// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_ICON_LOADER_H_ #define CHROME_BROWSER_ICON_LOADER_H_ #include "build/build_config.h" #include <string> #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop_proxy.h" #include "content/public/browser/browser_thread.h" #include "ui/gfx/image/image.h" #if defined(OS_WIN) // On Windows, we group files by their extension, with several exceptions: // .dll, .exe, .ico. See IconManager.h for explanation. typedef std::wstring IconGroupID; #elif defined(OS_POSIX) // On POSIX, we group files by MIME type. typedef std::string IconGroupID; #endif //////////////////////////////////////////////////////////////////////////////// // // A facility to read a file containing an icon asynchronously in the IO // thread. Returns the icon in the form of an ImageSkia. // //////////////////////////////////////////////////////////////////////////////// class IconLoader : public base::RefCountedThreadSafe<IconLoader> { public: enum IconSize { SMALL = 0, // 16x16 NORMAL, // 32x32 LARGE, // Windows: 32x32, Linux: 48x48, Mac: Unsupported ALL, // All sizes available }; class Delegate { public: // Invoked when an icon group has been read, but before the icon data // is read. If the icon is already cached, this method should call and // return the results of OnImageLoaded with the cached image. virtual bool OnGroupLoaded(IconLoader* source, const IconGroupID& group) = 0; // Invoked when an icon has been read. |source| is the IconLoader. If the // icon has been successfully loaded, result is non-null. This method must // return true if it is taking ownership of the returned image. virtual bool OnImageLoaded(IconLoader* source, gfx::Image* result, const IconGroupID& group) = 0; protected: virtual ~Delegate() {} }; IconLoader(const base::FilePath& file_path, IconSize size, Delegate* delegate); // Start reading the icon on the file thread. void Start(); private: friend class base::RefCountedThreadSafe<IconLoader>; virtual ~IconLoader(); // Get the identifying string for the given file. The implementation // is in icon_loader_[platform].cc. static IconGroupID ReadGroupIDFromFilepath(const base::FilePath& path); // Some icons (exe's on windows) can change as they're loaded. static bool IsIconMutableFromFilepath(const base::FilePath& path); // The thread ReadIcon() should be called on. static content::BrowserThread::ID ReadIconThreadID(); void ReadGroup(); void OnReadGroup(); void ReadIcon(); void NotifyDelegate(); // The message loop object of the thread in which we notify the delegate. scoped_refptr<base::MessageLoopProxy> target_message_loop_; base::FilePath file_path_; IconGroupID group_; IconSize icon_size_; scoped_ptr<gfx::Image> image_; Delegate* delegate_; DISALLOW_COPY_AND_ASSIGN(IconLoader); }; #endif // CHROME_BROWSER_ICON_LOADER_H_