// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_DISPLAY_DISPLAY_CONFIGURATOR_ANIMATION_H_ #define ASH_DISPLAY_DISPLAY_CONFIGURATOR_ANIMATION_H_ #include <map> #include "ash/ash_export.h" #include "base/callback.h" #include "base/memory/weak_ptr.h" #include "base/timer/timer.h" #include "ui/display/chromeos/display_configurator.h" namespace aura { class RootWindow; class Window; } // namespace aura namespace ui { class Layer; } // namespace ui namespace ash { // DisplayConfiguratorAnimation provides the visual effects for // ui::DisplayConfigurator, such like fade-out/in during changing // the display mode. class ASH_EXPORT DisplayConfiguratorAnimation : public ui::DisplayConfigurator::Observer { public: DisplayConfiguratorAnimation(); virtual ~DisplayConfiguratorAnimation(); // Starts the fade-out animation for the all root windows. It will // call |callback| once all of the animations have finished. void StartFadeOutAnimation(base::Closure callback); // Starts the animation to clear the fade-out animation effect // for the all root windows. void StartFadeInAnimation(); protected: // ui::DisplayConfigurator::Observer overrides: virtual void OnDisplayModeChanged( const ui::DisplayConfigurator::DisplayStateList& outputs) OVERRIDE; virtual void OnDisplayModeChangeFailed( ui::MultipleDisplayState failed_new_state) OVERRIDE; private: // Clears all hiding layers. Note that in case that this method is called // during an animation, the method call will cancel all of the animations // and *not* call the registered callback. void ClearHidingLayers(); std::map<aura::Window*, ui::Layer*> hiding_layers_; scoped_ptr<base::OneShotTimer<DisplayConfiguratorAnimation> > timer_; base::WeakPtrFactory<DisplayConfiguratorAnimation> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorAnimation); }; } // namespace ash #endif // ASH_DISPLAY_DISPLAY_CONFIGURATION_CONTROLLER_H_