// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_TEXTURE_LAYER_H_ #define CC_LAYERS_TEXTURE_LAYER_H_ #include <string> #include "base/callback.h" #include "base/synchronization/lock.h" #include "cc/base/cc_export.h" #include "cc/layers/layer.h" #include "cc/resources/texture_mailbox.h" namespace cc { class BlockingTaskRunner; class SingleReleaseCallback; class TextureLayerClient; // A Layer containing a the rendered output of a plugin instance. class CC_EXPORT TextureLayer : public Layer { public: class CC_EXPORT TextureMailboxHolder : public base::RefCountedThreadSafe<TextureMailboxHolder> { public: class CC_EXPORT MainThreadReference { public: explicit MainThreadReference(TextureMailboxHolder* holder); ~MainThreadReference(); TextureMailboxHolder* holder() { return holder_.get(); } private: scoped_refptr<TextureMailboxHolder> holder_; DISALLOW_COPY_AND_ASSIGN(MainThreadReference); }; const TextureMailbox& mailbox() const { return mailbox_; } void Return(uint32 sync_point, bool is_lost); // Gets a ReleaseCallback that can be called from another thread. Note: the // caller must ensure the callback is called. scoped_ptr<SingleReleaseCallback> GetCallbackForImplThread(); protected: friend class TextureLayer; // Protected visiblity so only TextureLayer and unit tests can create these. static scoped_ptr<MainThreadReference> Create( const TextureMailbox& mailbox, scoped_ptr<SingleReleaseCallback> release_callback); virtual ~TextureMailboxHolder(); private: friend class base::RefCountedThreadSafe<TextureMailboxHolder>; friend class MainThreadReference; explicit TextureMailboxHolder( const TextureMailbox& mailbox, scoped_ptr<SingleReleaseCallback> release_callback); void InternalAddRef(); void InternalRelease(); void ReturnAndReleaseOnImplThread(uint32 sync_point, bool is_lost); // This member is thread safe, and is accessed on main and impl threads. const scoped_refptr<BlockingTaskRunner> message_loop_; // These members are only accessed on the main thread, or on the impl thread // during commit where the main thread is blocked. unsigned internal_references_; TextureMailbox mailbox_; scoped_ptr<SingleReleaseCallback> release_callback_; // This lock guards the sync_point_ and is_lost_ fields because they can be // accessed on both the impl and main thread. We do this to ensure that the // values of these fields are well-ordered such that the last call to // ReturnAndReleaseOnImplThread() defines their values. base::Lock arguments_lock_; uint32 sync_point_; bool is_lost_; DISALLOW_COPY_AND_ASSIGN(TextureMailboxHolder); }; // Used when mailbox names are specified instead of texture IDs. static scoped_refptr<TextureLayer> CreateForMailbox( TextureLayerClient* client); // Resets the client, which also resets the texture. void ClearClient(); // Resets the texture. void ClearTexture(); virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) OVERRIDE; // Sets whether this texture should be Y-flipped at draw time. Defaults to // true. void SetFlipped(bool flipped); // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); // Sets an opacity value per vertex. It will be multiplied by the layer // opacity value. void SetVertexOpacity(float bottom_left, float top_left, float top_right, float bottom_right); // Sets whether the alpha channel is premultiplied or unpremultiplied. // Defaults to true. void SetPremultipliedAlpha(bool premultiplied_alpha); // Sets whether the texture should be blended with the background color // at draw time. Defaults to false. void SetBlendBackgroundColor(bool blend); // Sets whether this context should rate limit on damage to prevent too many // frames from being queued up before the compositor gets a chance to run. // Requires a non-nil client. Defaults to false. void SetRateLimitContext(bool rate_limit); // Code path for plugins which supply their own mailbox. void SetTextureMailbox(const TextureMailbox& mailbox, scoped_ptr<SingleReleaseCallback> release_callback); // Use this for special cases where the same texture is used to back the // TextureLayer across all frames. // WARNING: DON'T ACTUALLY USE THIS WHAT YOU ARE DOING IS WRONG. // TODO(danakj): Remove this when pepper doesn't need it. crbug.com/350204 void SetTextureMailboxWithoutReleaseCallback(const TextureMailbox& mailbox); virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect) OVERRIDE; virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE; virtual bool DrawsContent() const OVERRIDE; virtual bool Update(ResourceUpdateQueue* queue, const OcclusionTracker<Layer>* occlusion) OVERRIDE; virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; virtual Region VisibleContentOpaqueRegion() const OVERRIDE; protected: explicit TextureLayer(TextureLayerClient* client); virtual ~TextureLayer(); private: void SetTextureMailboxInternal( const TextureMailbox& mailbox, scoped_ptr<SingleReleaseCallback> release_callback, bool requires_commit, bool allow_mailbox_reuse); TextureLayerClient* client_; bool flipped_; gfx::PointF uv_top_left_; gfx::PointF uv_bottom_right_; // [bottom left, top left, top right, bottom right] float vertex_opacity_[4]; bool premultiplied_alpha_; bool blend_background_color_; bool rate_limit_context_; scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_; bool needs_set_mailbox_; DISALLOW_COPY_AND_ASSIGN(TextureLayer); }; } // namespace cc #endif // CC_LAYERS_TEXTURE_LAYER_H_