/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H #define ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H #include <GLES2/gl2.h> #include <SkPaint.h> #include <utils/LruCache.h> #include <utils/String16.h> #include "FontRenderer.h" #include "Texture.h" namespace android { namespace uirenderer { class Caches; struct ShadowText { ShadowText(): len(0), radius(0.0f), textSize(0.0f), typeface(NULL), flags(0), italicStyle(0.0f), scaleX(0), text(NULL), positions(NULL) { } // len is the number of bytes in text ShadowText(SkPaint* paint, float radius, uint32_t len, const char* srcText, const float* positions): len(len), radius(radius), positions(positions) { // TODO: Propagate this through the API, we should not cast here text = (const char16_t*) srcText; textSize = paint->getTextSize(); typeface = paint->getTypeface(); flags = 0; if (paint->isFakeBoldText()) { flags |= Font::kFakeBold; } italicStyle = paint->getTextSkewX(); scaleX = paint->getTextScaleX(); } ~ShadowText() { } hash_t hash() const; static int compare(const ShadowText& lhs, const ShadowText& rhs); bool operator==(const ShadowText& other) const { return compare(*this, other) == 0; } bool operator!=(const ShadowText& other) const { return compare(*this, other) != 0; } void copyTextLocally() { uint32_t charCount = len / sizeof(char16_t); str.setTo((const char16_t*) text, charCount); text = str.string(); if (positions != NULL) { positionsCopy.clear(); positionsCopy.appendArray(positions, charCount * 2); positions = positionsCopy.array(); } } uint32_t len; float radius; float textSize; SkTypeface* typeface; uint32_t flags; float italicStyle; float scaleX; const char16_t* text; const float* positions; // Not directly used to compute the cache key String16 str; Vector<float> positionsCopy; }; // struct ShadowText // Caching support inline int strictly_order_type(const ShadowText& lhs, const ShadowText& rhs) { return ShadowText::compare(lhs, rhs) < 0; } inline int compare_type(const ShadowText& lhs, const ShadowText& rhs) { return ShadowText::compare(lhs, rhs); } inline hash_t hash_type(const ShadowText& entry) { return entry.hash(); } /** * Alpha texture used to represent a shadow. */ struct ShadowTexture: public Texture { ShadowTexture(Caches& caches): Texture(caches) { } float left; float top; }; // struct ShadowTexture class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> { public: TextDropShadowCache(); TextDropShadowCache(uint32_t maxByteSize); ~TextDropShadowCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(ShadowText& text, ShadowTexture*& texture); ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, float radius, const float* positions); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); void setFontRenderer(FontRenderer& fontRenderer) { mRenderer = &fontRenderer; } /** * Sets the maximum size of the cache in bytes. */ void setMaxSize(uint32_t maxSize); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: void init(); LruCache<ShadowText, ShadowTexture*> mCache; uint32_t mSize; uint32_t mMaxSize; FontRenderer* mRenderer; bool mDebugEnabled; }; // class TextDropShadowCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H