// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/threading/platform_thread.h" #include <errno.h> #include <sys/prctl.h> #include <sys/resource.h> #include "base/android/jni_android.h" #include "base/android/thread_utils.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/threading/thread_id_name_manager.h" #include "base/tracked_objects.h" #include "jni/ThreadUtils_jni.h" namespace base { namespace { int ThreadNiceValue(ThreadPriority priority) { // These nice values are taken from Android, which uses nice // values like linux, but defines some preset nice values. // Process.THREAD_PRIORITY_AUDIO = -16 // Process.THREAD_PRIORITY_BACKGROUND = 10 // Process.THREAD_PRIORITY_DEFAULT = 0; // Process.THREAD_PRIORITY_DISPLAY = -4; // Process.THREAD_PRIORITY_FOREGROUND = -2; // Process.THREAD_PRIORITY_LESS_FAVORABLE = 1; // Process.THREAD_PRIORITY_LOWEST = 19; // Process.THREAD_PRIORITY_MORE_FAVORABLE = -1; // Process.THREAD_PRIORITY_URGENT_AUDIO = -19; // Process.THREAD_PRIORITY_URGENT_DISPLAY = -8; // We use -6 for display, but we may want to split this // into urgent (-8) and non-urgent (-4). static const int threadPriorityAudio = -16; static const int threadPriorityBackground = 10; static const int threadPriorityDefault = 0; static const int threadPriorityDisplay = -6; switch (priority) { case kThreadPriority_RealtimeAudio: return threadPriorityAudio; case kThreadPriority_Background: return threadPriorityBackground; case kThreadPriority_Normal: return threadPriorityDefault; case kThreadPriority_Display: return threadPriorityDisplay; default: NOTREACHED() << "Unknown priority."; return 0; } } } // namespace //static void PlatformThread::SetThreadPriority(PlatformThreadHandle handle, ThreadPriority priority) { // On Android, we set the Audio priority through JNI as Audio priority // will also allow the process to run while it is backgrounded. if (priority == kThreadPriority_RealtimeAudio) { JNIEnv* env = base::android::AttachCurrentThread(); Java_ThreadUtils_setThreadPriorityAudio(env, PlatformThread::CurrentId()); return; } // setpriority(2) will set a thread's priority if it is passed a tid as // the 'process identifier', not affecting the rest of the threads in the // process. Setting this priority will only succeed if the user has been // granted permission to adjust nice values on the system. DCHECK_NE(handle.id_, kInvalidThreadId); int kNiceSetting = ThreadNiceValue(priority); if (setpriority(PRIO_PROCESS, handle.id_, kNiceSetting)) LOG(ERROR) << "Failed to set nice value of thread to " << kNiceSetting; } void PlatformThread::SetName(const char* name) { ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name); tracked_objects::ThreadData::InitializeThreadContext(name); // Like linux, on android we can get the thread names to show up in the // debugger by setting the process name for the LWP. // We don't want to do this for the main thread because that would rename // the process, causing tools like killall to stop working. if (PlatformThread::CurrentId() == getpid()) return; // Set the name for the LWP (which gets truncated to 15 characters). int err = prctl(PR_SET_NAME, name); if (err < 0 && errno != EPERM) DPLOG(ERROR) << "prctl(PR_SET_NAME)"; } void InitThreading() { } void InitOnThread() { // Threads on linux/android may inherit their priority from the thread // where they were created. This sets all new threads to the default. PlatformThread::SetThreadPriority(PlatformThread::CurrentHandle(), kThreadPriority_Normal); } void TerminateOnThread() { base::android::DetachFromVM(); } size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) { #if !defined(ADDRESS_SANITIZER) return 0; #else // AddressSanitizer bloats the stack approximately 2x. Default stack size of // 1Mb is not enough for some tests (see http://crbug.com/263749 for example). return 2 * (1 << 20); // 2Mb #endif } bool RegisterThreadUtils(JNIEnv* env) { return RegisterNativesImpl(env); } } // namespace base