// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/gpu/in_process_gpu_thread.h" #include "content/gpu/gpu_child_thread.h" #include "content/gpu/gpu_process.h" namespace content { InProcessGpuThread::InProcessGpuThread(const std::string& channel_id) : base::Thread("Chrome_InProcGpuThread"), channel_id_(channel_id), gpu_process_(NULL) { } InProcessGpuThread::~InProcessGpuThread() { Stop(); } void InProcessGpuThread::Init() { gpu_process_ = new GpuProcess(); // The process object takes ownership of the thread object, so do not // save and delete the pointer. gpu_process_->set_main_thread(new GpuChildThread(channel_id_)); } void InProcessGpuThread::CleanUp() { SetThreadWasQuitProperly(true); delete gpu_process_; } base::Thread* CreateInProcessGpuThread(const std::string& channel_id) { return new InProcessGpuThread(channel_id); } } // namespace content