// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/render_widget.h" #include "base/auto_reset.h" #include "base/bind.h" #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/debug/trace_event_synthetic_delay.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/memory/singleton.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram.h" #include "base/stl_util.h" #include "base/strings/utf_string_conversions.h" #include "build/build_config.h" #include "cc/base/switches.h" #include "cc/debug/benchmark_instrumentation.h" #include "cc/output/output_surface.h" #include "cc/trees/layer_tree_host.h" #include "content/child/npapi/webplugin.h" #include "content/common/gpu/client/context_provider_command_buffer.h" #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" #include "content/common/gpu/gpu_process_launch_causes.h" #include "content/common/input/synthetic_gesture_packet.h" #include "content/common/input/web_input_event_traits.h" #include "content/common/input_messages.h" #include "content/common/swapped_out_messages.h" #include "content/common/view_messages.h" #include "content/public/common/content_switches.h" #include "content/public/common/context_menu_params.h" #include "content/renderer/cursor_utils.h" #include "content/renderer/external_popup_menu.h" #include "content/renderer/gpu/compositor_output_surface.h" #include "content/renderer/gpu/compositor_software_output_device.h" #include "content/renderer/gpu/delegated_compositor_output_surface.h" #include "content/renderer/gpu/mailbox_output_surface.h" #include "content/renderer/gpu/render_widget_compositor.h" #include "content/renderer/ime_event_guard.h" #include "content/renderer/input/input_handler_manager.h" #include "content/renderer/pepper/pepper_plugin_instance_impl.h" #include "content/renderer/render_frame_impl.h" #include "content/renderer/render_frame_proxy.h" #include "content/renderer/render_process.h" #include "content/renderer/render_thread_impl.h" #include "content/renderer/renderer_webkitplatformsupport_impl.h" #include "content/renderer/resizing_mode_selector.h" #include "ipc/ipc_sync_message.h" #include "skia/ext/platform_canvas.h" #include "third_party/WebKit/public/platform/WebCursorInfo.h" #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" #include "third_party/WebKit/public/platform/WebRect.h" #include "third_party/WebKit/public/platform/WebScreenInfo.h" #include "third_party/WebKit/public/platform/WebSize.h" #include "third_party/WebKit/public/platform/WebString.h" #include "third_party/WebKit/public/web/WebDeviceEmulationParams.h" #include "third_party/WebKit/public/web/WebPagePopup.h" #include "third_party/WebKit/public/web/WebPopupMenu.h" #include "third_party/WebKit/public/web/WebPopupMenuInfo.h" #include "third_party/WebKit/public/web/WebRange.h" #include "third_party/skia/include/core/SkShader.h" #include "ui/base/ui_base_switches.h" #include "ui/gfx/frame_time.h" #include "ui/gfx/point_conversions.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/size_conversions.h" #include "ui/gfx/skia_util.h" #include "ui/gl/gl_switches.h" #include "ui/surface/transport_dib.h" #if defined(OS_ANDROID) #include <android/keycodes.h> #include "base/android/sys_utils.h" #include "content/renderer/android/synchronous_compositor_factory.h" #endif #if defined(OS_POSIX) #include "ipc/ipc_channel_posix.h" #include "third_party/skia/include/core/SkMallocPixelRef.h" #include "third_party/skia/include/core/SkPixelRef.h" #endif // defined(OS_POSIX) #include "third_party/WebKit/public/web/WebWidget.h" using blink::WebCompositionUnderline; using blink::WebCursorInfo; using blink::WebDeviceEmulationParams; using blink::WebGestureEvent; using blink::WebInputEvent; using blink::WebKeyboardEvent; using blink::WebMouseEvent; using blink::WebMouseWheelEvent; using blink::WebNavigationPolicy; using blink::WebPagePopup; using blink::WebPopupMenu; using blink::WebPopupMenuInfo; using blink::WebPopupType; using blink::WebRange; using blink::WebRect; using blink::WebScreenInfo; using blink::WebSize; using blink::WebTextDirection; using blink::WebTouchEvent; using blink::WebTouchPoint; using blink::WebVector; using blink::WebWidget; namespace { typedef std::map<std::string, ui::TextInputMode> TextInputModeMap; class TextInputModeMapSingleton { public: static TextInputModeMapSingleton* GetInstance() { return Singleton<TextInputModeMapSingleton>::get(); } TextInputModeMapSingleton() { map_["verbatim"] = ui::TEXT_INPUT_MODE_VERBATIM; map_["latin"] = ui::TEXT_INPUT_MODE_LATIN; map_["latin-name"] = ui::TEXT_INPUT_MODE_LATIN_NAME; map_["latin-prose"] = ui::TEXT_INPUT_MODE_LATIN_PROSE; map_["full-width-latin"] = ui::TEXT_INPUT_MODE_FULL_WIDTH_LATIN; map_["kana"] = ui::TEXT_INPUT_MODE_KANA; map_["katakana"] = ui::TEXT_INPUT_MODE_KATAKANA; map_["numeric"] = ui::TEXT_INPUT_MODE_NUMERIC; map_["tel"] = ui::TEXT_INPUT_MODE_TEL; map_["email"] = ui::TEXT_INPUT_MODE_EMAIL; map_["url"] = ui::TEXT_INPUT_MODE_URL; } const TextInputModeMap& map() const { return map_; } private: TextInputModeMap map_; friend struct DefaultSingletonTraits<TextInputModeMapSingleton>; DISALLOW_COPY_AND_ASSIGN(TextInputModeMapSingleton); }; ui::TextInputMode ConvertInputMode(const blink::WebString& input_mode) { static TextInputModeMapSingleton* singleton = TextInputModeMapSingleton::GetInstance(); TextInputModeMap::const_iterator it = singleton->map().find(input_mode.utf8()); if (it == singleton->map().end()) return ui::TEXT_INPUT_MODE_DEFAULT; return it->second; } // TODO(brianderson): Replace the hard-coded threshold with a fraction of // the BeginMainFrame interval. // 4166us will allow 1/4 of a 60Hz interval or 1/2 of a 120Hz interval to // be spent in input hanlders before input starts getting throttled. const int kInputHandlingTimeThrottlingThresholdMicroseconds = 4166; } // namespace namespace content { // RenderWidget::ScreenMetricsEmulator ---------------------------------------- class RenderWidget::ScreenMetricsEmulator { public: ScreenMetricsEmulator( RenderWidget* widget, const WebDeviceEmulationParams& params); virtual ~ScreenMetricsEmulator(); // Scale and offset used to convert between host coordinates // and webwidget coordinates. float scale() { return scale_; } gfx::Point offset() { return offset_; } gfx::Rect applied_widget_rect() const { return applied_widget_rect_; } gfx::Rect original_screen_rect() const { return original_view_screen_rect_; } const WebScreenInfo& original_screen_info() { return original_screen_info_; } void ChangeEmulationParams( const WebDeviceEmulationParams& params); // The following methods alter handlers' behavior for messages related to // widget size and position. void OnResizeMessage(const ViewMsg_Resize_Params& params); void OnUpdateScreenRectsMessage(const gfx::Rect& view_screen_rect, const gfx::Rect& window_screen_rect); void OnShowContextMenu(ContextMenuParams* params); private: void Reapply(); void Apply(float overdraw_bottom_height, gfx::Rect resizer_rect, bool is_fullscreen); RenderWidget* widget_; // Parameters as passed by RenderWidget::EnableScreenMetricsEmulation. WebDeviceEmulationParams params_; // The computed scale and offset used to fit widget into browser window. float scale_; gfx::Point offset_; // Widget rect as passed to webwidget. gfx::Rect applied_widget_rect_; // Original values to restore back after emulation ends. gfx::Size original_size_; gfx::Size original_physical_backing_size_; gfx::Size original_visible_viewport_size_; blink::WebScreenInfo original_screen_info_; gfx::Rect original_view_screen_rect_; gfx::Rect original_window_screen_rect_; }; RenderWidget::ScreenMetricsEmulator::ScreenMetricsEmulator( RenderWidget* widget, const WebDeviceEmulationParams& params) : widget_(widget), params_(params), scale_(1.f) { original_size_ = widget_->size_; original_physical_backing_size_ = widget_->physical_backing_size_; original_visible_viewport_size_ = widget_->visible_viewport_size_; original_screen_info_ = widget_->screen_info_; original_view_screen_rect_ = widget_->view_screen_rect_; original_window_screen_rect_ = widget_->window_screen_rect_; Apply(widget_->overdraw_bottom_height_, widget_->resizer_rect_, widget_->is_fullscreen_); } RenderWidget::ScreenMetricsEmulator::~ScreenMetricsEmulator() { widget_->screen_info_ = original_screen_info_; widget_->SetDeviceScaleFactor(original_screen_info_.deviceScaleFactor); widget_->SetScreenMetricsEmulationParameters(0.f, gfx::Point(), 