/* * Copyright (c) 2011, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MDP_WRAPPER_H #define MDP_WRAPPER_H #define ATRACE_TAG (ATRACE_TAG_GRAPHICS | ATRACE_TAG_HAL) /* * In order to make overlay::mdp_wrapper shorter, please do something like: * namespace mdpwrap = overlay::mdp_wrapper; * */ #include <linux/msm_mdp.h> #include <linux/msm_rotator.h> #include <sys/ioctl.h> #include <utils/Log.h> #include <errno.h> #include "overlayUtils.h" #include <utils/Trace.h> namespace overlay{ namespace mdp_wrapper{ /* FBIOGET_FSCREENINFO */ bool getFScreenInfo(int fd, fb_fix_screeninfo& finfo); /* FBIOGET_VSCREENINFO */ bool getVScreenInfo(int fd, fb_var_screeninfo& vinfo); /* FBIOPUT_VSCREENINFO */ bool setVScreenInfo(int fd, fb_var_screeninfo& vinfo); /* MSM_ROTATOR_IOCTL_START */ bool startRotator(int fd, msm_rotator_img_info& rot); /* MSM_ROTATOR_IOCTL_ROTATE */ bool rotate(int fd, msm_rotator_data_info& rot); /* MSMFB_OVERLAY_SET */ bool setOverlay(int fd, mdp_overlay& ov); /* MSM_ROTATOR_IOCTL_FINISH */ bool endRotator(int fd, int sessionId); /* MSMFB_OVERLAY_UNSET */ bool unsetOverlay(int fd, int ovId); /* MSMFB_OVERLAY_GET */ bool getOverlay(int fd, mdp_overlay& ov); /* MSMFB_OVERLAY_PLAY */ bool play(int fd, msmfb_overlay_data& od); /* MSMFB_OVERLAY_3D */ bool set3D(int fd, msmfb_overlay_3d& ov); /* MSMFB_DISPLAY_COMMIT */ bool displayCommit(int fd); /* MSMFB_WRITEBACK_INIT, MSMFB_WRITEBACK_START */ bool wbInitStart(int fbfd); /* MSMFB_WRITEBACK_STOP, MSMFB_WRITEBACK_TERMINATE */ bool wbStopTerminate(int fbfd); /* MSMFB_WRITEBACK_QUEUE_BUFFER */ bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData); /* MSMFB_WRITEBACK_DEQUEUE_BUFFER */ bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData); /* the following are helper functions for dumping * msm_mdp and friends*/ void dump(const char* const s, const msmfb_overlay_data& ov); void dump(const char* const s, const msmfb_data& ov); void dump(const char* const s, const mdp_overlay& ov); void dump(const char* const s, const msmfb_overlay_3d& ov); void dump(const char* const s, const uint32_t u[], uint32_t cnt); void dump(const char* const s, const msmfb_img& ov); void dump(const char* const s, const mdp_rect& ov); /* and rotator */ void dump(const char* const s, const msm_rotator_img_info& rot); void dump(const char* const s, const msm_rotator_data_info& rot); /* info */ void dump(const char* const s, const fb_fix_screeninfo& finfo); void dump(const char* const s, const fb_var_screeninfo& vinfo); //---------------Inlines ------------------------------------- inline bool getFScreenInfo(int fd, fb_fix_screeninfo& finfo) { ATRACE_CALL(); if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) < 0) { ALOGE("Failed to call ioctl FBIOGET_FSCREENINFO err=%s", strerror(errno)); return false; } return true; } inline bool getVScreenInfo(int fd, fb_var_screeninfo& vinfo) { ATRACE_CALL(); if (ioctl(fd, FBIOGET_VSCREENINFO, &vinfo) < 0) { ALOGE("Failed to call ioctl