/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "main/compiler.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "ralloc.h"
#include "uniform_initializer_utils.h"
namespace linker {
extern void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val);
}
class set_uniform_initializer : public ::testing::Test {
public:
virtual void SetUp();
virtual void TearDown();
/**
* Index of the uniform to be tested.
*
* All of the \c set_uniform_initializer tests create several slots for
* unifroms. All but one of the slots is fake. This field holds the index
* of the slot for the uniform being tested.
*/
unsigned actual_index;
/**
* Name of the uniform to be tested.
*/
const char *name;
/**
* Shader program used in the test.
*/
struct gl_shader_program *prog;
/**
* Ralloc memory context used for all temporary allocations.
*/
void *mem_ctx;
};
void
set_uniform_initializer::SetUp()
{
this->mem_ctx = ralloc_context(NULL);
this->prog = rzalloc(NULL, struct gl_shader_program);
/* Set default values used by the test cases.
*/
this->actual_index = 1;
this->name = "i";
}
void
set_uniform_initializer::TearDown()
{
ralloc_free(this->mem_ctx);
this->mem_ctx = NULL;
ralloc_free(this->prog);
this->prog = NULL;
}
/**
* Create some uniform storage for a program.
*
* \param prog Program to get some storage
* \param num_storage Total number of storage slots
* \param index_to_set Storage slot that will actually get a value
* \param name Name for the actual storage slot
* \param type Type for the elements of the actual storage slot
* \param array_size Size for the array of the actual storage slot. This
* should be zero for non-arrays.
*/
static unsigned
establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
unsigned index_to_set, const char *name,
const glsl_type *type, unsigned array_size)
{
const unsigned elements = MAX2(1, array_size);
const unsigned data_components = elements * type->components();
const unsigned total_components = MAX2(17, (data_components
+ type->components()));
const unsigned red_zone_components = total_components - data_components;
prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
num_storage);
prog->NumUserUniformStorage = num_storage;
prog->UniformStorage[index_to_set].name = (char *) name;
prog->UniformStorage[index_to_set].type = type;
prog->UniformStorage[index_to_set].array_elements = array_size;
prog->UniformStorage[index_to_set].initialized = false;
prog->UniformStorage[index_to_set].sampler = ~0;
prog->UniformStorage[index_to_set].num_driver_storage = 0;
prog->UniformStorage[index_to_set].driver_storage = NULL;
prog->UniformStorage[index_to_set].storage =
rzalloc_array(prog, union gl_constant_value, total_components);
fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage,
data_components,
red_zone_components);
for (unsigned i = 0; i < num_storage; i++) {
if (i == index_to_set)
continue;
prog->UniformStorage[i].name = (char *) "invalid slot";
prog->UniformStorage[i].type = glsl_type::void_type;
prog->UniformStorage[i].array_elements = 0;
prog->UniformStorage[i].initialized = false;
prog->UniformStorage[i].sampler = ~0;
prog->UniformStorage[i].num_driver_storage = 0;
prog->UniformStorage[i].driver_storage = NULL;
prog->UniformStorage[i].storage = NULL;
}
return red_zone_components;
}
/**
* Verify that the correct uniform is marked as having been initialized.
*/
static void
verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
{
for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) {
if (i == actual_index) {
EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
} else {
EXPECT_FALSE(prog->UniformStorage[i].initialized);
}
}
}
static void
non_array_test(void *mem_ctx, struct gl_shader_program *prog,
unsigned actual_index, const char *name,
enum glsl_base_type base_type,
unsigned columns, unsigned rows)
{
const glsl_type *const type =
glsl_type::get_instance(base_type, rows, columns);
unsigned red_zone_components =
establish_uniform_storage(prog, 3, actual_index, name, type, 0);
ir_constant *val;
generate_data(mem_ctx, base_type, columns, rows, val);
linker::set_uniform_initializer(mem_ctx, prog, name, type, val);
verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, 0, val,
red_zone_components);
}
TEST_F(set_uniform_initializer, int_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1);
}
TEST_F(set_uniform_initializer, ivec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2);
}
TEST_F(set_uniform_initializer, ivec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3);
}
TEST_F(set_uniform_initializer, ivec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4);
}
TEST_F(set_uniform_initializer, uint_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1);
}
TEST_F(set_uniform_initializer, uvec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2);
}
TEST_F(set_uniform_initializer, uvec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3);
}
TEST_F(set_uniform_initializer, uvec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4);
}
TEST_F(set_uniform_initializer, bool_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1);
}
TEST_F(set_uniform_initializer, bvec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2);
}
TEST_F(set_uniform_initializer, bvec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3);
}
TEST_F(set_uniform_initializer, bvec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4);
}
TEST_F(set_uniform_initializer, float_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
}
TEST_F(set_uniform_initializer, vec2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
}
TEST_F(set_uniform_initializer, vec3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
}
TEST_F(set_uniform_initializer, vec4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
}
TEST_F(set_uniform_initializer, mat2x2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
}
TEST_F(set_uniform_initializer, mat2x3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
}
TEST_F(set_uniform_initializer, mat2x4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
}
TEST_F(set_uniform_initializer, mat3x2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
}
TEST_F(set_uniform_initializer, mat3x3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
}
TEST_F(set_uniform_initializer, mat3x4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4);
}
TEST_F(set_uniform_initializer, mat4x2_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2);
}
TEST_F(set_uniform_initializer, mat4x3_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3);
}
TEST_F(set_uniform_initializer, mat4x4_uniform)
{
non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4);
}
static void
array_test(void *mem_ctx, struct gl_shader_program *prog,
unsigned actual_index, const char *name,
enum glsl_base_type base_type,
unsigned columns, unsigned rows, unsigned array_size,
unsigned excess_data_size)
{
const glsl_type *const element_type =
glsl_type::get_instance(base_type, rows, columns);
const unsigned red_zone_components =
establish_uniform_storage(prog, 3, actual_index, name, element_type,
array_size);
/* The constant value generated may have more array elements than the
* uniform that it initializes. In the real compiler and linker this can
* happen when a uniform array is compacted because some of the tail
* elements are not used. In this case, the type of the uniform will be
* modified, but the initializer will not.
*/
ir_constant *val;
generate_array_data(mem_ctx, base_type, columns, rows,
array_size + excess_data_size, val);
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val);
verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, array_size,
val, red_zone_components);
}
TEST_F(set_uniform_initializer, int_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, ivec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, ivec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, ivec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, uint_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, uvec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, uvec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, uvec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, bool_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, bvec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, bvec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, bvec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, float_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0);
}
TEST_F(set_uniform_initializer, vec2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0);
}
TEST_F(set_uniform_initializer, vec3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0);
}
TEST_F(set_uniform_initializer, vec4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0);
}
TEST_F(set_uniform_initializer, mat2x2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0);
}
TEST_F(set_uniform_initializer, mat2x3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0);
}
TEST_F(set_uniform_initializer, mat2x4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0);
}
TEST_F(set_uniform_initializer, mat3x2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0);
}
TEST_F(set_uniform_initializer, mat3x3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0);
}
TEST_F(set_uniform_initializer, mat3x4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0);
}
TEST_F(set_uniform_initializer, mat4x2_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0);
}
TEST_F(set_uniform_initializer, mat4x3_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0);
}
TEST_F(set_uniform_initializer, mat4x4_array_uniform)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0);
}
TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5);
}
TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5);
}
TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5);
}
TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5);
}
TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5);
}
TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5);
}
TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5);
}
TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5);
}
TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5);
}
TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5);
}
TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5);
}
TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5);
}
TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer)
{
array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5);
}