// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_RENDERER_MODULE_SYSTEM_H_ #define EXTENSIONS_RENDERER_MODULE_SYSTEM_H_ #include <map> #include <set> #include <string> #include <vector> #include "base/compiler_specific.h" #include "base/memory/linked_ptr.h" #include "base/memory/scoped_ptr.h" #include "extensions/renderer/native_handler.h" #include "extensions/renderer/object_backed_native_handler.h" #include "v8/include/v8.h" namespace extensions { class ScriptContext; // A module system for JS similar to node.js' require() function. // Each module has three variables in the global scope: // - exports, an object returned to dependencies who require() this // module. // - require, a function that takes a module name as an argument and returns // that module's exports object. // - requireNative, a function that takes the name of a registered // NativeHandler and returns an object that contains the functions the // NativeHandler defines. // // Each module in a ModuleSystem is executed at most once and its exports // object cached. // // Note that a ModuleSystem must be used only in conjunction with a single // v8::Context. // TODO(koz): Rename this to JavaScriptModuleSystem. class ModuleSystem : public ObjectBackedNativeHandler { public: class SourceMap { public: virtual ~SourceMap() {} virtual v8::Handle<v8::Value> GetSource(v8::Isolate* isolate, const std::string& name) = 0; virtual bool Contains(const std::string& name) = 0; }; class ExceptionHandler { public: virtual ~ExceptionHandler() {} virtual void HandleUncaughtException(const v8::TryCatch& try_catch) = 0; protected: // Formats |try_catch| as a nice string. std::string CreateExceptionString(const v8::TryCatch& try_catch); }; // Enables native bindings for the duration of its lifetime. class NativesEnabledScope { public: explicit NativesEnabledScope(ModuleSystem* module_system); ~NativesEnabledScope(); private: ModuleSystem* module_system_; DISALLOW_COPY_AND_ASSIGN(NativesEnabledScope); }; // |source_map| is a weak pointer. ModuleSystem(ScriptContext* context, SourceMap* source_map); virtual ~ModuleSystem(); // Require the specified module. This is the equivalent of calling // require('module_name') from the loaded JS files. v8::Handle<v8::Value> Require(const std::string& module_name); void Require(const v8::FunctionCallbackInfo<v8::Value>& args); // Run |code| in the current context with the name |name| used for stack // traces. v8::Handle<v8::Value> RunString(v8::Handle<v8::String> code, v8::Handle<v8::String> name); // Calls the specified method exported by the specified module. This is // equivalent to calling require('module_name').method_name() from JS. v8::Local<v8::Value> CallModuleMethod(const std::string& module_name, const std::string& method_name); v8::Local<v8::Value> CallModuleMethod( const std::string& module_name, const std::string& method_name, std::vector<v8::Handle<v8::Value> >* args); v8::Local<v8::Value> CallModuleMethod(const std::string& module_name, const std::string& method_name, int argc, v8::Handle<v8::Value> argv[]); // Register |native_handler| as a potential target for requireNative(), so // calls to requireNative(|name|) from JS will return a new object created by // |native_handler|. void RegisterNativeHandler(const std::string& name, scoped_ptr<NativeHandler> native_handler); // Causes requireNative(|name|) to look for its module in |source_map_| // instead of using a registered native handler. This can be used in unit // tests to mock out native modules. void OverrideNativeHandlerForTest(const std::string& name); // Executes |code| in the current context with |name| as the filename. void RunString(const std::string& code, const std::string& name); // Make |object|.|field| lazily evaluate to the result of // require(|module_name|)[|module_field|]. // // TODO(kalman): All targets for this method are ObjectBackedNativeHandlers, // move this logic into those classes (in fact, the chrome // object is the only client, only that needs to implement it). void SetLazyField(v8::Handle<v8::Object> object, const std::string& field, const std::string& module_name, const std::string& module_field); void SetLazyField(v8::Handle<v8::Object> object, const std::string& field, const std::string& module_name, const std::string& module_field, v8::AccessorGetterCallback getter); // Make |object|.|field| lazily evaluate to the result of // requireNative(|module_name|)[|module_field|]. // TODO(kalman): Same as above. void SetNativeLazyField(v8::Handle<v8::Object> object, const std::string& field, const std::string& module_name, const std::string& module_field); // Passes exceptions to |handler| rather than console::Fatal. void SetExceptionHandlerForTest(scoped_ptr<ExceptionHandler> handler) { exception_handler_ = handler.Pass(); } protected: friend class ScriptContext; virtual void Invalidate() OVERRIDE; private: typedef std::map<std::string, linked_ptr<NativeHandler> > NativeHandlerMap; // Retrieves the lazily defined field specified by |property|. static void LazyFieldGetter(v8::Local<v8::String> property, const v8::PropertyCallbackInfo<v8::Value>& info); // Retrieves the lazily defined field specified by |property| on a native // object. static void NativeLazyFieldGetter( v8::Local<v8::String> property, const v8::PropertyCallbackInfo<v8::Value>& info); // Called when an exception is thrown but not caught. void HandleException(const v8::TryCatch& try_catch); // Ensure that require_ has been evaluated from require.js. void EnsureRequireLoaded(); void RequireForJs(const v8::FunctionCallbackInfo<v8::Value>& args); v8::Local<v8::Value> RequireForJsInner(v8::Handle<v8::String> module_name); typedef v8::Handle<v8::Value>(ModuleSystem::*RequireFunction)( const std::string&); // Base implementation of a LazyFieldGetter which uses |require_fn| to require // modules. static void LazyFieldGetterInner( v8::Local<v8::String> property, const v8::PropertyCallbackInfo<v8::Value>& info, RequireFunction require_function); // Return the named source file stored in the source map. // |args[0]| - the name of a source file in source_map_. v8::Handle<v8::Value> GetSource(const std::string& module_name); // Return an object that contains the native methods defined by the named // NativeHandler. // |args[0]| - the name of a native handler object. v8::Handle<v8::Value> RequireNativeFromString(const std::string& native_name); void RequireNative(const v8::FunctionCallbackInfo<v8::Value>& args); // Wraps |source| in a (function(require, requireNative, exports) {...}). v8::Handle<v8::String> WrapSource(v8::Handle<v8::String> source); // NativeHandler implementation which returns the private area of an Object. void Private(const v8::FunctionCallbackInfo<v8::Value>& args); // NativeHandler implementation which returns a function wrapper for a // provided function. void CreateFunctionWrapper(const v8::FunctionCallbackInfo<v8::Value>& args); ScriptContext* context_; // A map from module names to the JS source for that module. GetSource() // performs a lookup on this map. SourceMap* source_map_; // A map from native handler names to native handlers. NativeHandlerMap native_handler_map_; // When 0, natives are disabled, otherwise indicates how many callers have // pinned natives as enabled. int natives_enabled_; // Called when an exception is thrown but not caught in JS. Overridable by // tests. scoped_ptr<ExceptionHandler> exception_handler_; std::set<std::string> overridden_native_handlers_; DISALLOW_COPY_AND_ASSIGN(ModuleSystem); }; } // namespace extensions #endif // EXTENSIONS_RENDERER_MODULE_SYSTEM_H_