1.f); widget_->view_screen_rect_ = original_view_screen_rect_; widget_->window_screen_rect_ = original_window_screen_rect_; widget_->Resize(original_size_, original_physical_backing_size_, widget_->overdraw_bottom_height_, original_visible_viewport_size_, widget_->resizer_rect_, widget_->is_fullscreen_, NO_RESIZE_ACK); } void RenderWidget::ScreenMetricsEmulator::ChangeEmulationParams( const WebDeviceEmulationParams& params) { params_ = params; Reapply(); } void RenderWidget::ScreenMetricsEmulator::Reapply() { Apply(widget_->overdraw_bottom_height_, widget_->resizer_rect_, widget_->is_fullscreen_); } void RenderWidget::ScreenMetricsEmulator::Apply( float overdraw_bottom_height, gfx::Rect resizer_rect, bool is_fullscreen) { applied_widget_rect_.set_size(gfx::Size(params_.viewSize)); if (!applied_widget_rect_.width()) applied_widget_rect_.set_width(original_size_.width()); if (!applied_widget_rect_.height()) applied_widget_rect_.set_height(original_size_.height()); if (params_.fitToView && !original_size_.IsEmpty()) { int original_width = std::max(original_size_.width(), 1); int original_height = std::max(original_size_.height(), 1); float width_ratio = static_cast<float>(applied_widget_rect_.width()) / original_width; float height_ratio = static_cast<float>(applied_widget_rect_.height()) / original_height; float ratio = std::max(1.0f, std::max(width_ratio, height_ratio)); scale_ = 1.f / ratio; // Center emulated view inside available view space. offset_.set_x( (original_size_.width() - scale_ * applied_widget_rect_.width()) / 2); offset_.set_y( (original_size_.height() - scale_ * applied_widget_rect_.height()) / 2); } else { scale_ = params_.scale; offset_.SetPoint(params_.offset.x, params_.offset.y); } if (params_.screenPosition == WebDeviceEmulationParams::Desktop) { applied_widget_rect_.set_origin(original_view_screen_rect_.origin()); widget_->screen_info_.rect = original_screen_info_.rect; widget_->screen_info_.availableRect = original_screen_info_.availableRect; widget_->window_screen_rect_ = original_window_screen_rect_; } else { applied_widget_rect_.set_origin(gfx::Point(0, 0)); widget_->screen_info_.rect = applied_widget_rect_; widget_->screen_info_.availableRect = applied_widget_rect_; widget_->window_screen_rect_ = applied_widget_rect_; } float applied_device_scale_factor = params_.deviceScaleFactor ? params_.deviceScaleFactor : original_screen_info_.deviceScaleFactor; widget_->screen_info_.deviceScaleFactor = applied_device_scale_factor; // Pass three emulation parameters to the blink side: // - we keep the real device scale factor in compositor to produce sharp image // even when emulating different scale factor; // - in order to fit into view, WebView applies offset and scale to the // root layer. widget_->SetScreenMetricsEmulationParameters( original_screen_info_.deviceScaleFactor, offset_, scale_); widget_->SetDeviceScaleFactor(applied_device_scale_factor); widget_->view_screen_rect_ = applied_widget_rect_; gfx::Size physical_backing_size = gfx::ToCeiledSize(gfx::ScaleSize( original_size_, original_screen_info_.deviceScaleFactor)); widget_->Resize(applied_widget_rect_.size(), physical_backing_size, overdraw_bottom_height, applied_widget_rect_.size(), resizer_rect, is_fullscreen, NO_RESIZE_ACK); } void RenderWidget::ScreenMetricsEmulator::OnResizeMessage( const ViewMsg_Resize_Params& params) { bool need_ack = params.new_size != original_size_ && !params.new_size.IsEmpty() && !params.physical_backing_size.IsEmpty(); original_size_ = params.new_size; original_physical_backing_size_ = params.physical_backing_size; original_screen_info_ = params.screen_info; original_visible_viewport_size_ = params.visible_viewport_size; Apply(params.overdraw_bottom_height, params.resizer_rect, params.is_fullscreen); if (need_ack) { widget_->set_next_paint_is_resize_ack(); if (widget_->compositor_) widget_->compositor_->SetNeedsRedrawRect(gfx::Rect(widget_->size_)); } } void RenderWidget::ScreenMetricsEmulator::OnUpdateScreenRectsMessage( const gfx::Rect& view_screen_rect, const gfx::Rect& window_screen_rect) { original_view_screen_rect_ = view_screen_rect; original_window_screen_rect_ = window_screen_rect; if (params_.screenPosition == WebDeviceEmulationParams::Desktop) Reapply(); } void RenderWidget::ScreenMetricsEmulator::OnShowContextMenu( ContextMenuParams* params) { params->x *= scale_; params->x += offset_.x(); params->y *= scale_; params->y += offset_.y(); } // RenderWidget --------------------------------------------------------------- RenderWidget::RenderWidget(blink::WebPopupType popup_type, const blink::WebScreenInfo& screen_info, bool swapped_out, bool hidden, bool never_visible) : routing_id_(MSG_ROUTING_NONE), surface_id_(0), webwidget_(NULL), opener_id_(MSG_ROUTING_NONE), init_complete_(false), overdraw_bottom_height_(0.f), next_paint_flags_(0), auto_resize_mode_(false), need_update_rect_for_auto_resize_(false), did_show_(false), is_hidden_(hidden), never_visible_(never_visible), is_fullscreen_(false), has_focus_(false), handling_input_event_(false), handling_ime_event_(false), handling_event_type_(WebInputEvent::Undefined), ignore_ack_for_mouse_move_from_debugger_(false), closing_(false), is_swapped_out_(swapped_out), input_method_is_active_(false), text_input_type_(ui::TEXT_INPUT_TYPE_NONE), text_input_mode_(ui::TEXT_INPUT_MODE_DEFAULT), can_compose_inline_(true), popup_type_(popup_type), pending_window_rect_count_(0), suppress_next_char_events_(false), screen_info_(screen_info), device_scale_factor_(screen_info_.deviceScaleFactor), is_threaded_compositing_enabled_(false), current_event_latency_info_(NULL), next_output_surface_id_(0), #if defined(OS_ANDROID) text_field_is_dirty_(false), outstanding_ime_acks_(0), body_background_color_(SK_ColorWHITE), #endif popup_origin_scale_for_emulation_(0.f), resizing_mode_selector_(new ResizingModeSelector()), context_menu_source_type_(ui::MENU_SOURCE_MOUSE), has_host_context_menu_location_(false) { if (!swapped_out) RenderProcess::current()->AddRefProcess(); DCHECK(RenderThread::Get()); is_threaded_compositing_enabled_ = CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableThreadedCompositing); } RenderWidget::~RenderWidget() { DCHECK(!webwidget_) << "Leaking our WebWidget!"; // If we are swapped out, we have released already. if (!is_swapped_out_ && RenderProcess::current()) RenderProcess::current()->ReleaseProcess(); } // static RenderWidget* RenderWidget::Create(int32 opener_id, blink::WebPopupType popup_type, const blink::WebScreenInfo& screen_info) { DCHECK(opener_id != MSG_ROUTING_NONE); scoped_refptr<RenderWidget> widget( new RenderWidget(popup_type, screen_info, false, false, false)); if (widget->Init(opener_id)) { // adds reference on success. return widget.get(); } return NULL; } // static WebWidget* RenderWidget::CreateWebWidget(RenderWidget* render_widget) { switch (render_widget->popup_type_) { case blink::WebPopupTypeNone: // Nothing to create. break; case blink::WebPopupTypeSelect: case blink::WebPopupTypeSuggestion: return WebPopupMenu::create(render_widget); case blink::WebPopupTypePage: return WebPagePopup::create(render_widget); default: NOTREACHED(); } return NULL; } bool RenderWidget::Init(int32 opener_id) { return DoInit(opener_id, RenderWidget::CreateWebWidget(this), new ViewHostMsg_CreateWidget(opener_id, popup_type_, &routing_id_, &surface_id_)); } bool RenderWidget::DoInit(int32 opener_id, WebWidget* web_widget, IPC::SyncMessage* create_widget_message) { DCHECK(!webwidget_); if (opener_id != MSG_ROUTING_NONE) opener_id_ = opener_id; webwidget_ = web_widget; bool result = RenderThread::Get()->Send(create_widget_message); if (result) { RenderThread::Get()->AddRoute(routing_id_, this); // Take a reference on behalf of the RenderThread. This will be balanced // when we receive ViewMsg_Close. AddRef(); if (RenderThreadImpl::current()) { RenderThreadImpl::current()->WidgetCreated(); if (is_hidden_) RenderThreadImpl::current()->WidgetHidden(); } return true; } else { // The above Send can fail when the tab is closing. return false; } } // This is used to complete pending inits and non-pending inits. void RenderWidget::CompleteInit() { DCHECK(routing_id_ != MSG_ROUTING_NONE); init_complete_ = true; if (compositor_) StartCompositor(); Send(new ViewHostMsg_RenderViewReady(routing_id_)); } void RenderWidget::SetSwappedOut(bool is_swapped_out) { // We