// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_ #define CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_ #include <map> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/singleton.h" #include "base/synchronization/lock.h" #include "content/common/gpu/gpu_surface_lookup.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" namespace content { // This class is responsible for managing rendering surfaces exposed to the // GPU process. Every surface gets registered to this class, and gets an ID. // All calls to and from the GPU process, with the exception of // CreateViewCommandBuffer, refer to the rendering surface by its ID. // This class is thread safe. // // Note: The ID can exist before the actual native handle for the surface is // created, for example to allow giving a reference to it to a renderer, so that // it is unamibiguously identified. class GpuSurfaceTracker : public GpuSurfaceLookup { public: // Base class for reference counting surfaces. We store a // reference to an instance of this class in the surface_map_ // and GpuProcessHost (if the GPU process is drawing to // the surface with a Command Buffer). The reference count ensures that // we don't destroy the object until it's released from both places. // // This is especially important on Android and GTK where the surface must // not be destroyed when the WebContents is closed if the GPU is still // drawing to it. Those platforms extend this class with the functionality // they need to implement on tear down (see SurfaceRefPluginWindow for GTK and // SurfaceRefAndroid for Android). class SurfaceRef : public base::RefCountedThreadSafe<SurfaceRef> { protected: SurfaceRef() { } virtual ~SurfaceRef() { } private: friend class base::RefCountedThreadSafe<SurfaceRef>; DISALLOW_COPY_AND_ASSIGN(SurfaceRef); }; // GpuSurfaceLookup implementation: // Returns the native widget associated with a given surface_id. virtual gfx::AcceleratedWidget AcquireNativeWidget(int surface_id) OVERRIDE; // Gets the global instance of the surface tracker. static GpuSurfaceTracker* Get() { return GetInstance(); } // Adds a surface for a given RenderWidgetHost. |renderer_id| is the renderer // process ID, |render_widget_id| is the RenderWidgetHost route id within that // renderer. Returns the surface ID. int AddSurfaceForRenderer(int renderer_id, int render_widget_id); // Looks up a surface for a given RenderWidgetHost. Returns the surface // ID, or 0 if not found. // Note: This is an O(N) lookup. int LookupSurfaceForRenderer(int renderer_id, int render_widget_id); // Adds a surface for a native widget. Returns the surface ID. int AddSurfaceForNativeWidget(gfx::AcceleratedWidget widget); // Removes a given existing surface. void RemoveSurface(int surface_id); // Gets the renderer process ID and RenderWidgetHost route id for a given // surface, returning true if the surface is found (and corresponds to a // RenderWidgetHost), or false if not. bool GetRenderWidgetIDForSurface(int surface_id, int* renderer_id, int* render_widget_id); // Sets the native handle for the given surface. // Note: This is an O(log N) lookup. void SetSurfaceHandle(int surface_id, const gfx::GLSurfaceHandle& handle); // Sets the native widget associated with the surface_id. void SetNativeWidget( int surface_id, gfx::AcceleratedWidget widget, SurfaceRef* surface_ref); // Gets the native handle for the given surface. // Note: This is an O(log N) lookup. gfx::GLSurfaceHandle GetSurfaceHandle(int surface_id); // Returns the number of surfaces currently registered with the tracker. std::size_t GetSurfaceCount(); // Gets the global instance of the surface tracker. Identical to Get(), but // named that way for the implementation of Singleton. static GpuSurfaceTracker* GetInstance(); scoped_refptr<SurfaceRef> GetSurfaceRefForSurface(int surface_id) { return surface_map_[surface_id].surface_ref; } private: struct SurfaceInfo { SurfaceInfo(); SurfaceInfo(int renderer_id, int render_widget_id, const gfx::AcceleratedWidget& native_widget, const gfx::GLSurfaceHandle& handle, const scoped_refptr<SurfaceRef>& surface_ref); ~SurfaceInfo(); int renderer_id; int render_widget_id; gfx::AcceleratedWidget native_widget; gfx::GLSurfaceHandle handle; scoped_refptr<SurfaceRef> surface_ref; }; typedef std::map<int, SurfaceInfo> SurfaceMap; friend struct DefaultSingletonTraits<GpuSurfaceTracker>; GpuSurfaceTracker(); virtual ~GpuSurfaceTracker(); base::Lock lock_; SurfaceMap surface_map_; int next_surface_id_; DISALLOW_COPY_AND_ASSIGN(GpuSurfaceTracker); }; } // namespace content #endif // CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_