// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ #include <vector> #include "ash/wm/overview/window_selector.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/window_observer.h" namespace aura { class Window; } namespace views { class Widget; } namespace ash { class WindowSelectorItem; // Represents a grid of windows in the Overview Mode in a particular root // window, and manages a selection widget that can be moved with the arrow keys. // The idea behind the movement strategy is that it should be possible to access // any window pressing a given arrow key repeatedly. // +-------+ +-------+ +-------+ // | 0 | | 1 | | 2 | // +-------+ +-------+ +-------+ // +-------+ +-------+ +-------+ // | 3 | | 4 | | 5 | // +-------+ +-------+ +-------+ // +-------+ // | 6 | // +-------+ // Example sequences: // - Going right to left // 0, 1, 2, 3, 4, 5, 6 // - Going "top" to "bottom" // 0, 3, 6, 1, 4, 2, 5 // The selector is switched to the next window grid (if available) or wrapped if // it reaches the end of its movement sequence. class ASH_EXPORT WindowGrid : public aura::WindowObserver { public: WindowGrid(aura::Window* root_window, const std::vector<aura::Window*>& window_list, WindowSelector* window_selector); virtual ~WindowGrid(); // Prepares the windows in this grid for overview. This will restore all // minimized windows and ensure they are visible. void PrepareForOverview(); // Positions all the windows in the grid. void PositionWindows(bool animate); // Updates |selected_index_| according to the specified |direction| and calls // MoveSelectionWidget(). Returns |true| if the new selection index is out of // this window grid bounds. bool Move(WindowSelector::Direction direction); // Returns the target selected window, or NULL if there is none selected. WindowSelectorItem* SelectedWindow() const; // Returns true if a window is contained in any of the WindowSelectorItems // this grid owns. bool Contains(const aura::Window* window) const; // Returns true if the grid has no more windows. bool empty() const { return window_list_.empty(); } // Returns how many window selector items are in the grid. size_t size() const { return window_list_.size(); } // Returns true if the selection widget is active. bool is_selecting() const { return selection_widget_ != NULL; } // Returns the root window in which the grid displays the windows. const aura::Window* root_window() const { return root_window_; } const std::vector<WindowSelectorItem*>& window_list() const { return window_list_.get(); } // aura::WindowObserver: virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem. virtual void OnWindowBoundsChanged(aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) OVERRIDE; private: friend class WindowSelectorTest; // Internal function to initialize the selection widget. void InitSelectionWidget(WindowSelector::Direction direction); // Moves the selection widget to the specified |direction|. void MoveSelectionWidget(WindowSelector::Direction direction, bool recreate_selection_widget, bool out_of_bounds); // Moves the selection widget to the targeted window. void MoveSelectionWidgetToTarget(bool animate); // Returns the target bounds of the currently selected item. const gfx::Rect GetSelectionBounds() const; // Root window the grid is in. aura::Window* root_window_; // Pointer to the window selector that spawned this grid. WindowSelector* window_selector_; // Vector containing all the windows in this grid. ScopedVector<WindowSelectorItem> window_list_; // Vector containing the observed windows. std::set<aura::Window*> observed_windows_; // Widget that indicates to the user which is the selected window. scoped_ptr<views::Widget> selection_widget_; // Current selected window position. size_t selected_index_; // Number of columns in the grid. size_t num_columns_; DISALLOW_COPY_AND_ASSIGN(WindowGrid); }; } // namespace ash #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_