#ifndef DMCpuTask_DEFINED
#define DMCpuTask_DEFINED
#include "DMExpectations.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the CPU. Commandline
// flags control whether this kicks off various comparison tasks when done.
namespace DM {
class CpuTask : public Task {
public:
CpuTask(const char* name,
Reporter*,
TaskRunner*,
const Expectations&,
skiagm::GMRegistry::Factory,
SkBitmap::Config);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
skiagm::GMRegistry::Factory fGMFactory;
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const Expectations& fExpectations;
const SkBitmap::Config fConfig;
};
} // namespace DM
#endif // DMCpuTask_DEFINED