should only toggle between states. DCHECK(is_swapped_out_ != is_swapped_out); is_swapped_out_ = is_swapped_out; // If we are swapping out, we will call ReleaseProcess, allowing the process // to exit if all of its RenderViews are swapped out. We wait until the // WasSwappedOut call to do this, to avoid showing the sad tab. // If we are swapping in, we call AddRefProcess to prevent the process from // exiting. if (!is_swapped_out) RenderProcess::current()->AddRefProcess(); } void RenderWidget::EnableScreenMetricsEmulation( const WebDeviceEmulationParams& params) { if (!screen_metrics_emulator_) screen_metrics_emulator_.reset(new ScreenMetricsEmulator(this, params)); else screen_metrics_emulator_->ChangeEmulationParams(params); } void RenderWidget::DisableScreenMetricsEmulation() { screen_metrics_emulator_.reset(); } void RenderWidget::SetPopupOriginAdjustmentsForEmulation( ScreenMetricsEmulator* emulator) { popup_origin_scale_for_emulation_ = emulator->scale(); popup_view_origin_for_emulation_ = emulator->applied_widget_rect().origin(); popup_screen_origin_for_emulation_ = gfx::Point( emulator->original_screen_rect().origin().x() + emulator->offset().x(), emulator->original_screen_rect().origin().y() + emulator->offset().y()); screen_info_ = emulator->original_screen_info(); device_scale_factor_ = screen_info_.deviceScaleFactor; } void RenderWidget::SetScreenMetricsEmulationParameters( float device_scale_factor, const gfx::Point& root_layer_offset, float root_layer_scale) { // This is only supported in RenderView. NOTREACHED(); } #if defined(OS_MACOSX) || defined(OS_ANDROID) void RenderWidget::SetExternalPopupOriginAdjustmentsForEmulation( ExternalPopupMenu* popup, ScreenMetricsEmulator* emulator) { popup->SetOriginScaleAndOffsetForEmulation( emulator->scale(), emulator->offset()); } #endif void RenderWidget::OnShowHostContextMenu(ContextMenuParams* params) { if (screen_metrics_emulator_) screen_metrics_emulator_->OnShowContextMenu(params); } void RenderWidget::ScheduleCompositeWithForcedRedraw() { if (compositor_) { // Regardless of whether threaded compositing is enabled, always // use this mechanism to force the compositor to redraw. However, // the invalidation code path below is still needed for the // non-threaded case. compositor_->SetNeedsForcedRedraw(); } scheduleComposite(); } bool RenderWidget::OnMessageReceived(const IPC::Message& message) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(RenderWidget, message) IPC_MESSAGE_HANDLER(InputMsg_HandleInputEvent, OnHandleInputEvent) IPC_MESSAGE_HANDLER(InputMsg_CursorVisibilityChange, OnCursorVisibilityChange) IPC_MESSAGE_HANDLER(InputMsg_MouseCaptureLost, OnMouseCaptureLost) IPC_MESSAGE_HANDLER(InputMsg_SetFocus, OnSetFocus) IPC_MESSAGE_HANDLER(InputMsg_SyntheticGestureCompleted, OnSyntheticGestureCompleted) IPC_MESSAGE_HANDLER(ViewMsg_Close, OnClose) IPC_MESSAGE_HANDLER(ViewMsg_CreatingNew_ACK, OnCreatingNewAck) IPC_MESSAGE_HANDLER(ViewMsg_Resize, OnResize) IPC_MESSAGE_HANDLER(ViewMsg_ChangeResizeRect, OnChangeResizeRect) IPC_MESSAGE_HANDLER(ViewMsg_WasHidden, OnWasHidden) IPC_MESSAGE_HANDLER(ViewMsg_WasShown, OnWasShown) IPC_MESSAGE_HANDLER(ViewMsg_WasSwappedOut, OnWasSwappedOut) IPC_MESSAGE_HANDLER(ViewMsg_SetInputMethodActive, OnSetInputMethodActive) IPC_MESSAGE_HANDLER(ViewMsg_CandidateWindowShown, OnCandidateWindowShown) IPC_MESSAGE_HANDLER(ViewMsg_CandidateWindowUpdated, OnCandidateWindowUpdated) IPC_MESSAGE_HANDLER(ViewMsg_CandidateWindowHidden, OnCandidateWindowHidden) IPC_MESSAGE_HANDLER(ViewMsg_ImeSetComposition, OnImeSetComposition) IPC_MESSAGE_HANDLER(ViewMsg_ImeConfirmComposition, OnImeConfirmComposition) IPC_MESSAGE_HANDLER(ViewMsg_Repaint, OnRepaint) IPC_MESSAGE_HANDLER(ViewMsg_SetTextDirection, OnSetTextDirection) IPC_MESSAGE_HANDLER(ViewMsg_Move_ACK, OnRequestMoveAck) IPC_MESSAGE_HANDLER(ViewMsg_UpdateScreenRects, OnUpdateScreenRects) #if defined(OS_ANDROID) IPC_MESSAGE_HANDLER(ViewMsg_ShowImeIfNeeded, OnShowImeIfNeeded) IPC_MESSAGE_HANDLER(ViewMsg_ImeEventAck, OnImeEventAck) #endif IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() return handled; } bool RenderWidget::Send(IPC::Message* message) { // Don't send any messages after the browser has told us to close, and filter // most outgoing messages while swapped out. if ((is_swapped_out_ && !SwappedOutMessages::CanSendWhileSwappedOut(message)) || closing_) { delete message; return false; } // If given a messsage without a routing ID, then assign our routing ID. if (message->routing_id() == MSG_ROUTING_NONE) message->set_routing_id(routing_id_); return RenderThread::Get()->Send(message); } void RenderWidget::Resize(const gfx::Size& new_size, const gfx::Size& physical_backing_size, float overdraw_bottom_height, const gfx::Size& visible_viewport_size, const gfx::Rect& resizer_rect, bool is_fullscreen, ResizeAck resize_ack) { if (resizing_mode_selector_->NeverUsesSynchronousResize()) { // A resize ack shouldn't be requested if we have not ACK'd the previous // one. DCHECK(resize_ack != SEND_RESIZE_ACK || !next_paint_is_resize_ack()); DCHECK(resize_ack == SEND_RESIZE_ACK || resize_ack == NO_RESIZE_ACK); } // Ignore this during shutdown. if (!webwidget_) return; if (compositor_) { compositor_->setViewportSize(new_size, physical_backing_size); compositor_->SetOverdrawBottomHeight(overdraw_bottom_height); } physical_backing_size_ = physical_backing_size; overdraw_bottom_height_ = overdraw_bottom_height; visible_viewport_size_ = visible_viewport_size; resizer_rect_ = resizer_rect; // NOTE: We may have entered fullscreen mode without changing our size. bool fullscreen_change = is_fullscreen_ != is_fullscreen; if (fullscreen_change) WillToggleFullscreen(); is_fullscreen_ = is_fullscreen; if (size_ != new_size) { size_ = new_size; // When resizing, we want to wait to paint before ACK'ing the resize. This // ensures that we only resize as fast as we can paint. We only need to // send an ACK if we are resized to a non-empty rect. webwidget_->resize(new_size); } else if (!resizing_mode_selector_->is_synchronous_mode()) { resize_ack = NO_RESIZE_ACK; } webwidget()->resizePinchViewport(gfx::Size( visible_viewport_size.width(), visible_viewport_size.height())); if (new_size.IsEmpty() || physical_backing_size.IsEmpty()) { // For empty size or empty physical_backing_size, there is no next paint // (along with which to send the ack) until they are set to non-empty. resize_ack = NO_RESIZE_ACK; } // Send the Resize_ACK flag once we paint again if requested. if (resize_ack == SEND_RESIZE_ACK) set_next_paint_is_resize_ack(); if (fullscreen_change) DidToggleFullscreen(); // If a resize ack is requested and it isn't set-up, then no more resizes will // come in and in general things will go wrong. DCHECK(resize_ack != SEND_RESIZE_ACK || next_paint_is_resize_ack()); } void RenderWidget::ResizeSynchronously(const gfx::Rect& new_position) { Resize(new_position.size(), new_position.size(), overdraw_bottom_height_, visible_viewport_size_, gfx::Rect(), is_fullscreen_, NO_RESIZE_ACK); view_screen_rect_ = new_position; window_screen_rect_ = new_position; if (!did_show_) initial_pos_ = new_position; } void RenderWidget::OnClose() { if (closing_) return; closing_ = true; // Browser correspondence is no longer needed at this point. if (routing_id_ != MSG_ROUTING_NONE) { if (RenderThreadImpl::current()) RenderThreadImpl::current()->WidgetDestroyed(); RenderThread::Get()->RemoveRoute(routing_id_); SetHidden(false); } // If there is a Send call on the stack, then it could be dangerous to close // now. Post a task that only gets invoked when there are no nested message // loops. base::MessageLoop::current()->PostNonNestableTask( FROM_HERE, base::Bind(&RenderWidget::Close, this)); // Balances the AddRef taken when we called AddRoute. Release(); } // Got a response from the browser after the renderer decided to create a new // view. void RenderWidget::OnCreatingNewAck() { DCHECK(routing_id_ != MSG_ROUTING_NONE); CompleteInit(); } void RenderWidget::OnResize(const ViewMsg_Resize_Params& params) { if (resizing_mode_selector_->ShouldAbortOnResize(this, params)) return; if (screen_metrics_emulator_) { screen_metrics_emulator_->OnResizeMessage(params); return; } bool orientation_changed = screen_info_.orientationAngle != params.screen_info.orientationAngle; screen_info_ = params.screen_info; SetDeviceScaleFactor(screen_info_.deviceScaleFactor); Resize(params.new_size, params.physical_backing_size, params.overdraw_bottom_height, params.visible_viewport_size, params.resizer_rect, params.is_fullscreen, SEND_RESIZE_ACK); if (orientation_changed) OnOrientationChange(); } void RenderWidget::OnChangeResizeRect(const gfx::Rect& resizer_rect) { if (resizer_rect_ == resizer_rect) return; resizer_rect_ = resizer_rect; if (webwidget_) webwidget_->didChangeWindowResizerRect(); } void RenderWidget::OnWasHidden() { TRACE_EVENT0("renderer", "RenderWidget::OnWasHidden"); // Go into a mode where we stop generating paint and scrolling events. SetHidden(true); FOR_EACH_OBSERVER(RenderFrameImpl, render_frames_, WasHidden()); } void RenderWidget::OnWasShown(bool needs_repainting) { TRACE_EVENT0("renderer", "RenderWidget::OnWasShown"); // During shutdown we can just ignore this message. if (!webwidget_) return; // See OnWasHidden SetHidden(false); FOR_EACH_OBSERVER(RenderFrameImpl, render_frames_, WasShown()); if (!needs_repainting) return; // Generate a full repaint. if (compositor_) compositor_->SetNeedsForcedRedraw(); scheduleComposite(); } void RenderWidget::OnWasSwappedOut() { // If we have been swapped out and no one else is using this process, // it's safe to exit now. If we get swapped back in, we will call // AddRefProcess in SetSwappedOut. if (is_swapped_out_) RenderProcess::current()->ReleaseProcess(); } void RenderWidget::OnRequestMoveAck() { DCHECK(pending_window_rect_count_); pending_window_rect_count_--; } GURL RenderWidget::GetURLForGraphicsContext3D() { return GURL(); } scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) { // For widgets that are never visible, we don't start the compositor, so we // never get a request for a cc::OutputSurface. DCHECK(!never_visible_); #if defined(OS_ANDROID) if (SynchronousCompositorFactory* factory = SynchronousCompositorFactory::GetInstance()) { return factory->CreateOutputSurface(routing_id()); } #endif const CommandLine& command_line = *CommandLine::ForCurrentProcess(); bool use_software = fallback; if (command_line.HasSwitch(switches::kDisableGpuCompositing)) use_software = true; scoped_refptr<ContextProviderCommandBuffer> context_provider; if (!use_software) { context_provider = ContextProviderCommandBuffer::Create( CreateGraphicsContext3D(), "RenderCompositor"); if (!context_provider.get()) { // Cause the compositor to wait and try again. return scoped_ptr<cc::OutputSurface>(); } } uint32 output_surface_id = next_output_surface_id_++; if (command_line.HasSwitch(switches::kEnableDelegatedRenderer)) { DCHECK(is_threaded_compositing_enabled_); return scoped_ptr<cc::OutputSurface>( new DelegatedCompositorOutputSurface( routing_id(), output_surface_id, context_provider)); } if (!context_provider.get()) { scoped_ptr<cc::SoftwareOutputDevice> software_device( new CompositorSoftwareOutputDevice()); return scoped_ptr<cc::OutputSurface>(new CompositorOutputSurface( routing_id(), output_surface_id, NULL, software_device.Pass(), true)); } if (command_line.HasSwitch(cc::switches::kCompositeToMailbox)) { // Composite-to-mailbox is currently used for layout tests in order to cause // them to draw inside in the renderer to do the readback there. This should // no longer be the case when crbug.com/311404 is fixed. DCHECK(is_threaded_compositing_enabled_ || RenderThreadImpl::current()->layout_test_mode()); cc::ResourceFormat format = cc::RGBA_8888; #if defined(OS_ANDROID) if (base::android::SysUtils::IsLowEndDevice()) format = cc::RGB_565; #endif return scoped_ptr<cc::OutputSurface>( new MailboxOutputSurface( routing_id(), output_surface_id, context_provider, scoped_ptr<cc::SoftwareOutputDevice>(), format)); } bool use_swap_compositor_frame_message = false; return scoped_ptr<cc::OutputSurface>( new CompositorOutputSurface( routing_id(), output_surface_id, context_provider, scoped_ptr<cc::SoftwareOutputDevice>(), use_swap_compositor_frame_message)); } void RenderWidget::OnSwapBuffersAborted() { TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersAborted"); // Schedule another frame so the compositor learns about it. scheduleComposite(); } void RenderWidget::OnSwapBuffersPosted() { TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersPosted"); } void RenderWidget::OnSwapBuffersComplete() { TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersComplete"); // Notify subclasses that composited rendering was flushed to the screen. DidFlushPaint(); } void RenderWidget::OnHandleInputEvent(const blink::WebInputEvent* input_event, const ui::LatencyInfo& latency_info, bool is_keyboard_shortcut) { base::AutoReset<bool> handling_input_event_resetter( &handling_input_event_, true); if (!input_event) return; base::AutoReset<WebInputEvent::Type> handling_event_type_resetter( &handling_event_type_, input_event->type); base::AutoReset<const ui::LatencyInfo*> resetter(¤t_event_latency_info_, &latency_info); base::TimeTicks start_time; if (base::TimeTicks::IsHighResNowFastAndReliable()) start_time = base::TimeTicks::HighResNow(); const char* const event_name = WebInputEventTraits::GetName(input_event->type); TRACE_EVENT1("renderer", "RenderWidget::OnHandleInputEvent", "event", event_name); TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("blink.HandleInputEvent"); TRACE_EVENT_FLOW_STEP0( "input", "LatencyInfo.Flow", TRACE_ID_DONT_MANGLE(latency_info.trace_id), "HanldeInputEventMain"); scoped_ptr<cc::SwapPromiseMonitor> latency_info_swap_promise_monitor; ui::LatencyInfo swap_latency_info(latency_info); if (compositor_) { latency_info_swap_promise_monitor = compositor_->CreateLatencyInfoSwapPromiseMonitor(&swap_latency_info) .Pass(); } if (base::TimeTicks::IsHighResNowFastAndReliable()) { // If we don't have a high res timer, these metrics won't be accurate enough // to be worth collecting. Note that this does introduce some sampling bias. base::TimeDelta now = base::TimeDelta::FromInternalValue( base::TimeTicks::HighResNow().ToInternalValue()); int64 delta = static_cast<int64>((now.InSecondsF() - input_event->timeStampSeconds) * base::Time::kMicrosecondsPerSecond); UMA_HISTOGRAM_CUSTOM_COUNTS( "Event.AggregatedLatency.Renderer2", delta, 1, 10000000, 100); base::HistogramBase* counter_for_type = base::Histogram::FactoryGet( base::StringPrintf("Event.Latency.Renderer2.%s", event_name), 1, 10000000, 100, base::HistogramBase::kUmaTargetedHistogramFlag); counter_for_type->Add(delta); } bool prevent_default = false; if (WebInputEvent::isMouseEventType(input_event->type)) { const WebMouseEvent& mouse_event = *static_cast<const WebMouseEvent*>(input_event); TRACE_EVENT2("renderer", "HandleMouseMove", "x", mouse_event.x, "y", mouse_event.y); context_menu_source_type_ = ui::MENU_SOURCE_MOUSE; prevent_default = WillHandleMouseEvent(mouse_event); } if (WebInputEvent::isKeyboardEventType(input_event->type)) { context_menu_source_type_ = ui::MENU_SOURCE_KEYBOARD; #if defined(OS_ANDROID) // The DPAD_CENTER key on Android has a dual semantic: (1) in the general // case it should behave like a select key (i.e. causing a click if a button // is focused). However, if a text field is focused (2), its intended // behavior is to just show the IME and don't propagate the key. // A typical use case is a web form: the DPAD_CENTER should bring up the IME // when clicked on an input text field and cause the form submit if clicked // when the submit button is focused, but not vice-versa. // The UI layer takes care of translating DPAD_CENTER into a RETURN key, // but at this point we have to swallow the event for the scenario (2). const WebKeyboardEvent& key_event = *static_cast<const WebKeyboardEvent*>(input_event); if (key_event.nativeKeyCode == AKEYCODE_DPAD_CENTER && GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) { OnShowImeIfNeeded(); prevent_default = true; } #endif } if (WebInputEvent::isGestureEventType(input_event->type)) { const WebGestureEvent& gesture_event = *static_cast<const WebGestureEvent*>(input_event); context_menu_source_type_ = ui::MENU_SOURCE_TOUCH; prevent_default = prevent_default || WillHandleGestureEvent(gesture_event); } bool processed = prevent_default; if (input_event->type != WebInputEvent::Char || !suppress_next_char_events_) { suppress_next_char_events_ = false; if (!processed && webwidget_) processed = webwidget_->handleInputEvent(*input_event); } // If this RawKeyDown event corresponds to a browser keyboard shortcut and // it's not processed by webkit, then