LOCAL_PATH:=$(call my-dir) $(call emugl-begin-host-executable,emulator_test_renderer) $(call emugl-import,libOpenglRender event_injector) LOCAL_SRC_FILES := main.cpp PREBUILT := $(HOST_PREBUILT_TAG) LOCAL_SDL_CONFIG ?= prebuilts/tools/$(PREBUILT)/sdl/bin/sdl-config LOCAL_SDL_CFLAGS := $(shell $(LOCAL_SDL_CONFIG) --cflags) LOCAL_SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(LOCAL_SDL_CONFIG) --static-libs)) LOCAL_CFLAGS += $(LOCAL_SDL_CFLAGS) -g -O0 LOCAL_LDLIBS += $(LOCAL_SDL_LDLIBS) ifeq ($(HOST_OS),windows) LOCAL_LDLIBS += -lws2_32 endif LOCAL_STATIC_LIBRARIES += libSDL libSDLmain $(call emugl-end-module)