FBIOGET_VSCREENINFO err=%s", strerror(errno)); return false; } return true; } inline bool setVScreenInfo(int fd, fb_var_screeninfo& vinfo) { ATRACE_CALL(); if (ioctl(fd, FBIOPUT_VSCREENINFO, &vinfo) < 0) { ALOGE("Failed to call ioctl FBIOPUT_VSCREENINFO err=%s", strerror(errno)); return false; } return true; } inline bool startRotator(int fd, msm_rotator_img_info& rot) { ATRACE_CALL(); if (ioctl(fd, MSM_ROTATOR_IOCTL_START, &rot) < 0){ ALOGE("Failed to call ioctl MSM_ROTATOR_IOCTL_START err=%s", strerror(errno)); return false; } return true; } inline bool rotate(int fd, msm_rotator_data_info& rot) { ATRACE_CALL(); if (ioctl(fd, MSM_ROTATOR_IOCTL_ROTATE, &rot) < 0) { ALOGE("Failed to call ioctl MSM_ROTATOR_IOCTL_ROTATE err=%s", strerror(errno)); return false; } return true; } inline bool setOverlay(int fd, mdp_overlay& ov) { ATRACE_CALL(); if (ioctl(fd, MSMFB_OVERLAY_SET, &ov) < 0) { ALOGE("Failed to call ioctl MSMFB_OVERLAY_SET err=%s", strerror(errno)); return false; } return true; } inline bool endRotator(int fd, uint32_t sessionId) { ATRACE_CALL(); if (ioctl(fd, MSM_ROTATOR_IOCTL_FINISH, &sessionId) < 0) { ALOGE("Failed to call ioctl MSM_ROTATOR_IOCTL_FINISH err=%s", strerror(errno)); return false; } return true; } inline bool unsetOverlay(int fd, int ovId) { ATRACE_CALL(); if (ioctl(fd, MSMFB_OVERLAY_UNSET, &ovId) < 0) { ALOGE("Failed to call ioctl MSMFB_OVERLAY_UNSET err=%s", strerror(errno)); return false; } return true; } inline bool getOverlay(int fd, mdp_overlay& ov) { ATRACE_CALL(); if (ioctl(fd, MSMFB_OVERLAY_GET, &ov) < 0) { ALOGE("Failed to call ioctl MSMFB_OVERLAY_GET err=%s", strerror(errno)); return false; } return true; } inline bool play(int fd, msmfb_overlay_data& od) { ATRACE_CALL(); if (ioctl(fd, MSMFB_OVERLAY_PLAY, &od) < 0) { ALOGE("Failed to call ioctl MSMFB_OVERLAY_PLAY err=%s", strerror(errno)); return false; } return true; } inline bool set3D(int fd, msmfb_overlay_3d& ov) { ATRACE_CALL(); if (ioctl(fd, MSMFB_OVERLAY_3D, &ov) < 0) { ALOGE("Failed to call ioctl MSMFB_OVERLAY_3D err=%s", strerror(errno)); return false; } return true; } inline bool displayCommit(int fd, mdp_display_commit& info) { ATRACE_CALL(); if(ioctl(fd, MSMFB_DISPLAY_COMMIT, &info) == -1) { ALOGE("Failed to call ioctl MSMFB_DISPLAY_COMMIT err=%s", strerror(errno)); return false; } return true; } inline bool wbInitStart(int fbfd) { ATRACE_CALL(); if(ioctl(fbfd, MSMFB_WRITEBACK_INIT, NULL) < 0) { ALOGE("Failed to call ioctl MSMFB_WRITEBACK_INIT err=%s", strerror(errno)); return false; } if(ioctl(fbfd, MSMFB_WRITEBACK_START, NULL) < 0) { ALOGE("Failed to call ioctl MSMFB_WRITEBACK_START err=%s", strerror(errno)); return false; } return true; } inline bool wbStopTerminate(int fbfd) { ATRACE_CALL(); if(ioctl(fbfd, MSMFB_WRITEBACK_STOP, NULL) < 0) { ALOGE("Failed to call ioctl MSMFB_WRITEBACK_STOP err=%s", strerror(errno)); return false; } if(ioctl(fbfd, MSMFB_WRITEBACK_TERMINATE, NULL) < 0) { ALOGE("Failed to call ioctl