we need to suppress the upcoming Char // events. if (!processed && is_keyboard_shortcut) suppress_next_char_events_ = true; InputEventAckState ack_result = processed ? INPUT_EVENT_ACK_STATE_CONSUMED : INPUT_EVENT_ACK_STATE_NOT_CONSUMED; if (!processed && input_event->type == WebInputEvent::TouchStart) { const WebTouchEvent& touch_event = *static_cast<const WebTouchEvent*>(input_event); // Hit-test for all the pressed touch points. If there is a touch-handler // for any of the touch points, then the renderer should continue to receive // touch events. ack_result = INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS; for (size_t i = 0; i < touch_event.touchesLength; ++i) { if (touch_event.touches[i].state == WebTouchPoint::StatePressed && HasTouchEventHandlersAt( gfx::ToFlooredPoint(touch_event.touches[i].position))) { ack_result = INPUT_EVENT_ACK_STATE_NOT_CONSUMED; break; } } } // Unconsumed touchmove acks should never be throttled as they're required to // dispatch compositor-handled scroll gestures. bool event_type_can_be_rate_limited = input_event->type == WebInputEvent::MouseMove || input_event->type == WebInputEvent::MouseWheel || (input_event->type == WebInputEvent::TouchMove && ack_result == INPUT_EVENT_ACK_STATE_CONSUMED); bool frame_pending = compositor_ && compositor_->BeginMainFrameRequested(); // If we don't have a fast and accurate HighResNow, we assume the input // handlers are heavy and rate limit them. bool rate_limiting_wanted = true; if (base::TimeTicks::IsHighResNowFastAndReliable()) { base::TimeTicks end_time = base::TimeTicks::HighResNow(); total_input_handling_time_this_frame_ += (end_time - start_time); rate_limiting_wanted = total_input_handling_time_this_frame_.InMicroseconds() > kInputHandlingTimeThrottlingThresholdMicroseconds; } TRACE_EVENT_SYNTHETIC_DELAY_END("blink.HandleInputEvent"); // Note that we can't use handling_event_type_ here since it will be overriden // by reentrant calls for events after the paused one. bool no_ack = ignore_ack_for_mouse_move_from_debugger_ && input_event->type == WebInputEvent::MouseMove; if (!WebInputEventTraits::IgnoresAckDisposition(*input_event) && !no_ack) { InputHostMsg_HandleInputEvent_ACK_Params ack; ack.type = input_event->type; ack.state = ack_result; ack.latency = swap_latency_info; scoped_ptr<IPC::Message> response( new InputHostMsg_HandleInputEvent_ACK(routing_id_, ack)); if (rate_limiting_wanted && event_type_can_be_rate_limited && frame_pending && !is_hidden_) { // We want to rate limit the input events in this case, so we'll wait for // painting to finish before ACKing this message. TRACE_EVENT_INSTANT0("renderer", "RenderWidget::OnHandleInputEvent ack throttled", TRACE_EVENT_SCOPE_THREAD); if (pending_input_event_ack_) { // As two different kinds of events could cause us to postpone an ack // we send it now, if we have one pending. The Browser should never // send us the same kind of event we are delaying the ack for. Send(pending_input_event_ack_.release()); } pending_input_event_ack_ = response.Pass(); if (compositor_) compositor_->NotifyInputThrottledUntilCommit(); } else { Send(response.release()); } } if (input_event->type == WebInputEvent::MouseMove) ignore_ack_for_mouse_move_from_debugger_ = false; #if defined(OS_ANDROID) // Allow the IME to be shown when the focus changes as a consequence // of a processed touch end event. if (input_event->type == WebInputEvent::TouchEnd && processed) UpdateTextInputState(SHOW_IME_IF_NEEDED, FROM_NON_IME); #elif defined(USE_AURA) // Show the virtual keyboard if enabled and a user gesture triggers a focus // change. if (processed && (input_event->type == WebInputEvent::TouchEnd || input_event->type == WebInputEvent::MouseUp)) UpdateTextInputState(SHOW_IME_IF_NEEDED, FROM_IME); #endif if (!prevent_default) { if (WebInputEvent::isKeyboardEventType(input_event->type)) DidHandleKeyEvent(); if (WebInputEvent::isMouseEventType(input_event->type)) DidHandleMouseEvent(*(static_cast<const WebMouseEvent*>(input_event))); if (WebInputEvent::isTouchEventType(input_event->type)) DidHandleTouchEvent(*(static_cast<const WebTouchEvent*>(input_event))); } } void RenderWidget::OnCursorVisibilityChange(bool is_visible) { if (webwidget_) webwidget_->setCursorVisibilityState(is_visible); } void RenderWidget::OnMouseCaptureLost() { if (webwidget_) webwidget_->mouseCaptureLost(); } void RenderWidget::OnSetFocus(bool enable) { has_focus_ = enable; if (webwidget_) webwidget_->setFocus(enable); } void RenderWidget::ClearFocus() { // We may have got the focus from the browser before this gets processed, in // which case we do not want to unfocus ourself. if (!has_focus_ && webwidget_) webwidget_->setFocus(false); } void RenderWidget::FlushPendingInputEventAck() { if (pending_input_event_ack_) Send(pending_input_event_ack_.release()); total_input_handling_time_this_frame_ = base::TimeDelta(); } /////////////////////////////////////////////////////////////////////////////// // WebWidgetClient void RenderWidget::didAutoResize(const WebSize& new_size) { if (size_.width() != new_size.width || size_.height() != new_size.height) { size_ = new_size; if (resizing_mode_selector_->is_synchronous_mode()) { WebRect new_pos(rootWindowRect().x, rootWindowRect().y, new_size.width, new_size.height); view_screen_rect_ = new_pos; window_screen_rect_ = new_pos; } AutoResizeCompositor(); if (!resizing_mode_selector_->is_synchronous_mode()) need_update_rect_for_auto_resize_ = true; } } void RenderWidget::AutoResizeCompositor() { physical_backing_size_ = gfx::ToCeiledSize(gfx::ScaleSize(size_, device_scale_factor_)); if (compositor_) compositor_->setViewportSize(size_, physical_backing_size_); } void RenderWidget::initializeLayerTreeView() { compositor_ = RenderWidgetCompositor::Create( this, is_threaded_compositing_enabled_); compositor_->setViewportSize(size_, physical_backing_size_); if (init_complete_) StartCompositor(); } blink::WebLayerTreeView* RenderWidget::layerTreeView() { return compositor_.get(); } void RenderWidget::suppressCompositorScheduling(bool enable) { if (compositor_) compositor_->SetSuppressScheduleComposite(enable); } void RenderWidget::willBeginCompositorFrame() { TRACE_EVENT0("gpu", "RenderWidget::willBeginCompositorFrame"); DCHECK(RenderThreadImpl::current()->compositor_message_loop_proxy().get()); // The following two can result in further layout and possibly // enable GPU acceleration so they need to be called before any painting // is done. UpdateTextInputState(NO_SHOW_IME, FROM_NON_IME); UpdateSelectionBounds(); } void RenderWidget::didBecomeReadyForAdditionalInput() { TRACE_EVENT0("renderer", "RenderWidget::didBecomeReadyForAdditionalInput"); FlushPendingInputEventAck(); } void RenderWidget::DidCommitCompositorFrame() { FOR_EACH_OBSERVER(RenderFrameProxy, render_frame_proxies_, DidCommitCompositorFrame()); #if defined(VIDEO_HOLE) FOR_EACH_OBSERVER(RenderFrameImpl, video_hole_frames_, DidCommitCompositorFrame()); #endif // defined(VIDEO_HOLE) } void RenderWidget::didCommitAndDrawCompositorFrame() { // NOTE: Tests may break if this event is renamed or moved. See // tab_capture_performancetest.cc. TRACE_EVENT0("gpu", "RenderWidget::didCommitAndDrawCompositorFrame"); // Notify subclasses that we initiated the paint operation. DidInitiatePaint(); } void RenderWidget::didCompleteSwapBuffers() { TRACE_EVENT0("renderer", "RenderWidget::didCompleteSwapBuffers"); // Notify subclasses threaded composited rendering was flushed to the screen. DidFlushPaint(); if (!next_paint_flags_ && !need_update_rect_for_auto_resize_ && !plugin_window_moves_.size()) { return; } ViewHostMsg_UpdateRect_Params params; params.view_size = size_; params.plugin_window_moves.swap(plugin_window_moves_); params.flags = next_paint_flags_; params.scroll_offset = GetScrollOffset(); params.scale_factor = device_scale_factor_; Send(new ViewHostMsg_UpdateRect(routing_id_, params)); next_paint_flags_ = 0; need_update_rect_for_auto_resize_ = false; } void RenderWidget::scheduleComposite() { RenderThreadImpl* render_thread = RenderThreadImpl::current(); // render_thread may be NULL in tests. if (render_thread && render_thread->compositor_message_loop_proxy().get() && compositor_) { compositor_->setNeedsAnimate(); } } void RenderWidget::didChangeCursor(const WebCursorInfo& cursor_info) { // TODO(darin): Eliminate this temporary. WebCursor cursor; InitializeCursorFromWebKitCursorInfo(&cursor, cursor_info); // Only