// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/quads/texture_draw_quad.h" #include "base/logging.h" #include "base/values.h" #include "cc/base/math_util.h" #include "ui/gfx/vector2d_f.h" namespace cc { TextureDrawQuad::TextureDrawQuad() : resource_id(0), premultiplied_alpha(false), background_color(SK_ColorTRANSPARENT), flipped(false) { this->vertex_opacity[0] = 0.f; this->vertex_opacity[1] = 0.f; this->vertex_opacity[2] = 0.f; this->vertex_opacity[3] = 0.f; } scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { return make_scoped_ptr(new TextureDrawQuad); } void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, const gfx::Rect& rect, const gfx::Rect& opaque_rect, const gfx::Rect& visible_rect, unsigned resource_id, bool premultiplied_alpha, const gfx::PointF& uv_top_left, const gfx::PointF& uv_bottom_right, SkColor background_color, const float vertex_opacity[4], bool flipped) { bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, opaque_rect, visible_rect, needs_blending); this->resource_id = resource_id; this->premultiplied_alpha = premultiplied_alpha; this->uv_top_left = uv_top_left; this->uv_bottom_right = uv_bottom_right; this->background_color = background_color; this->vertex_opacity[0] = vertex_opacity[0]; this->vertex_opacity[1] = vertex_opacity[1]; this->vertex_opacity[2] = vertex_opacity[2]; this->vertex_opacity[3] = vertex_opacity[3]; this->flipped = flipped; } void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, const gfx::Rect& rect, const gfx::Rect& opaque_rect, const gfx::Rect& visible_rect, bool needs_blending, unsigned resource_id, bool premultiplied_alpha, const gfx::PointF& uv_top_left, const gfx::PointF& uv_bottom_right, SkColor background_color, const float vertex_opacity[4], bool flipped) { DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, opaque_rect, visible_rect, needs_blending); this->resource_id = resource_id; this->premultiplied_alpha = premultiplied_alpha; this->uv_top_left = uv_top_left; this->uv_bottom_right = uv_bottom_right; this->background_color = background_color; this->vertex_opacity[0] = vertex_opacity[0]; this->vertex_opacity[1] = vertex_opacity[1]; this->vertex_opacity[2] = vertex_opacity[2]; this->vertex_opacity[3] = vertex_opacity[3]; this->flipped = flipped; } void TextureDrawQuad::IterateResources( const ResourceIteratorCallback& callback) { resource_id = callback.Run(resource_id); } const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); return static_cast<const TextureDrawQuad*>(quad); } void TextureDrawQuad::ExtendValue(base::DictionaryValue* value) const { value->SetInteger("resource_id", resource_id); value->SetBoolean("premultiplied_alpha", premultiplied_alpha); value->Set("uv_top_left", MathUtil::AsValue(uv_top_left).release()); value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release()); value->SetInteger("background_color", background_color); scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue); for (size_t i = 0; i < 4; ++i) vertex_opacity_value->AppendDouble(vertex_opacity[i]); value->Set("vertex_opacity", vertex_opacity_value.release()); value->SetBoolean("flipped", flipped); } } // namespace cc