#include "DMTaskRunner.h"
#include "DMTask.h"
namespace DM {
TaskRunner::TaskRunner(int cputhreads, int gpuThreads)
: fMain(cputhreads)
, fGpu(gpuThreads)
{}
void TaskRunner::add(Task* task) {
if (task->usesGpu()) {
fGpu.add(task);
} else {
fMain.add(task);
}
}
void TaskRunner::wait() {
// These wait calls block until the threadpool is done. We don't allow
// children to spawn new GPU tasks so we can wait for that first knowing
// we'll never try to add to it later. Same can't be said of fMain: fGpu
// and fMain can both add tasks to fMain, so we have to wait for that last.
fGpu.wait();
fMain.wait();
}
} // namespace DM