send a SetCursor message if we need to make a change. if (!current_cursor_.IsEqual(cursor)) { current_cursor_ = cursor; Send(new ViewHostMsg_SetCursor(routing_id_, cursor)); } } // We are supposed to get a single call to Show for a newly created RenderWidget // that was created via RenderWidget::CreateWebView. So, we wait until this // point to dispatch the ShowWidget message. // // This method provides us with the information about how to display the newly // created RenderWidget (i.e., as a blocked popup or as a new tab). // void RenderWidget::show(WebNavigationPolicy) { DCHECK(!did_show_) << "received extraneous Show call"; DCHECK(routing_id_ != MSG_ROUTING_NONE); DCHECK(opener_id_ != MSG_ROUTING_NONE); if (did_show_) return; did_show_ = true; // NOTE: initial_pos_ may still have its default values at this point, but // that's okay. It'll be ignored if as_popup is false, or the browser // process will impose a default position otherwise. Send(new ViewHostMsg_ShowWidget(opener_id_, routing_id_, initial_pos_)); SetPendingWindowRect(initial_pos_); } void RenderWidget::didFocus() { } void RenderWidget::didBlur() { } void RenderWidget::DoDeferredClose() { Send(new ViewHostMsg_Close(routing_id_)); } void RenderWidget::closeWidgetSoon() { if (is_swapped_out_) { // This widget is currently swapped out, and the active widget is in a // different process. Have the browser route the close request to the // active widget instead, so that the correct unload handlers are run. Send(new ViewHostMsg_RouteCloseEvent(routing_id_)); return; } // If a page calls window.close() twice, we'll end up here twice, but that's // OK. It is safe to send multiple Close messages. // Ask the RenderWidgetHost to initiate close. We could be called from deep // in Javascript. If we ask the RendwerWidgetHost to close now, the window // could be closed before the JS finishes executing. So instead, post a // message back to the message loop, which won't run until the JS is // complete, and then the Close message can be sent. base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&RenderWidget::DoDeferredClose, this)); } void RenderWidget::QueueSyntheticGesture( scoped_ptr<SyntheticGestureParams> gesture_params, const SyntheticGestureCompletionCallback& callback) { DCHECK(!callback.is_null()); pending_synthetic_gesture_callbacks_.push(callback); SyntheticGesturePacket gesture_packet; gesture_packet.set_gesture_params(gesture_params.Pass()); Send(new InputHostMsg_QueueSyntheticGesture(routing_id_, gesture_packet)); } void RenderWidget::Close() { screen_metrics_emulator_.reset(); if (webwidget_) { webwidget_->willCloseLayerTreeView(); compositor_.reset(); webwidget_->close(); webwidget_ = NULL; } } WebRect RenderWidget::windowRect() { if (pending_window_rect_count_) return pending_window_rect_; return view_screen_rect_; } void RenderWidget::setToolTipText(const blink::WebString& text, WebTextDirection hint) { Send(new ViewHostMsg_SetTooltipText(routing_id_, text, hint)); } void RenderWidget::setWindowRect(const WebRect& rect) { WebRect pos = rect; if (popup_origin_scale_for_emulation_) { float scale = popup_origin_scale_for_emulation_; pos.x = popup_screen_origin_for_emulation_.x() + (pos.x - popup_view_origin_for_emulation_.x()) * scale; pos.y = popup_screen_origin_for_emulation_.y() + (pos.y - popup_view_origin_for_emulation_.y()) * scale; } if (!resizing_mode_selector_->is_synchronous_mode()) { if (did_show_) { Send(new ViewHostMsg_RequestMove(routing_id_, pos)); SetPendingWindowRect(pos); } else { initial_pos_ = pos; } } else { ResizeSynchronously(pos); } } void RenderWidget::SetPendingWindowRect(const WebRect& rect) { pending_window_rect_ = rect; pending_window_rect_count_++; } WebRect RenderWidget::rootWindowRect() { if (pending_window_rect_count_) { // NOTE(mbelshe): If there is a pending_window_rect_, then getting // the RootWindowRect is probably going to return wrong results since the // browser may not have processed the Move yet. There isn't really anything // good to do in this case, and it shouldn't happen - since this size is // only really needed for windowToScreen, which is only used for Popups. return pending_window_rect_; } return window_screen_rect_; } WebRect RenderWidget::windowResizerRect() { return resizer_rect_; } void RenderWidget::OnSetInputMethodActive(bool is_active) { // To prevent this renderer process from sending unnecessary IPC messages to // a browser process, we permit the renderer process to send IPC messages // only during the input method attached to the browser process is active. input_method_is_active_ = is_active; } void RenderWidget::OnCandidateWindowShown() { webwidget_->didShowCandidateWindow(); } void RenderWidget::OnCandidateWindowUpdated() { webwidget_->didUpdateCandidateWindow(); } void RenderWidget::OnCandidateWindowHidden() { webwidget_->didHideCandidateWindow(); } void RenderWidget::OnImeSetComposition( const base::string16& text, const std::vector<WebCompositionUnderline>& underlines, int selection_start, int selection_end) { if (!ShouldHandleImeEvent()) return; ImeEventGuard guard(this); if (!webwidget_->setComposition( text, WebVector<WebCompositionUnderline>(underlines), selection_start, selection_end)) { // If we failed to set the composition text, then we need to let the browser // process to cancel the input method's ongoing composition session, to make // sure we are in a consistent state. Send(new ViewHostMsg_ImeCancelComposition(routing_id())); } #if defined(OS_MACOSX) || defined(USE_AURA) UpdateCompositionInfo(true); #endif } void RenderWidget::OnImeConfirmComposition(const base::string16& text, const gfx::Range& replacement_range, bool keep_selection) { if (!ShouldHandleImeEvent()) return; ImeEventGuard guard(this); handling_input_event_ = true; if (text.length()) webwidget_->confirmComposition(text); else if (keep_selection) webwidget_->confirmComposition(WebWidget::KeepSelection); else webwidget_->confirmComposition(WebWidget::DoNotKeepSelection); handling_input_event_ = false; #if defined(OS_MACOSX) || defined(USE_AURA) UpdateCompositionInfo(true); #endif } void RenderWidget::OnRepaint(gfx::Size size_to_paint) { // During shutdown we can just ignore this message. if (!webwidget_) return; // Even if the browser provides an empty damage rect, it's still expecting to // receive a repaint ack so just damage the entire widget bounds. if (size_to_paint.IsEmpty()) { size_to_paint = size_; } set_next_paint_is_repaint_ack(); if (compositor_) compositor_->SetNeedsRedrawRect(gfx::Rect(size_to_paint)); } void RenderWidget::OnSyntheticGestureCompleted() { DCHECK(!pending_synthetic_gesture_callbacks_.empty()); pending_synthetic_gesture_callbacks_.front().Run(); pending_synthetic_gesture_callbacks_.pop(); } void RenderWidget::OnSetTextDirection(WebTextDirection direction) { if (!webwidget_) return; webwidget_->setTextDirection(direction); } void RenderWidget::OnUpdateScreenRects(const gfx::Rect& view_screen_rect, const gfx::Rect& window_screen_rect) { if (screen_metrics_emulator_) { screen_metrics_emulator_->OnUpdateScreenRectsMessage( view_screen_rect, window_screen_rect); } else { view_screen_rect_ = view_screen_rect; window_screen_rect_ = window_screen_rect; } Send(new ViewHostMsg_UpdateScreenRects_ACK(routing_id())); } #if defined(OS_ANDROID) void RenderWidget::OnShowImeIfNeeded() { UpdateTextInputState(SHOW_IME_IF_NEEDED, FROM_NON_IME); } void RenderWidget::IncrementOutstandingImeEventAcks() { ++outstanding_ime_acks_; } void RenderWidget::OnImeEventAck() { --outstanding_ime_acks_; DCHECK(outstanding_ime_acks_ >= 0); } #endif bool RenderWidget::ShouldHandleImeEvent() { #if defined(OS_ANDROID) return !!webwidget_ && outstanding_ime_acks_ == 0; #else return !!webwidget_; #endif } bool RenderWidget::SendAckForMouseMoveFromDebugger() { if (handling_event_type_ == WebInputEvent::MouseMove) { // If we pause multiple times during a single mouse move event, we should // only send ACK once. if (!ignore_ack_for_mouse_move_from_debugger_) { InputHostMsg_HandleInputEvent_ACK_Params ack; ack.type = handling_event_type_; ack.state = INPUT_EVENT_ACK_STATE_CONSUMED; Send(new InputHostMsg_HandleInputEvent_ACK(routing_id_, ack)); } return true; } return false; } void RenderWidget::IgnoreAckForMouseMoveFromDebugger() { ignore_ack_for_mouse_move_from_debugger_ = true; } void RenderWidget::SetDeviceScaleFactor(float