// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
#include "base/basictypes.h"
#include "base/callback_forward.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/shared_memory.h"
#include "base/memory/singleton.h"
#include "base/threading/thread_checker.h"
#include "content/common/content_export.h"
namespace content {
class GamepadDataFetcher;
class GamepadProvider;
class GamepadServiceTestConstructor;
class RenderProcessHost;
// Owns the GamepadProvider (the background polling thread) and keeps track of
// the number of consumers currently using the data (and pausing the provider
// when not in use).
class CONTENT_EXPORT GamepadService {
public:
// Returns the GamepadService singleton.
static GamepadService* GetInstance();
// Increments the number of users of the provider. The Provider is running
// when there's > 0 users, and is paused when the count drops to 0.
//
// Must be called on the I/O thread.
void AddConsumer();
// Removes a consumer. Should be matched with an AddConsumer call.
//
// Must be called on the I/O thread.
void RemoveConsumer();
// Registers the given closure for calling when the user has interacted with
// the device. This callback will only be issued once. Should only be called
// while a consumer is active.
void RegisterForUserGesture(const base::Closure& closure);
// Returns the shared memory handle of the gamepad data duplicated into the
// given process.
base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
base::ProcessHandle handle);
// Stop/join with the background thread in GamepadProvider |provider_|.
void Terminate();
private:
friend struct DefaultSingletonTraits<GamepadService>;
friend class GamepadServiceTestConstructor;
GamepadService();
// Constructor for testing. This specifies the data fetcher to use for a
// provider, bypassing the default platform one.
GamepadService(scoped_ptr<GamepadDataFetcher> fetcher);
virtual ~GamepadService();
int num_readers_;
scoped_ptr<GamepadProvider> provider_;
base::ThreadChecker thread_checker_;
DISALLOW_COPY_AND_ASSIGN(GamepadService);
};
} // namespace content
#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_