MSMFB_WRITEBACK_TERMINATE err=%s", strerror(errno)); return false; } return true; } inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { ATRACE_CALL(); if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { ALOGE("Failed to call ioctl MSMFB_WRITEBACK_QUEUE_BUFFER err=%s", strerror(errno)); return false; } return true; } inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { ATRACE_CALL(); if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { ALOGE("Failed to call ioctl MSMFB_WRITEBACK_DEQUEUE_BUFFER err=%s", strerror(errno)); return false; } return true; } /* dump funcs */ inline void dump(const char* const s, const msmfb_overlay_data& ov) { ALOGE("%s msmfb_overlay_data id=%d", s, ov.id); dump("data", ov.data); } inline void dump(const char* const s, const msmfb_data& ov) { ALOGE("%s msmfb_data offset=%d memid=%d id=%d flags=0x%x priv=%d", s, ov.offset, ov.memory_id, ov.id, ov.flags, ov.priv); } inline void dump(const char* const s, const mdp_overlay& ov) { ALOGE("%s mdp_overlay z=%d fg=%d alpha=%d mask=%d flags=0x%x id=%d", s, ov.z_order, ov.is_fg, ov.alpha, ov.transp_mask, ov.flags, ov.id); dump("src", ov.src); dump("src_rect", ov.src_rect); dump("dst_rect", ov.dst_rect); /* Commented off to prevent verbose logging, since user_data could have 8 or so fields which are mostly 0 dump("user_data", ov.user_data, sizeof(ov.user_data)/sizeof(ov.user_data[0])); */ } inline void dump(const char* const s, const msmfb_img& ov) { ALOGE("%s msmfb_img w=%d h=%d format=%d %s", s, ov.width, ov.height, ov.format, overlay::utils::getFormatString(ov.format)); } inline void dump(const char* const s, const mdp_rect& ov) { ALOGE("%s mdp_rect x=%d y=%d w=%d h=%d", s, ov.x, ov.y, ov.w, ov.h); } inline void dump(const char* const s, const msmfb_overlay_3d& ov) { ALOGE("%s msmfb_overlay_3d 3d=%d w=%d h=%d", s, ov.is_3d, ov.width, ov.height); } inline void dump(const char* const s, const uint32_t u[], uint32_t cnt) { ALOGE("%s user_data cnt=%d", s, cnt); for(uint32_t i=0; i < cnt; ++i) { ALOGE("i=%d val=%d", i, u[i]); } } inline void dump(const char* const s, const msm_rotator_img_info& rot) { ALOGE("%s msm_rotator_img_info sessid=%u dstx=%d dsty=%d rot=%d, ena=%d scale=%d", s, rot.session_id, rot.dst_x, rot.dst_y, rot.rotations, rot.enable, rot.downscale_ratio); dump("src", rot.src); dump("dst", rot.dst); dump("src_rect", rot.src_rect); } inline void dump(const char* const s, const msm_rotator_data_info& rot) { ALOGE("%s msm_rotator_data_info sessid=%u verkey=%d", s, rot.session_id, rot.version_key); dump("src", rot.src); dump("dst", rot.dst); dump("src_chroma", rot.src_chroma); dump("dst_chroma", rot.dst_chroma); } inline void dump(const char* const s, const fb_fix_screeninfo& finfo) { ALOGE("%s fb_fix_screeninfo type=%d", s, finfo.type); } inline void dump(const char* const s, const fb_var_screeninfo& vinfo) { ALOGE("%s fb_var_screeninfo xres=%d yres=%d", s, vinfo.xres, vinfo.yres); } } // mdp_wrapper } // overlay #endif // MDP_WRAPPER_H