device_scale_factor) { if (device_scale_factor_ == device_scale_factor) return; device_scale_factor_ = device_scale_factor; scheduleComposite(); } bool RenderWidget::SetDeviceColorProfile( const std::vector<char>& color_profile) { if (device_color_profile_ == color_profile) return false; device_color_profile_ = color_profile; return true; } void RenderWidget::OnOrientationChange() { } gfx::Vector2d RenderWidget::GetScrollOffset() { // Bare RenderWidgets don't support scroll offset. return gfx::Vector2d(); } void RenderWidget::SetHidden(bool hidden) { if (is_hidden_ == hidden) return; // The status has changed. Tell the RenderThread about it. is_hidden_ = hidden; if (is_hidden_) RenderThreadImpl::current()->WidgetHidden(); else RenderThreadImpl::current()->WidgetRestored(); } void RenderWidget::WillToggleFullscreen() { if (!webwidget_) return; if (is_fullscreen_) { webwidget_->willExitFullScreen(); } else { webwidget_->willEnterFullScreen(); } } void RenderWidget::DidToggleFullscreen() { if (!webwidget_) return; if (is_fullscreen_) { webwidget_->didEnterFullScreen(); } else { webwidget_->didExitFullScreen(); } } bool RenderWidget::next_paint_is_resize_ack() const { return ViewHostMsg_UpdateRect_Flags::is_resize_ack(next_paint_flags_); } void RenderWidget::set_next_paint_is_resize_ack() { next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_RESIZE_ACK; } void RenderWidget::set_next_paint_is_repaint_ack() { next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_REPAINT_ACK; } static bool IsDateTimeInput(ui::TextInputType type) { return type == ui::TEXT_INPUT_TYPE_DATE || type == ui::TEXT_INPUT_TYPE_DATE_TIME || type == ui::TEXT_INPUT_TYPE_DATE_TIME_LOCAL || type == ui::TEXT_INPUT_TYPE_MONTH || type == ui::TEXT_INPUT_TYPE_TIME || type == ui::TEXT_INPUT_TYPE_WEEK; } void RenderWidget::StartHandlingImeEvent() { DCHECK(!handling_ime_event_); handling_ime_event_ = true; } void RenderWidget::FinishHandlingImeEvent() { DCHECK(handling_ime_event_); handling_ime_event_ = false; // While handling an ime event, text input state and selection bounds updates // are ignored. These must explicitly be updated once finished handling the // ime event. UpdateSelectionBounds(); #if defined(OS_ANDROID) UpdateTextInputState(NO_SHOW_IME, FROM_IME); #endif } void RenderWidget::UpdateTextInputState(ShowIme show_ime, ChangeSource change_source) { if (handling_ime_event_) return; if (show_ime == NO_SHOW_IME && !input_method_is_active_) return; ui::TextInputType new_type = GetTextInputType(); if (IsDateTimeInput(new_type)) return; // Not considered as a text input field in WebKit/Chromium. blink::WebTextInputInfo new_info; if (webwidget_) new_info = webwidget_->textInputInfo(); const ui::TextInputMode new_mode = ConvertInputMode(new_info.inputMode); bool new_can_compose_inline = CanComposeInline(); // Only sends text input params if they are changed or if the ime should be // shown. if (show_ime == SHOW_IME_IF_NEEDED || (text_input_type_ != new_type || text_input_mode_ != new_mode || text_input_info_ != new_info || can_compose_inline_ != new_can_compose_inline) #if defined(OS_ANDROID) || text_field_is_dirty_ #endif ) { ViewHostMsg_TextInputState_Params p; p.type = new_type; p.mode = new_mode; p.value = new_info.value.utf8(); p.selection_start = new_info.selectionStart; p.selection_end = new_info.selectionEnd; p.composition_start = new_info.compositionStart; p.composition_end = new_info.compositionEnd; p.can_compose_inline = new_can_compose_inline; p.show_ime_if_needed = (show_ime == SHOW_IME_IF_NEEDED); #if defined(USE_AURA) p.is_non_ime_change = true; #endif #if defined(OS_ANDROID) p.is_non_ime_change = (change_source == FROM_NON_IME) || text_field_is_dirty_; if (p.is_non_ime_change) IncrementOutstandingImeEventAcks(); text_field_is_dirty_ = false; #endif Send(new ViewHostMsg_TextInputStateChanged(routing_id(), p)); text_input_info_ = new_info; text_input_type_ = new_type; text_input_mode_ = new_mode; can_compose_inline_ = new_can_compose_inline; } } void RenderWidget::GetSelectionBounds(gfx::Rect* focus, gfx::Rect* anchor) { WebRect focus_webrect; WebRect anchor_webrect; webwidget_->selectionBounds(focus_webrect, anchor_webrect); *focus = focus_webrect; *anchor = anchor_webrect; } void RenderWidget::UpdateSelectionBounds() { if (!webwidget_) return; if (handling_ime_event_) return; ViewHostMsg_SelectionBounds_Params params; GetSelectionBounds(¶ms.anchor_rect, ¶ms.focus_rect); if (selection_anchor_rect_ != params.anchor_rect || selection_focus_rect_ != params.focus_rect) { selection_anchor_rect_ = params.anchor_rect; selection_focus_rect_ = params.focus_rect; webwidget_->selectionTextDirection(params.focus_dir, params.anchor_dir); params.is_anchor_first = webwidget_->isSelectionAnchorFirst(); Send(new ViewHostMsg_SelectionBoundsChanged(routing_id_, params)); } #if defined(OS_MACOSX) || defined(USE_AURA) UpdateCompositionInfo(false); #endif } // Check blink::WebTextInputType and ui::TextInputType is kept in sync. COMPILE_ASSERT(int(blink::WebTextInputTypeNone) == \ int(ui::TEXT_INPUT_TYPE_NONE), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeText) == \ int(ui::TEXT_INPUT_TYPE_TEXT), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypePassword) == \ int(ui::TEXT_INPUT_TYPE_PASSWORD), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeSearch) == \ int(ui::TEXT_INPUT_TYPE_SEARCH), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeEmail) == \ int(ui::TEXT_INPUT_TYPE_EMAIL), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeNumber) == \ int(ui::TEXT_INPUT_TYPE_NUMBER), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeTelephone) == \ int(ui::TEXT_INPUT_TYPE_TELEPHONE), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeURL) == \ int(ui::TEXT_INPUT_TYPE_URL), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeDate) == \ int(ui::TEXT_INPUT_TYPE_DATE), mismatching_enum); COMPILE_ASSERT(int(blink::WebTextInputTypeDateTime) == \ int(ui::TEXT_INPUT_TYPE_DATE_TIME), mismatching_enum); COMPILE_ASSERT(int(blink::WebTextInputTypeDateTimeLocal) == \ int(ui::TEXT_INPUT_TYPE_DATE_TIME_LOCAL), mismatching_enum); COMPILE_ASSERT(int(blink::WebTextInputTypeMonth) == \ int(ui::TEXT_INPUT_TYPE_MONTH), mismatching_enum); COMPILE_ASSERT(int(blink::WebTextInputTypeTime) == \ int(ui::TEXT_INPUT_TYPE_TIME), mismatching_enum); COMPILE_ASSERT(int(blink::WebTextInputTypeWeek) == \ int(ui::TEXT_INPUT_TYPE_WEEK), mismatching_enum); COMPILE_ASSERT(int(blink::WebTextInputTypeTextArea) == \ int(ui::TEXT_INPUT_TYPE_TEXT_AREA), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeContentEditable) == \ int(ui::TEXT_INPUT_TYPE_CONTENT_EDITABLE), mismatching_enums); COMPILE_ASSERT(int(blink::WebTextInputTypeDateTimeField) == \ int(ui::TEXT_INPUT_TYPE_DATE_TIME_FIELD), mismatching_enums); ui::TextInputType RenderWidget::WebKitToUiTextInputType( blink::WebTextInputType type) { // Check the type is in the range representable by ui::TextInputType. DCHECK_LE(type, static_cast<int>(ui::TEXT_INPUT_TYPE_MAX)) << "blink::WebTextInputType and ui::TextInputType not synchronized"; return static_cast<ui::TextInputType>(type); } ui::TextInputType RenderWidget::GetTextInputType() { if (webwidget_) return WebKitToUiTextInputType(webwidget_->textInputInfo().type); return ui::TEXT_INPUT_TYPE_NONE; } #if defined(OS_MACOSX) || defined(USE_AURA) void RenderWidget::UpdateCompositionInfo(bool should_update_range) { gfx::Range range = gfx::Range(); if (should_update_range) { GetCompositionRange(&range); } else { range = composition_range_; } std::vector<gfx::Rect> character_bounds; GetCompositionCharacterBounds(&character_bounds); if (!ShouldUpdateCompositionInfo(range, character_bounds)) return; composition_character_bounds_ = character_bounds; composition_range_ = range; Send(new ViewHostMsg_ImeCompositionRangeChanged( routing_id(), composition_range_, composition_character_bounds_)); } void RenderWidget::GetCompositionCharacterBounds( std::vector<gfx::Rect>* bounds) { DCHECK(bounds); bounds->clear(); } void RenderWidget::GetCompositionRange(gfx::Range* range) { size_t location, length; if (webwidget_->compositionRange(&location, &length)) { range->set_start(location); range->set_end(location + length); } else if (webwidget_->caretOrSelectionRange(&location, &length)) { range->set_start(location); range->set_end(location + length); } else { *range = gfx::Range::InvalidRange(); } } bool