size_t message_send_bytes_written_; // File descriptor we're listening on for new connections if we listen // for connections. int server_listen_pipe_; // The pipe used for communication. int pipe_; // For a server, the client end of our socketpair() -- the other end of our // pipe_ that is passed to the client. int client_pipe_; mutable base::Lock client_pipe_lock_; // Lock that protects |client_pipe_|. #if defined(IPC_USES_READWRITE) // Linux/BSD use a dedicated socketpair() for passing file descriptors. int fd_pipe_; int remote_fd_pipe_; #endif // The "name" of our pipe. On Windows this is the global identifier for // the pipe. On POSIX it's used as a key in a local map of file descriptors. std::string pipe_name_; // Messages to be sent are queued here. std::queue<Message*> output_queue_; // We assume a worst case: kReadBufferSize bytes of messages, where each // message has no payload and a full complement of descriptors. static const size_t kMaxReadFDs = (Channel::kReadBufferSize / sizeof(IPC::Message::Header)) * FileDescriptorSet::kMaxDescriptorsPerMessage; // Buffer size for file descriptors used for recvmsg. On Mac the CMSG macros // don't seem to be constant so we have to pick a "large enough" value. #if defined(OS_MACOSX) static const size_t kMaxReadFDBuffer = 1024; #else static const size_t kMaxReadFDBuffer = CMSG_SPACE(sizeof(int) * kMaxReadFDs); #endif // Temporary buffer used to receive the file descriptors from recvmsg. // Code that writes into this should immediately read them out and save // them to input_fds_, since this buffer will be re-used anytime we call // recvmsg. char input_cmsg_buf_[kMaxReadFDBuffer]; // File descriptors extracted from messages coming off of the channel. The // handles may span messages and come off different channels from the message // data (in the case of READWRITE), and are processed in FIFO here. // NOTE: The implementation assumes underlying storage here is contiguous, so // don't change to something like std::deque<> without changing the // implementation! std::vector<int> input_fds_; #if defined(OS_MACOSX) // On OSX, sent FDs must not be closed until we get an ack. // Keep track of sent FDs here to make sure the remote is not // trying to bamboozle us. std::set<int> fds_to_close_; #endif // True if we are responsible for unlinking the unix domain socket file. bool must_unlink_; #if defined(OS_LINUX) // If non-zero, overrides the process ID sent in the hello message. static int global_pid_; #endif // OS_LINUX DISALLOW_IMPLICIT_CONSTRUCTORS(ChannelPosix); }; } // namespace IPC #endif // IPC_IPC_CHANNEL_POSIX_H_