RenderWidget::ShouldUpdateCompositionInfo( const gfx::Range& range, const std::vector<gfx::Rect>& bounds) { if (composition_range_ != range) return true; if (bounds.size() != composition_character_bounds_.size()) return true; for (size_t i = 0; i < bounds.size(); ++i) { if (bounds[i] != composition_character_bounds_[i]) return true; } return false; } #endif #if defined(OS_ANDROID) void RenderWidget::DidChangeBodyBackgroundColor(SkColor bg_color) { // If not initialized, default to white. Note that 0 is different from black // as black still has alpha 0xFF. if (!bg_color) bg_color = SK_ColorWHITE; if (bg_color != body_background_color_) { body_background_color_ = bg_color; Send(new ViewHostMsg_DidChangeBodyBackgroundColor(routing_id(), bg_color)); } } #endif bool RenderWidget::CanComposeInline() { return true; } WebScreenInfo RenderWidget::screenInfo() { return screen_info_; } float RenderWidget::deviceScaleFactor() { return device_scale_factor_; } void RenderWidget::resetInputMethod() { if (!input_method_is_active_) return; ImeEventGuard guard(this); // If the last text input type is not None, then we should finish any // ongoing composition regardless of the new text input type. if (text_input_type_ != ui::TEXT_INPUT_TYPE_NONE) { // If a composition text exists, then we need to let the browser process // to cancel the input method's ongoing composition session. if (webwidget_->confirmComposition()) Send(new ViewHostMsg_ImeCancelComposition(routing_id())); } #if defined(OS_MACOSX) || defined(USE_AURA) UpdateCompositionInfo(true); #endif } void RenderWidget::didHandleGestureEvent( const WebGestureEvent& event, bool event_cancelled) { #if defined(OS_ANDROID) || defined(USE_AURA) if (event_cancelled) return; if (event.type == WebInputEvent::GestureTap || event.type == WebInputEvent::GestureLongPress) { UpdateTextInputState(SHOW_IME_IF_NEEDED, FROM_NON_IME); } #endif } void RenderWidget::StartCompositor() { // For widgets that are never visible, we don't need the compositor to run // at all. if (never_visible_) return; compositor_->setSurfaceReady(); } void RenderWidget::SchedulePluginMove(const WebPluginGeometry& move) { size_t i = 0; for (; i < plugin_window_moves_.size(); ++i) { if (plugin_window_moves_[i].window == move.window) { if (move.rects_valid) { plugin_window_moves_[i] = move; } else { plugin_window_moves_[i].visible = move.visible; } break; } } if (i == plugin_window_moves_.size()) plugin_window_moves_.push_back(move); } void RenderWidget::CleanupWindowInPluginMoves(gfx::PluginWindowHandle window) { for (WebPluginGeometryVector::iterator i = plugin_window_moves_.begin(); i != plugin_window_moves_.end(); ++i) { if (i->window == window) { plugin_window_moves_.erase(i); break; } } } RenderWidgetCompositor* RenderWidget::compositor() const { return compositor_.get(); } bool RenderWidget::WillHandleMouseEvent(const blink::WebMouseEvent& event) { return false; } bool RenderWidget::WillHandleGestureEvent( const blink::WebGestureEvent& event) { return false; } void RenderWidget::hasTouchEventHandlers(bool has_handlers) { Send(new ViewHostMsg_HasTouchEventHandlers(routing_id_, has_handlers)); } void RenderWidget::setTouchAction( blink::WebTouchAction web_touch_action) { // Ignore setTouchAction calls that result from synthetic touch events (eg. // when blink is emulating touch with mouse). if (handling_event_type_ != WebInputEvent::TouchStart) return; // Verify the same values are used by the types so we can cast between them. COMPILE_ASSERT(static_cast<blink::WebTouchAction>(TOUCH_ACTION_AUTO) == blink::WebTouchActionAuto, enum_values_must_match_for_touch_action); COMPILE_ASSERT(static_cast<blink::WebTouchAction>(TOUCH_ACTION_NONE) == blink::WebTouchActionNone, enum_values_must_match_for_touch_action); COMPILE_ASSERT(static_cast<blink::WebTouchAction>(TOUCH_ACTION_PAN_X) == blink::WebTouchActionPanX, enum_values_must_match_for_touch_action); COMPILE_ASSERT(static_cast<blink::WebTouchAction>(TOUCH_ACTION_PAN_Y) == blink::WebTouchActionPanY, enum_values_must_match_for_touch_action); COMPILE_ASSERT( static_cast<blink::WebTouchAction>(TOUCH_ACTION_PINCH_ZOOM) == blink::WebTouchActionPinchZoom, enum_values_must_match_for_touch_action); content::TouchAction content_touch_action = static_cast<content::TouchAction>(web_touch_action); Send(new InputHostMsg_SetTouchAction(routing_id_, content_touch_action)); } void RenderWidget::didUpdateTextOfFocusedElementByNonUserInput() { #if defined(OS_ANDROID) text_field_is_dirty_ = true; #endif } bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const { return true; } scoped_ptr<WebGraphicsContext3DCommandBufferImpl> RenderWidget::CreateGraphicsContext3D() { if (!webwidget_) return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); if (CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableGpuCompositing)) return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); if (!RenderThreadImpl::current()) return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); CauseForGpuLaunch cause = CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE; scoped_refptr<GpuChannelHost> gpu_channel_host( RenderThreadImpl::current()->EstablishGpuChannelSync(cause)); if (!gpu_channel_host) return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); // Explicitly disable antialiasing for the compositor. As of the time of // this writing, the only platform that supported antialiasing for the // compositor was Mac OS X, because the on-screen OpenGL context creation // code paths on Windows and Linux didn't yet have multisampling support. // Mac OS X essentially always behaves as though it's rendering offscreen. // Multisampling has a heavy cost especially on devices with relatively low // fill rate like most notebooks, and the Mac implementation would need to // be optimized to resolve directly into the IOSurface shared between the // GPU and browser processes. For these reasons and to avoid platform // disparities we explicitly disable antialiasing. blink::WebGraphicsContext3D::Attributes attributes; attributes.antialias = false; attributes.shareResources = true; attributes.noAutomaticFlushes = true; attributes.depth = false; attributes.stencil = false; bool lose_context_when_out_of_memory = true; WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; #if defined(OS_ANDROID) // If we raster too fast we become upload bound, and pending // uploads consume memory. For maximum upload throughput, we would // want to allow for upload_throughput * pipeline_time of pending // uploads, after which we are just wasting memory. Since we don't // know our upload throughput yet, this just caps our memory usage. size_t divider = 1; if (base::android::SysUtils::IsLowEndDevice()) divider = 6; // For reference Nexus10 can upload 1MB in about 2.5ms. const double max_mb_uploaded_per_ms = 2.0 / (5 * divider); // Deadline to draw a frame to achieve 60 frames per second. const size_t kMillisecondsPerFrame = 16; // Assuming a two frame deep pipeline between the CPU and the GPU. size_t max_transfer_buffer_usage_mb = static_cast<size_t>(2 * kMillisecondsPerFrame * max_mb_uploaded_per_ms); static const size_t kBytesPerMegabyte = 1024 * 1024; // We keep the MappedMemoryReclaimLimit the same as the upload limit // to avoid unnecessarily stalling the compositor thread. limits.mapped_memory_reclaim_limit = max_transfer_buffer_usage_mb * kBytesPerMegabyte; #endif scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context( new WebGraphicsContext3DCommandBufferImpl(surface_id(), GetURLForGraphicsContext3D(), gpu_channel_host.get(), attributes, lose_context_when_out_of_memory, limits, NULL)); return context.Pass(); } void RenderWidget::RegisterRenderFrameProxy(RenderFrameProxy* proxy) { render_frame_proxies_.AddObserver(proxy); } void RenderWidget::UnregisterRenderFrameProxy(RenderFrameProxy* proxy) { render_frame_proxies_.RemoveObserver(proxy); } void RenderWidget::RegisterRenderFrame(RenderFrameImpl* frame) { render_frames_.AddObserver(frame); } void RenderWidget::UnregisterRenderFrame(RenderFrameImpl* frame) { render_frames_.RemoveObserver(frame); } #if defined(VIDEO_HOLE) void RenderWidget::RegisterVideoHoleFrame(RenderFrameImpl* frame) { video_hole_frames_.AddObserver(frame); } void RenderWidget::UnregisterVideoHoleFrame(RenderFrameImpl* frame) { video_hole_frames_.RemoveObserver(frame); } #endif // defined(VIDEO_HOLE) } // namespace content